Pick : 100% Rarity or 30% Quantity
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I dont think most people know what DR does. First thing you need to know that it applies only after a certain threshold, like after 100-200, second thing is, even if it does apply, increasing rarity will still improve your chance to find uniques, just not as much as the first 100-200%.
Since we dont know when it kicks in we can only make assumptions about what ratio to take, but i guess after 100 quantity you should just go for rarity since the quantity/rarity ratio is just low, like 30/100 from boots, that the rarity will help more. You can only get like 160% quantity without group bonus anyway, so we can safely assume that the DR kicks in before that number. All in all that means without knowing the rest of your gear, we cant give you a good advice on what to use. Btw DR formula is something like 0, 7* IIR+0, 3*IIR*(100*IIR/IIR^2) This number is a pure guesstimation, and doesnt work for iir<100 but is about what you can expect, for every 100 iir you get after the first 100 you get 30 iir less, so instead of 200 you get only 170 instead of 300 you get only 240 and so on. |
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I wonder if the DR is an arbitrary factor, or if it is data driven. On reddit there was a post a few days back where a guy documented a few weeks worth of boss runs, concluding the rarity threshold is around 300. It would be a lot of fun to spend a day querying GGGs stats DB to get an idea of what the global data is.
Since it is so easy to get 50% rarity (perfect rolls on gold rings and a neck, I'm guessing the ceiling is at least 150. |
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" QFT Slinkston's STANDARD Shop! http://www.pathofexile.com/forum/view-thread/197511
IGN: Slinkston |
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" This is odd because I have farmed normal/cruel brutus/merveil about a dozen times in a row, on many, many occassions, and have never seen this diminishing drops. For a long time I even counted every single piece of drop gear, white, blue, rare, unique, etc as I was figuring out how to best farm with my time. My farmer has 118 IIQ and 240/280 IIR. The main reason I have not done more than a dozen in a row runs of merveil/brutus is that I am just too bored. So I'll switch it up and do perpetus/city of sarn, or docks. Sometimes I would mix doing both brutus/merveil. If you run it fast enough, you can create a portal at entrance to cavern of anger, kill merveil, port out, port to lower prison, kill brutus, port out, and use your portal to go back to entrance of cavern of anger. You gotta be fast as hell tho or your portal will disappear. Some people mentioned whites? I rarely, very rarely, ever see a white item drop with this IIQ/IIR Slinkston's STANDARD Shop! http://www.pathofexile.com/forum/view-thread/197511
IGN: Slinkston |
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Some people assume the party IIQ and gear IIQ are the same! They are not by any means.
#1 Templar Closed Beta HC Ladder (lvl 83)
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I'm just going to point out some facts (based on what GGG has said, patch notes, logic, and the like) and give my opinion on whats best based on those:
IIQ means that more items drop. That means more rolls for rarity overall. This means IIQ makes IR go up naturally. IIR means that more items drop as rares. That's it. So IIQ > IIR IF you have 0 of both. Now, IIR has diminishing returns. Otherwise, we could stack to maximum possible IIR and get TONS of uniques. Because of this, when IIR is > 200 (give or take 25, this is more so a guesstimation and not based on anything said by GGG), it's generally still better to get IIQ for the above reason. IIQ naturally increases IR because more items means more rolls for uniques. Generally speaking, you want more IIR than IIQ because it's easier to get lots of. But once your IIR gets high enough, getting IIQ is much more important at that point. 30 IIQ is often better than 30 IIR. Especially when IIR is already high as is. Edit: As for farming cool down, I believe this owes into the whole "people get more currency at lower levels" thing. This is because, at lower levels, you go fairly quickly through the content. Whereas, in higher levels, you farm the same content for extremely long periods of time. Due to this, I usually beat an entire act again from time to time when farming. Example: I will start Act 1 Normal with my high IIQ/IIR character and beat each unique, in order, from start to finish. Then I move on to Act 2 Normal and so on. Then I restart once I get to the point I can't kill anything very quickly. I believe my time is better spent doing this than running one zone over and over that I can efficently and quickly finish. It tends to be more fun as well. Last edited by TremorAcePV#7356 on Apr 4, 2013, 3:25:09 AM
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