If Lootboxes get banned in US, what's an alternative?

Sell them
Just show the weights for each item to drop
That way you know just how small a chance you will have for an item. Thats pretty much what mobile games have to do
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ACGIFT wrote:
The United States is the biggest market in gaming; bigger than the entire European Union combined. (which makes sense, given the USA has a GDP of $21 trillion vs. $16 trillion for the EU)

Also, legal conditions can change in the USA much quicker than in the EU, leaving much less time for warning: in the EU, changes typically come as an order for its member states to adjust their laws accordingly, but in the USA, a single federal law or court case can instantaneously change the landscape with no warning: there's no "wait for the states to adjust their laws," it just happens then and there.

1. You might want to get the correct numbers if you are going to throw something like that, on top of that the "biggest market in gaming" is not what matters, what matters if where GGG's customers are ( many might be in the US for sure, that does not mean that most of them are in the US .... )

2. Nobody cares, GGG is not selling in America, neither selling specifically to American people with a set of specific rules, etc ...
This reminds me a bit of some American people being like "IMMA SUE YOOOUUU".
Hem .... lol


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vio wrote:

you're not a customer of ggg, you don't buy stuff on ggg's website.

you get a temporary license to enable some bits in their database with no rights of owning anything as a thank you for your free support towards the game.

if america wants to enforce their law on another country they need to block the service so it isn't reached from their country.

--

but you don't have to get so far, if you buy stuff from another country, the law of the country where the company is selling from, applies.

this is even valid inbetween the european union, if i buy a car in france, french law applies because this is included in the contract i sign.

i would be happy if i buy stuff in the US over the internet and could enforce german law on the contract. i might try but i already hear the laughters over the ocean right into germany.

That sounds much more realistic for sure.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Mar 9, 2020, 9:45:45 PM
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Fruz wrote:
1. You might want to get the correct numbers if you are going to throw something like that, on top of that the "biggest market in gaming" is not what matters, what matters if where GGG's customers are ( many might be in the US for sure, that does not mean that most of them are in the US .... )

I notice you're not actually trying to offer any other numbers; those are the latest GDP figures. It's worth noting that this year the EU's GDP went -down- by a few trillion, thanks to it no longer including the UK.

As far as where GGG's customers are, I'd say that it's a bigger portion in the USA than for the industry overall, simply because PoE appears to be smaller than the industry average in east Asia, as "PoE China" doesn't really count as it's a very separate game. (this does also mean it's a bigger-than-average portion in Europe, so don't fret too much. :P)

While GGG hasn't disclosed their exact distribution, it's extremely telling that while GGG could have selected one of many other (or possibly any) of the datacenters to host their "character core," (at minimum, London & Frankfurt have by far plenty of capacity) GGG opted to host it in Dallas, Texas of the USA.

If the preponderance of GGG's playerbase were in Europe, would it not have made sense to select Frankfurt or London for that critical part of their network? Seriously, you'd have to come with a satisfactory answer for that If you're claiming to rely on "evidence."

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Fruz wrote:
2. Nobody cares, GGG is not selling in America, neither selling specifically to American people with a set of specific rules, etc ...

Um, they very much are selling in the USA; even if you choose to consider anyone living outside of Europe "nobody." And there also remains the issue that if they couldn't sell something in most of their market, what point would there be in expending the resources for other regions?

And of course, it's also a little ironic here, given that it's Europe which is at the forefront and almost liable to ban lootboxes; the USA usually tends to lag Europe a bit in adapting law to technology.
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