Development Manifesto: Delirium Improvements

I love you so much :*
Monster Damage: Nerfing on a case by case basis, adjusting on-death effects and improving visuals.


I think the damage should be BIGGER, since the idea of the game is to increase the difficulty and not make it easier for PRO-STREAMERS
I doubt you will read this feedback, but here we go:

1 - You admit you don't have means to balance the game against high clear speed damage builds for the first time. And you also admit that very bad mechanics like one-shots, on-death effects and timers exist just because you have no way of balancing. So it's basically you are bad designing you game on purpose.

2 - You don't even test properly your game before release. The impression you give is that you only test the game against high end game with very expensive high end items/builds (HH for instance) and call it a day, whereas the major flaws can be seen from the very begining (first time contact with league mechanics) till the very start of eng game (mapping).

3 - Because you can't balance the game you try to punish the players for lack of awareness. Ok, but you release something 95% of the players will not see because there are no indicators, no visual, effects, etc so you just live with the "WTF just killed me?" feeling or you just skip the league alltogheter. This has been a pattern since 3.5

4 - You don't consider player feedback. Since 3.6 I ready complaints that timers are bad, no one likes them, and when we think for the first time you'll release something we don't have timers... There it is. With the changes to monster life/defenses timers were not updated nor removed.

5 - Less is more. If you just put a non-timer fog with a difficult progress bar and a "end encounter" button the league would be 90% better, but no, you have to put something that you have to halt your progress or you have no clue why your damage is not even scratching the mobs or why your HP suddenly dropped to zero.

6 - You say you want to slow players progress, yet you release leagues that encourage you having the best clearspeed and damage possible, and yet that is not effective at all, see first level 100 in 2 days.

I still want to give more feedback, but right now my stomach is aching and I can't think well.
"There's no thing like random one-shots in this game. You only die because you take 353,456,237 hits in 0.2 seconds."

"The best items in the game should not be crafted, they should be TRADED." - Cent, GGG
There are countless problems with Delerium. Countless

"
Currently, the rate at which that reward bar fills up is not proportional to the depth of the monsters you are fighting (monsters deeper in the mist do not fill it up faster).


And why, then, would anyone bother with the content if the risk is not balanced out by an increase in the rewards??? Totally stupid way to turn the players off of new content rather than have them engage in it.

Rather than increasing the rate at which the bar fills, just leave it more or less static, based on a metric that does not change as the content gets tougher - such as raw numbers of mobs slain or something, or a timer.
Just have the rarity and quantity tick up as the 'stages' progress.

stage 1: 10% quant, 100% rarity.
stage 5: 50% quant, 500% rarity.

This will push players to engage with the content rather than, for the most part, simply ignoring it.

Patch Notes 3.15:
Fixed a bug where players believed the game was playable. This has been corrected and made retroactive.
Patch Notes 3.19:
Fixed a bug where players adapted to 3.15. This bug cannot be corrected, so we have implemented a 90% reduction in item access as a punishment.
Last edited by BlaqWolf#1151 on Mar 17, 2020, 1:03:04 PM
"
Marschiee wrote:
Great job GGG!

I am SO thankful for all the hard work you guys put into PoE. Unnrivaled really.

Also, it makes me so sad to se all the 'fans' who act so entitled and write 'fix this u mf:er' etc.

People and fellow exiles; you should be thankful for what GGG has created for us.

Thanks again and AWESOME artwork. Really, really fucking badass. Keep doing your thing.


Love from Sweden


A shit sandwich is a shit sandwich. Just because someone worked hard to make it for your doesn't mean you should be thankful, even if it's free.
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Galtrovan wrote:
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LegionLoverx wrote:
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BicBoiii wrote:
How can you say "you want players to stop to pick up items" when you specifically design on death effects and overtune rares to 1 SHOT you when you stop moving for just a second or two...

Dear GGG, you're not making ANY sense.


Exactly what I thought :-)


Just to chime in, yes. I actually got one shot when I stopped to pick up loot, and hence, don't do that anymore, well, without first movement-skilling away, and then back to grab the drop. Kind of sucks, but dying to the mechanic stupidity is worse.

Seriously, I killed the enemies, the enemies dropped something worth picking. Let me pick up the drop without having to move around like an idiot for crying out loud.


bUT iTs SuPposSeD tO sLoW dOwN fAsT bUiLdS (even though fast builds dont pick up anything anyway lmao)
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AbilityPoints wrote:
"
For those interested in why we use On-Death effects in content like this, it's because they are a viable way of making monsters that are killed instantly have an effect on players, and they aren't trivialised by clear-speed. Few to no other mods we can put on these monsters make any difference normally because they are eradicated by powerful builds in seconds. We're going to be toning these down, either way.


