Cold ANIMATE WEAPON Summoner | League-Start & Leveling Guide

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lyeesia wrote:
Is the spell crit just specific to zombies then? I wasn't aware thx for the fix


No, it's also wrong for Zombies :D

It's true for some Spectres, ones that are casters, like Slave Drivers.
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN on May 22, 2020, 3:45:36 PM
mana issue is a bit of a pain, especially at the beginning of a map when we need to cast a dozen animate weapons. Is there any way to work around this?
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deadoxygen wrote:
mana issue is a bit of a pain, especially at the beginning of a map when we need to cast a dozen animate weapons. Is there any way to work around this?


Mana Flask, specifically the kind that doesn't end when duration runs out, that helps. Other than that, using a helm like mine also fully solves it.



Also, on your particular chest, I'd swap some gem for Empower, probably Hypothermia. It ends up as Empower 4+1+1=6, so +5 levels. That's fairly huge.
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Last edited by CantripN on May 22, 2020, 5:37:38 PM
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CantripN wrote:
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deadoxygen wrote:
mana issue is a bit of a pain, especially at the beginning of a map when we need to cast a dozen animate weapons. Is there any way to work around this?


Mana Flask, specifically the kind that doesn't end when duration runs out, that helps. Other than that, using a helm like mine also fully solves it.



Also, on your particular chest, I'd swap some gem for Empower, probably Hypothermia. It ends up as Empower 4+1+1=6, so +5 levels. That's fairly huge.


Wow that is pretty decent!

I dont know what is wrong with Path of Building though. When I manually up the levels of Animate Weapon in there, the DPS actually decreases. Have you ever encountered this?
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deadoxygen wrote:
mana issue is a bit of a pain, especially at the beginning of a map when we need to cast a dozen animate weapons. Is there any way to work around this?


Can swap blood magic from spectres for any animate weapon gem at the start of the map to get all your guys out for free.
That's true, It's not just the helmet, you can still reach around 20m dps PER weapon without the helmet at lvl 100, but keep in mind that the rest of the items are pretty much BiS damagewise, besides maybe +1 curse chest with assasin's mark on the other ring
Last edited by VECTĒVSONFIRE on May 24, 2020, 1:13:22 PM
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This is my final setup for this build.

POB
Spoiler
https://pastebin.com/WnZR3pPT = 505m shaper dps /W 3 Frenzy, 3 Power charges up


My current setup
Spoiler



Offhand Switch/defensive
Spoiler


Jewels:
Spoiler


Gameplay
Spoiler
https://www.youtube.com/watch?v=IIbG3ma9UQs



Thanks for the guide, had a blast playing my first time summoner.





Hey! Just looked into your version. Amazing work. Just one thing. I couldn't figure out where the 1800% attack speed on your glove will come from. Can you explain? Seems like most of the damage is coming from it. When I disabled everything and swapped to normal triad grip, the damage was 90k. Just with the 1800% attack speed, the damage goes to 2m/W. Seems impossible.

Edit: Seems like you multiplied the base DPS by 19 and hence the 1800% inc attack speed. But then how r u claiming 550m DPS per weapon if u did the multiplication ?
Last edited by ramachandranms on May 28, 2020, 4:45:04 AM
No, it's really 550 Mil DPS, just not per Weapon. That multiplier is to account for having 19 weapons up.
[3.22] 💀The Grim Reaper💀 - Hexblast Poison Mines Assassin
https://www.pathofexile.com/forum/view-thread/3347191

[3.22] ❄️⚡CantripN's Hadoken! - Lightning Conduit / Crackling Lance / Arc Permafreeze⚡❄️
www.pathofexile.com/forum/view-thread/3229590
Hi,do you up this build for 3.11 ?
Thanks for the build.
There will be a 3.11 update to the build - I'm waiting for patch notes, then will make any needed adjustments.

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