3.9.2f Patch Notes

all time peak for poe = 123462 ( since years )

all time peak for wolcen = 127542 ( in 24 h )

So its not good for GGG.

GGG take a look on that game, they have good things.
Last edited by Oxix on Feb 17, 2020, 12:47:41 AM
Thanks for the fix, but what about Bow skills crashing game to desktop.
When will it be fixed, hope for a fix prior to the next league.
"
Oxix wrote:
all time peak for poe = 123462 ( since years )

all time peak for wolcen = 127542 ( in 24 h )

So its not good for GGG.

GGG take a look on that game, they have good things.


Wolcen also allows you to play offline, especially while their servers aren't nearly as good as PoE's are.

Don't compare apples with grapes or we'll be talking all night long about fruit. :|
Nice.
"
Oxix wrote:
all time peak for poe = 123462 ( since years )

all time peak for wolcen = 127542 ( in 24 h )

So its not good for GGG.

GGG take a look on that game, they have good things.



That literally means nothing.
1) Wolcen has been hyped and waited on for a decade it seems.

2) ARPG's are "hot" atm, the ammount that came out or are coming out are insane compared to years before. There is a reason to that, look into it. What with the extra hype around Last Epoch too and D4 and PoE2 soon, its their time again atm.

3) D3 has fallen from grace quite a bit, and so has Blizzard, and with that a lot of Blizzard Fans that are looking for their next fix. Some already hopped the train to PoE. Some did not. Some that did are still looking for something more to their liking. And I would say Wolcen fits that description.

4)When a new game drops, one hyped as much as this as well, many ride the hype train and check it out on launch. How many stick around is a different story. Wolcen launched with that hype, harldy comparable, PoE launched in a time when many aside form old D2 fans gave zero bollocks to a new D2 inspired arpg, and it was for many under the radar, as a smaller indie production that was never as polished on launch either for obvious reasons, and it chugged through time to what it has become. So you can't compare launch to launch either.

GGG, don't take notes from Wolcen, please. I mean, take notes ofc, always good to know what is going on in the genre, but not inspiration unless it is something that will fit to what PoE has built.

Wolcen I would say is a cross of D3 and PoE, more leaning over to the D3 side of things, and even has some elements teased for D4 in it. So its not a great spot of inspiration (unless you want to get inspired by their visuals, which is not a bad thing, cryengine alone has some of the best lighting in the industry). Every title has to cater to different results. Otherwise, what is the point of picking PoE over Wolcen or Wolcen over Last Epoch etc?????

They all need to deviate enough to have their own flavour. Which is why I was cool with D4 being pseudo-open-world and arguably more casual (we will see how casual when it drops).

Atm, personally, I have reason to want to play both Wolcen and PoE, and for different reasons. And hope GGG continue making their game even greater going forward. Some things that can be lent to PoE from other games could be really not game changing things period at this point so as to keep the flavour in tact, things like breakable objects.

I say stick to delivering in PoE2 and we are good. It already looks amazing, 19 new ascendancy classes, new skills, wereforms, new socket system, and we are waiting for the announcement of the new passive tree changes too (hope its not washed down, as much as Wolcen for example which is complicated enough to give a more casual game depth, but not nearly as much as PoE's passives). And hopefully more.

I mean, the campaign alone and visual overhaul should give so much more content to play. And hopefully will add I pray like another 10 map templates to give us something like 20 more maps etc... All great in my book.

Don't lose your jollies on hype trains people. Steady wins the race. You want to differentiate in obvious and resulting ways to give something to each audience.

For example, "the combat in PoE is not as fluent blabity blah as D3"... that is a good example of people wanting changes to the game that will actually ruin the game. Combat flow is a matter of both animation flow and also mechanics flow and responsiveness. PoE has much better responsive and faster combat than D3 for this reason. It used to be too much at the expense of animations, but with the first melee overhaul alone it became so much better whilst attaining end game flow speed. Something between the extreme PoE was once on and what D3 was on. The result is a much more fun game.

Wolcen now, on same example, it has great animations and aching more to the flow of D3, but for this reason lacks the responsiveness and in turn suffers some from combat speed. Very noticeable on how much bosses also telegraph things, and how you have to plan a dodge slightly sooner etc. In PoE, many times an early dodge will simply have the enemy redirect their attack, making it tighter, and as I mention already, faster more responsive combat.

Not that I don't enjoy Wolcen combat and that it is not responsive enough, but as a comparison always.

These things are important. Because no, many of us do not want PoE as a rehash of other games. It already made its mark. Stick to it. And I don't think the company wants that either. Since newcomers will feel like "ok, this is the same as that game over there, so, which one should I play? Well, fk it, Wolcen has better visuals for the same thing, I'll go with that." And that is not good. Mechanics drive the difference, as there will always be a newer game with better visuals and if they are all the same newcomers will simply chose the latest best looking one.