HAHAHAHAHAHAHAHAHA. Killing players like this is having an effect it seems to be pissing them all off!


HAHAHAHAHAHHA Then everyone leaves and the game dies and your only source of enjoyment (playing and/or forum trolling) goes with it!...oh, is THAT not funny to you? Weird when the tables turn.
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Marschiee wrote:
Please GGG - never cave to these 'epic-fantasy' nerds. I personally LOVE your artstyle no matter what league and if you applied mor 'color theory' (lmfao) I will feel like I'm to old to play the game and quit playing. PoE is a DARK FANTASY game and as such should not have alot of contrast and 'colors' - it should be dark, grey and menacing (just as it is). I'm 38 years old and if this game were to take a 'brighter' art direction a la Wolcen/D3 I'd have to quit because I'd be to embarrassed of myself to play it.


HELP! VISUAL CLARITY IN A GAME WOULD EMASCULATE ME AND MY DICK WOULD FALL OFF OUT OF SADNESS AND LACK OF TESTOSTERONE.

Get help. Seriously.
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cgexile wrote:
Nothing new to expect here. League released and now 1 - 2 months into the league it's time for them to fix/balance/respond to triggered players. Same shit different league.

What is amazing to see right now is how Mathil's machine is chocking on this league which frankly is inline with performance for everyone getting worse and worse league after league. He's like fumbling with graphics settings and it's not doing a damn thing.


This. We are working for free for them to report the bugs. Every fc league.

Fully tested lygue @2019 What a joke !
Last edited by Life2v#6168 on Mar 17, 2020, 1:35:50 PM
fundamentally disagree with you on loot vacuum.

not how the core loop of an arpg should function? what? you need to rethink your ideas on how an arpg should be played. the best loot situation in any all day play endgame activity in an arpg right now is diablo 3s greater rifts and a lot of that is down to you play the game, you enjoy the actual action gameplay without the looting constantly destroying the flow of the action gameplay, and then you loot at the end.

its in an arpg right now and its one of the most attractive attributes that game mode has within that game. when you look at what u want to do today in d3 and you are weighing up how fun each activity is, the fact that grfits loot vac is probably the biggest + side to how fun that game mode is to play.

your game goes a million things better than d3, your game is a good game, its hard to say d3 is a good game, but when it comes to gameplay your game is garbage right now and their game is great. in that game with good gameplay the best gamepolay is grifts mainly due to loot vac, the vac is probably 70% responsible for why grifts is the best gameplay mode in a game whos gameplay shits all over your game. you need to change how you think regarding vac, the idea that vac is inherently bad in an arpg is a dinosaur of an idea and its really disheartening to hear you say it.





regarding on death kill... again, you are saying our game is bad so we have to do this in order to make our game function because our game is so bad it doesnt function as a game under normal conditions of actually making monsters do damage to you while you are alive.

seriously? how about fix your game then? how many years are you going to drag your feet on just fixing the fact your gameplay is garbage? instead of fixing your game you are wasting time trying to mitigate the fact its broken? why are you spending dev time trying to mask symptoms of a problem rather than using that dev time to fix the problem?




in 90% of ways an arpg could be good your game is so far ahead of all the competition you basically have no competition. you have made the best arpg that has ever existed, you are the best dev team that has ever worked on an arpg, in terms of commitment to making an honest, good game ur one of the best high success dev teams in the industry as a whole. but that 10% where its gone wrong is near fatal, and its almost all down to gameplay. we cant play the content we want to play, when we do play it its a 1 shot bullshit fest where we spend 45% of our time looting a bunch of shit, 45% of the time trying to micromanage how we sweep an area to avoid backtracking and then 10% of the time playing the game, and that gameplay is press mouse 1 and the entire screen dies + occasionally we die too and we have no idea why.

this is a game that people play, you cant afford to keep ignoring the gameplay in a game people play, and imo you cant afford to cling to absurd ideas like having loot not drop directly from each mob being some kind of fundamental rule break for the genre. if the gameplay is shit then everything else youre doing in terms of mechanics and items and passives and builds is worthless because the experience of actually playing the game IS the gameplay.



why dont i have a challenge compete for delirium? because im not playing it, im playing the new d3 league. why am i playing a shabby game like d3 rather than your game? because your gameplay is shit, its not fun to play your game any more, the moment by moment gameplay sucks. im playing a game where monsters fight back and my game mode has global loot vacuum, that is better than what your game has to offer where it really counts.


if you let us play the maps we want to play, fixed the way none of your monsters can be dangerous without either 1 shotting people or leaving an on death effect and actually embraced pro gameplay ideas like loot vacuum and autopickup then there would be no reason for anyone to bother playing d3 at all.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
Last edited by Snorkle_uk#0761 on Mar 17, 2020, 1:43:19 PM

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