Players cannot regenerate life, mana

Why not have an atlas mode where spells do no damage?

Or one where enemy health is all 1,000,000,000 for all mobs.

Or nothing drops and you gain no experience, and get no bonus completion.




Do we really need mods than make multiple mainstream builds completely unplayable? Not hard, unplayable?

Why are these mods still in the game. Might as well make alching a map result in a 1/6 chance to simply consume another scour/alch and save some time.
Last bumped on Apr 18, 2020, 12:00:41 AM
I mean, please list the 'multiple mainstream builds' that are 'completely unplayable'.

You can still leech, you can still flask, and you can choose to not run the map.
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Bleu42 wrote:
and you can choose to not run the map.


But you could say the same if they made a common mod that spells did no damage, doesnt that make your argument idiotic?

OR one where they delete your account if you succeed or fail?

"Well hey, then just dont run the map"

I am not trying to be sarcastic or rude, dont you think thats a dumb argument?

___

To answer your other question, all RF, archmage (boss fights), any nebuloch, non-leech high regen (jugg, chieftain).
Last edited by trixxar#2360 on Apr 15, 2020, 11:16:42 PM
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trixxar wrote:
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Bleu42 wrote:
and you can choose to not run the map.


But you could say the same if they made a common mod that spells did no damage, doesnt that make your argument idiotic?

OR one where they delete your account if you succeed or fail?

"Well hey, then just dont run the map"

I am not trying to be sarcastic or rude, dont you think thats a dumb argument?

___

To answer your other question, all RF, archmage (boss fights), any nebuloch, non-leech high regen (jugg, chieftain).


No bud, what's idiotic is cherry picking the last thing I said, and ignoring what else I said, which was you can still leech, and use flasks.

No regen has workarounds, such as flasks. Such as leeching.

And what's frustrating is you're being intellectually dishonest because you're angry. Really, are you trying to tell me any build that uses archmage is suddenly, completely, unable to no matter how hard they try, leech? Of course not. What is it about a 'nebuloch' build that doesn't allow for any leech at all? Really? You've decided Death's Fury for cheiftans is just not good enough to take, ya?

Your argument that a no regen map mod is the exact same as a mod that makes spells do zero damage proves you're writing this out of emotion, and instead of having a discussion you just want to be angry and hopefully find people to be angry with you.
So because its the last thing you said, it suddenly doesnt count as something you said?

Thats an... odd argument. Are you really saying no one can disagree with something you said, if its the last thing you said? What if they picked the first thing you said.

Would you say "Oh, but you cant just talk about the first thing I said". What about the middle thing you said?

Look, if you say something, stand behind it, or admit its wrong. Dont hide being it being the first, middle, or last thing you said. Thats just plain weird reasoning man.

You .. make zero sense, friend.



No, I know many people come to the forums to rant, but Im not angry about it, more perplexed. The map mods are meant to make thing more difficult across the board.

It is not suprising some effect some builds more than others. however, most were designed a long, long time ago.

Having mods that will always be rerolled by a large amount of players because it is virtually impossible doesnt make sense from a design standpoint.

Reflect is actually a much better example.

Why can it be rolled? It is completely unplayable unless you are minion / totems / non-hit / reflect immune (witch, etc.).


It may as well be a mod that says "you must reroll this map to run it".

That does not make sense. I await your illogical, tantrummy rebuttal.
Last edited by trixxar#2360 on Apr 15, 2020, 11:49:41 PM
I see it like this, there are 3 map mods that disable some builds, and I have multiple character slots. Typically I build 2 characters, together they can run all map mods. This way none of them are impossible for me. ++++Currency, no losses.
Last edited by Lochaven#5815 on Apr 15, 2020, 11:48:17 PM
I feel like the no-leech mod and the no-regen mod should be the same rarity.

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Lochaven wrote:
I see it like this, there are 3 map mods that disable some builds, and I have multiple character slots. Typically I build 2 characters, together they can run all map mods. This way none of them are impossible for me. ++++Currency, no losses.
Yeah, this is a good way to look at it. If you don't want to reroll it, then just treat it like any other item drop that's "not for this character". That's a normal occurrence.
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GusTheCrocodile wrote:
I feel like the no-leech mod and the no-regen mod should be the same rarity.

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Lochaven wrote:
I see it like this, there are 3 map mods that disable some builds, and I have multiple character slots. Typically I build 2 characters, together they can run all map mods. This way none of them are impossible for me. ++++Currency, no losses.
Yeah, this is a good way to look at it. If you don't want to reroll it, then just treat it like any other item drop that's "not for this character". That's a normal occurrence.


Thats a solid work around to a problem guys.

Do you think it adds to the game that the problem exists. So, is PoE better for you because its something you occassionally have to think about and deal with?

Not trying to lead your answer, just curious.
It's a currency sink that ggg deems necessary - that is the mods that can insta-brick a map for a certain % of builds (no leech/regen/reflects) are in the game to get us to waste currency rerolling maps. Without small sinks like this they'd likely feel the need to lower currency drops.

It's not really that bad anyways. Early league my Oni character had a full 5 map mods that were insta-reroll and it still was only a mild annoyance at times.
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trixxar wrote:
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GusTheCrocodile wrote:
I feel like the no-leech mod and the no-regen mod should be the same rarity.

"
Lochaven wrote:
I see it like this, there are 3 map mods that disable some builds, and I have multiple character slots. Typically I build 2 characters, together they can run all map mods. This way none of them are impossible for me. ++++Currency, no losses.
Yeah, this is a good way to look at it. If you don't want to reroll it, then just treat it like any other item drop that's "not for this character". That's a normal occurrence.


Thats a solid work around to a problem guys.

Do you think it adds to the game that the problem exists. So, is PoE better for you because its something you occassionally have to think about and deal with?

Not trying to lead your answer, just curious.


Alternatively I could just swap my chest piece out for a 100% reflect reduction piece, but wheres the fun in that!

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