Can we stop pretending that Path of Exile is free to play?

it's "optional" to prove a point on the forums..

in truth they are not.

your parroting "create mules to experience the trve arpg" is just garbage.
"Parade your victories, hide your defeats. Mortals are so insecure."

Once you break the cycle of fear no angels or demons can whisper you their sweet nothing words.

poe0.2/10. Nuff said.
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ArtCrusade wrote:
"
Turtledove wrote:
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Boem wrote:


Stash tabs don't correlate to wealth.


That statement is nonsense and has nothing to do with the rest of your silly post. Look up the word correlate. You are using it incorrectly.


Which still doesn't matter in the context that people in this thread claim that PoE is not F2P which would - by definition - mean that you have to pay GGG an upfront amount of money to access any of the game's content. That is not the case as all content of PoE is layed out to the player for free. I could - right now - make a new account, start a new character and play the entire game. That is the essence of a F2P model. Stash tabs are optional to playing the game.

Can we agree on this? I sure hope, because that'd mean you're open to reason


PoE is definitely free to play.

I think Boem has the misunderstanding that correlation means a cause and effect relationship. It doesn't, it just means more wealth can be expected to be found in accounts with more stash tabs. He just likes to use big words that he doesn't really understand.

I'm sure there's a strong correlation between having wealth and having more than 4 stash tabs. Simply because learning to play the game is far more important than stash tabs in accumulating wealth. I'm sure there's a strong correlation between people having played the game longer and know how to play with people having more stash tabs.

The advantage of more stash tabs is a relatively minor advantage. If you accept the common definition of pay to win to mean any advantage that can be paid for then PoE would also be P2W but, it would be a very mild example of P2W when compared to most F2P that sell stuff for income rather than just getting their income from advertisements in the game.
Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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ajo wrote:
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ArtCrusade wrote:
Stash tabs are optional to playing the game.

Can we agree on this?

Can we agree that XP boosters would also be optional then? Could we agree that having the ability to buy exalts for real money would also be optional then?


There are no XP boosters in the game.

There is no Season Pass in the game.

You can't buy level-down items from the cash shop to equip gear not meant for your level.

There's no extra classes only available from the cash shop.

You can't pay money to instantly set a character into Maps at, say, level 70.

There's lootboxes, but you can't get weapons from that that cannot otherwise be acquired in the game.

I hope that drives home the point. Don't bring this kinda stuff into the discussion, really, because it works against your opinion. If you really wanna go down that route, it'd be fair to compare PoE to an actual p2w game.

Also I find it INFURIATING that you try to dodge agreeing to the textbook definition of free to play. I can no longer let that slide and I'll copy and paste it into every new post here to remind you that you are willfully ignoring the facts to push your agenda, whatever your reasons may be for that.

"
Free-to-play (F2P or FtP) video games, also known as free-to-start,[1] are games that give players access to a significant portion of their content without paying. Free-to-play can be contrasted with pay to play, in which payment is required before using a service for the first time.

There are several kinds of free-to-play business models. The most common is based on the freemium software model; thus, free-to-play games are oftentimes not entirely free. For freemium games, users are granted access to a fully functional game but must pay microtransactions to access additional content. Another method of generating revenue is to integrate advertisements into the game.

The model was first popularly used in early massively multiplayer online games targeted towards casual gamers, before finding wider adoption among games released by major video game publishers to combat video game piracy and high system requirements.

The opposite of knowledge is not illiteracy, but the illusion of knowledge.
"
ArtCrusade wrote:
"
ajo wrote:
"
ArtCrusade wrote:
Stash tabs are optional to playing the game.

Can we agree on this?

Can we agree that XP boosters would also be optional then? Could we agree that having the ability to buy exalts for real money would also be optional then?


There are no XP boosters in the game.

There is no Season Pass in the game.

You can't buy level-down items from the cash shop to equip gear not meant for your level.

There's no extra classes only available from the cash shop.

You can't pay money to instantly set a character into Maps at, say, level 70.

There's lootboxes, but you can't get weapons from that that cannot otherwise be acquired in the game.

I hope that drives home the point. Don't bring this kinda stuff into the discussion, really, because it works against your opinion. If you really wanna go down that route, it'd be fair to compare PoE to an actual p2w game.

Also I find it INFURIATING that you try to dodge agreeing to the textbook definition of free to play. I can no longer let that slide and I'll copy and paste it into every new post here to remind you that you are willfully ignoring the facts to push your agenda, whatever your reasons may be for that.

