Cluster Jewels and their Notables

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I'm here because I spent too much time and money on this game in the past and now I kind of can't cut it off without feeling bad. Well, I don't really play or care, but I lurk like this. I guess you gotta experience making a bad investment to understand.


There´s a psychological principle called sunk-cost fallacy, since you act that smart you may want to look that up. In short: The Money you spent in the past shouldn´t determine your decisions in the present, and no one Needs toxic flamers like you.

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And the game is bad. Poorly balanced, I know everybody says that, but it's just so goddamn true, like in general.


Just because a game develops a meta or a "strongest" build doesn´t mean it is poorly balanced. So far i´ve watched - just because I enjoy YouTube-Content - around 40 different builds, all capable of soloing the entire game. Sure, some are faster at bosses, some are faster at mapping, some are cheaper than others… but if you want to see an unbalanced game go ahead and head over to Diablo 3, where one Class outperforms another by 15 Greater-rift-Levels - while their whole game only has a fraction of the diversity path of Exile offers.

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Although I do love some of the designs in PoE and mechanics and such. If you really wanna get into this we can like have a private thing, but I'm not fighting you on this here. I just really came to see that all online games suck, cost money and waste time with their poor design and barely ethical money-making schemes and shitty business models.


If you are that pissed off by Onlinegames maybe stop playing them? I will never understand People like you - no constructive criticism, just flame but then sitting 13 hours each day in front of the computer playing what you actually don´t even like? It doesn´t make sense. I had a time where every game was really getting on my nerves, so i stopped playing for around 2 years and used my free time for a social life. I recommend you try the same, maybe your attitude and behaviour improves with that as well.
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Brian9824 wrote:
Yeah if I understand this correctly it basically means you could completely re-do large portions of your skill tree and replace them with clustered jewels built around your build for a focused boost.

So slotting something like this



Into a lightning build would be a massive Damage increase but you'd ONLY be boosting damage and you'd still need the 12 skill points and have to take the points from somewhere else on your build right?

I wouldn’t be surprised with all the ridiculous power creep integrated into every 3 months, that chars would now have 200 points to spend on the tree. Sure why not, getting one shot is still king.
:(
Can't wait as this looks awesome!
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Brian9824 wrote:
Yeah if I understand this correctly it basically means you could completely re-do large portions of your skill tree and replace them with clustered jewels built around your build for a focused boost.

So slotting something like this



Into a lightning build would be a massive Damage increase but you'd ONLY be boosting damage and you'd still need the 12 skill points and have to take the points from somewhere else on your build right?

I wouldn’t be surprised with all the ridiculous power creep integrated into every 3 months, that chars would now have 200 points to spend on the tree. Sure why not, getting one shot is still king.


Yeah but it looks like stuff like this is pretty well balanced. Sure your getting a ton of damage but its JUST damage. This could let me avoid one whole section of the skill tree for instance that deals with lightning damage though and move somewhere else as I could get it here instead for instance.

Hmmm this makes Scion even more interesting I think.
my head... is... exploding...

Now there is such a huge variety of notables available for all classes, so many new good builds are getting unlocked with this. The possibilities are endless. GGG keeps surprising me more and more.
Last edited by MyBallsOnYaChin on Mar 10, 2020, 4:58:39 PM
Didn't read through all comments but someone may have already caught these. I did quick scan for 'more' becuase multiply beats 'increased' addtive skills.


Secrets of Suffering
Cannot Ignite, Chill, Freeze or Shock
Critical Strikes inflict Scorch, Brittle and Sapped
Sapped Enemies deal up to 20% less Damage,based on the Lightning Damage of the Hit, for 4 seconds.

Lighting builds get a great defense bonus out of this which is why this keystone may be used a little more than the others.

Other 'more' skills are all Acrane Surge grants 10% more Spell Damage. Totems, Mine/Traps and Channeling have Arcane notables so each skill can gain Arcane Surge without needing to put gem in a socket. Could be useful. Arcane Surge up all the time without man cost or a mana spending trigger.
Last edited by Stubby83 on Mar 10, 2020, 5:01:11 PM
So for the keystone that doesn't let projectiles chain, does it count the number of chains its not doing? Like can you still use the deadeye passive ricochet and get the 10% more modifier? I understand you wouldn't get the pierce bonus from deadeye or drillneck because that's on pierced targets. But for chains its remaining chains that don't happen.
all in delirium
Nice, have so much ideas about builds now!
Well... Totally watching Alkaizer's leaguestart instead of playing

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