A visual overhaul is enough. Hope they stick the landing, can't wait for PoE2 and what it can bring.

I honestly think that the things they can "take" as inspiration from mechanics in Wolcen are very limited if at all. On the contrary, playing Wolcen I was constantly thinking "oh, so like D3" and sometimes "oh, so like PoE"... And PoE has managed to do just that, make a stance on what can now be compared to as mechanics that originated from PoE. They should stick to it, and continue building on it.

Content wise, ofc PoE is more, its been out ages. So I wont even go into that, its not fair to compare, I feel PoE will always have a lead start in that area vs any new launch and going forward too. Again, PoE2 will add so much content that its practically like adding Wolcen 2 to their title as soon as a year after launch. Hardly possible, it took them a zillion years to launch Wolcen as is in the first place.

First day numbers mean squat, especially in these aRPG hyped times. Chill thy hormones peeps xD
Any chance to make Orbs Of Horizon more useful??
I would also argue, though with zero data to back this up, that more than half that crowd is PoE players that will want to check any new arpg out as well. This means, the amount that will ultimately stick around will not be the entire sum of that number. (like me and my bro for example, crazy about PoE, but we will defo try any arpg out that drops.)

PoE has been a harder game to get into for years and more "frightening" for newcomers. If GGG wants to be pulling a lot more numbers in all they need to do really is dumb the game down to shaite. And, thanks, but no thanks.

I prefer quality over popularity. Its the very thing that has annoyed me about many comparisons in many genres. People think popularity drives quality. Hardly. Another good example is QC vs OW. Which are harldy in the same boat anyway but people still compare. Yeah, well, QC plays 100 times better than OW ever even crept close to playing. And no, making a game slower and to have innate auto-aim for flick shots to fake results for more casual players is not a good option for a good game, it simply makes it accessible to the point that the game suffers.

Don't do this to PoE GGG, its a great game. Just add to it. And as for visuals, PoE2 I feel from what we see is on par. Nowhere near as detailed, but its an arpg, the overall feel is close and if people love the mechanics visuals that are near each other are an afterthought. I mean Wolcen too loses a lot of detail when zoomed out. Still looks incredible, but you can see LOD's increase and decrease (which allows for their more cinematic cutscenes) as you zoom out. The difference is there, but its not like you play PoE2 and think "man this looks crap". On the contrary, it looks great, and Wolcen simply looks greater, big whoop.

A great game in Wolcen. But it has a long ways to go to reach PoE, and I don't think it wants to anyway, it really does feel more catered to a D3 style overall. Its a blend of both, but more leaning to D3. The flow alone of the entire game in PoE is way better, and anyone that actually put time into both will know what I mean.

One thing I could say about PoE is to make skill gems more important than just useless drops........ oh wait, PoE 2 is already doing that....
See my point?
Last edited by HazaRdReborN on Feb 17, 2020, 2:44:27 AM
And one last note... Ummm, people, you do realise you can play more than 1 arpg right? xD

Take D3 and PoE for example. New season drops, over to D3 for like a week, new patch drops, over to PoE for like, well, several weeks. And each season/patch lasts like 3 months. Plenty of time to play both, and then move on to other games period as well. Like me, personally, I play many genres, and even with work still make my way around them. Only reason I am on 19 challenges on this league is because I barely cared after a point for more. I could easily be at 26-ish by now. That is more than enough a stay of gameplay hrs for a game to be successful.

We don't have to play a single game every hr of the day for the entire year round people... You can play more than one game guys, no-one is going to hate you for it xD The more the better.

And so with said differences, for me PoE is the clear winner, but Id be a fool to say i don't enjoy the hell out of Wolcen too already.

The more the better....
"
Oxix wrote:
all time peak for poe = 123462 ( since years )

all time peak for wolcen = 127542 ( in 24 h )

So its not good for GGG.

GGG take a look on that game, they have good things.



That's like comparing Fortnite to Tarkov or Candy Crush to Starcraft -_- PoE doesn't hold your hand anywhere in the game. Tons of content most of the playerbase will never see or completely finish. Bosses that'll slap your character around even with tons of currency poured into them. PoE requires will, determination, investment of time and a mindset most can't maintain. Extensive and complicated formulas for crafting/farming/progressing. PoE is for the core ARPG fanbase. The others are for the casuals or people who have invested lots of time into that specific title. As for playing more than one ARPG? Nope. PoE is the ultimate and there likely will never be a more visceral and fast paced festival of content to explore. Path is an abomination of great mechanics that let you shred through thousands of monsters in a moment in an explosion of blood and color. A description that can only be used when talking about PoE if we're talking ARPGs. Path isn't perfect.. but it's the base formula for anyone seeking such an accolade.

Btw PoE all time peak is double the figure you presented and that was before it was launched on console.
Last edited by BkBlindside on Feb 17, 2020, 4:27:12 AM
Where's 3.10 notes? Time is coming.

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