"
Free-to-play (F2P or FtP) video games, also known as free-to-start,[1] are games that give players access to a significant portion of their content without paying. Free-to-play can be contrasted with pay to play, in which payment is required before using a service for the first time.

There are several kinds of free-to-play business models. The most common is based on the freemium software model; thus, free-to-play games are oftentimes not entirely free. For freemium games, users are granted access to a fully functional game but must pay microtransactions to access additional content. Another method of generating revenue is to integrate advertisements into the game.

The model was first popularly used in early massively multiplayer online games targeted towards casual gamers, before finding wider adoption among games released by major video game publishers to combat video game piracy and high system requirements.



From the same web page:

"Pay-to-win
... In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers, ...."
Last edited by Rexeos#3429 on Mar 8, 2020, 7:30:51 AM
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Rexeos wrote:
From the same web page:

"Pay-to-win
... In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers, ...."


Since you're only quoting quotes, here's another quote from another page of the same website:

"
The developers of Path of Exile stress that one of their core goals is to provide a genuinely free-to-play game financed only by "ethical micro-transactions".[52] Players can create multiple accounts and even have more than one logged in at a time. Path of Exile mainly offers cosmetic item skins for players willing to spend money on the game, but it does also gate specific account features such as semi-automated public trading inventories or additional character slots behind a paywall. It is also possible for players to pay to create private, invite-only leagues, each secluded in its own economy. On January 18, 2017, Grinding Gear Games announced they would be expanding into the console market.[53][54]

During closed beta, by January 21, 2013, Path of Exile received US$2.2m in crowd-sourced contributions.[55]


EDIT: To add to that, I hope you don't define Path of Exile as a game you win by riding the economy.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
Last edited by ArtCrusade#4438 on Mar 8, 2020, 9:02:43 AM
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ArtCrusade wrote:
"
Rexeos wrote:
From the same web page:

"Pay-to-win
... In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers, ...."


Since you're only quoting quotes, here's another quote from another page of the same website:

"
The developers of Path of Exile stress that one of their core goals is to provide a genuinely free-to-play game financed only by "ethical micro-transactions".[52] Players can create multiple accounts and even have more than one logged in at a time. Path of Exile mainly offers cosmetic item skins for players willing to spend money on the game, but it does also gate specific account features such as semi-automated public trading inventories or additional character slots behind a paywall. It is also possible for players to pay to create private, invite-only leagues, each secluded in its own economy. On January 18, 2017, Grinding Gear Games announced they would be expanding into the console market.[53][54]

During closed beta, by January 21, 2013, Path of Exile received US$2.2m in crowd-sourced contributions.[55]


EDIT: To add to that, I hope you don't define Path of Exile as a game you win by riding the economy.


"Since you're only quoting quotes" Actually you did that, so I completed you, because after reading this post I assume it is manipulative. You are not first who picks only what suits his own goals.

Here is the link to full page.
https://en.wikipedia.org/wiki/Free-to-play


Your second paragraph is from this page
https://en.wikipedia.org/wiki/Path_of_Exile

and ggg citation is from year 2011.



----------------------------------------------------------------------------
Under line:

Etymology
From Thomas Gray's poem, Ode on a Distant Prospect of Eton College (1742): "Where ignorance is bliss, 'tis folly to be wise."[1]

Proverb
ignorance is bliss

Lack of knowledge results in happiness; it is more comfortable not to know certain things.
Last edited by Rexeos#3429 on Mar 8, 2020, 9:49:46 AM
"
Rexeos wrote:


From the same web page:

"Pay-to-win
... In general a game is considered pay-to-win when a player can gain any gameplay advantage over his non-paying peers, ...."


Explain me what "advantage" ive gained over non paying players?
Stop quoting wikipedia for what are essentially pop culture references for the internet, it doesn't have any weight behind it its just a decent enough summary written by a random :p
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Draegnarrr wrote:
Stop quoting wikipedia for what are essentially pop culture references for the internet, it doesn't have any weight behind it its just a decent enough summary written by a random :p


I agree.

Tell me, what definitions should we use? Your? Mine? The developer's? Or should we just end the thread by saying "it can't be defined"?
Bring me some coffee and I'll bring you a smile.
Holy cow still going on...

Only the sun rises for free

The rest you have to pay for, at least you CAN reach everything without paying in this game, will it be very efficient ? No

But come on you expect a company to spend 10 million dollars on salary just to get you a fcking awesome game to play, for FREE?!?!?!

NOTHING IN THIS WORLD IS "FOR FREE"

Accept that, or stay like 12
Last edited by Cheydinhal#5332 on Mar 8, 2020, 12:22:56 PM

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