Changes to the Atlas of Worlds in Path of Exile: Delirium
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You guys, this game is for serious gamers only! It's not about having fun or doing things you want to do. If this game doesn't make you feel like you're doing you're daily chores,than someone making the decisions is being way too soft on you! You're just lucky they don't make everyone play on hardcore all the time and if you lose your character too bad you lose everything and set your hard drive on fire. Gamers need to be whipped into shape to be lean mean gaming machines and all this namby pamby, ooooh, you want to be able to play content get maps and you don't want more instant kills is just more than I can take! If you can't bend spoons with your mind when you play this game you just ain't doing it right!!!!!
Fairgraves 1:21 Naked came I out of the sea, and naked shall I return thither; GGG hath given, and GGG hath taken away Last edited by Thajarin#5739 on Mar 2, 2020, 4:08:45 AM
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Wow those are bad news. I loved the sustain of high Tier maps. I have never ever levelled a character that far before and for me as a casual player Who actually doesnt have very much time this Sounds very converning. I will have to wait until the First Feedback on this comes from the community.
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" The POEtrix has you. Made my day :D Thank you so much. (btw: i fully agree) |
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I gotta say, this whole system is just extremely bland. GGG can do better. Much better.
P2 SSF Fate: 89 Spark PF
P1 SSF Keepers: 97 Earthshatter JUGG P1 Character archive: view-thread/963707 |
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If you can't properly overhaul the atlas,and keep making changes that the community dislikes even more than the old atlas with it's old type of map sustain and harbinger orbs and horizon orbs.
Then simply do not change it, all you guys did is to make the entire atlas experience worse than it was before. New isn't always better. |
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Please reconsider the Map drops nerf!
It's really annoying .. This was the first lague I ever could sustain T16 to a resonable degree! And it still took me whole two Months to get atals completion, because some T16 maps would drop only from very specific maps and drop rates for them were not that big (because every other map drop and not this one which I need to run to have a "chance" to drop the one next to it! No , please don't nerf this, I might just get bored and go back to Wolcen in two weeks! |
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That'S just STUPID!
I for one hate master misions, they are terrible, they are bad, they are boring and yet you are nerfing map drops and in exchange we GET SOME STUPID MISSIONS NOBODY WANTED IN THE FIRST PLACE!!! I've hundreds of them unfinished, THEY ARE SO BAD I DON'T EVEN PLAY THEM. |
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Just want to add to the general sentiment of this thread that the nerf to map sustain is terrible and one of the main reasons why I enjoyed the last league so much.
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" Well talk for yourself. I love those missions. And i think a lot of people do. Those missions make mapping less monotone. |
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I do feel similar to many here, even though i grinded a lot last league:
Removing "% chance for maps to drop one tier higher" and putting on a meaningless 5% gain of master missions is not increasing incentives but decreasing it. Master missions are okay, but 5% is meaningless. At half point in the league I had so many master missions that I wasnt able to run them any longer any way. Also: People chaining Promenade is the reality - not sure how many actually played their random map pool instead of bulk buying horizon orbs. What about those actually? Will they work as in 3.9 and you only have a natural map pool of 3 T16? Not super hyped about the map sustain nerf and and reducing incentives to do awakener bonus. (How good was that 23 modifier anyway for those who really chained maps? Drops from bosses and metamorph accounted for roughly 90% of the lootvalue of a map for me, so only the increased map drops were valueable for most of the map population). Last edited by Bendortiker#4313 on Mar 2, 2020, 4:50:59 AM
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