GDC Talk - "Cursed Problems in Game Design"

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Phrazz wrote:
I really don't know how trading works over there.


From what I've seen it's identical to console, which is massively worse and harder to use than the trade sites. They probably gave them some more filter options, it'd still have all the stuff everybody complains about though, and it'd be way harder to find what you want still.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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trixxar wrote:
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Deathfairy wrote:
Lol again with this wow example where every single worthy item is not tradable and time gated. Nether of these things are true in poe making this a horrible example. Wow tradable itemization is pretty much does not exist.


Ok, the seven others I named?

As I mention to Nubatron, no game is EXACTLY poe... except poe.

The fact that the game in China hasnt hard failed suggests the AH fears are overblown by itself. Is that not a hard counter to the "no other game" argument?


But really Death, you and I have argued this ad nauseum, do we need to again?

Nubatron put it perfectly, each person has their position, wont be swayed, based on their own preferences for the game they want to play.

You will try to say "Well then it should stay as is", but as GGG has made thousands, maybe 10s of thousands of changes to the game, staying with the status quo is not a real argument.

The entire point of PoE is that it changes every 3 months.


" WOW, Rift, GW2, FF14, Lineage 2, Everquest, Everquest 2,"

WOW - Bull as we agreed now right?
Rift - Exactly same, you could buy maybe 5% of usable items on AH.
GW2 - that game is not about loot at all.
FF14 - I only played until about lvl 30 but from what i remember it was identical to wow in that regard.
Lineage 2- never played but few minutes of search revealed massive complains about ruined economy and guess what same content patch that introduced AH also introduced BINDED item.
Everquest 1,2 - Are you for real? Why not text based MMO example while we at it?
China AH - there was detailed post about china AH and how it has mad restrictions and way harder to use and search then official site. Just a different way of making trade more annoying.

Thing is this is not matter of opinion this matter of basic logic. While in theory AH might be done "right". No one has yet to provide a non terrible solution. While i am sure i will never change you opinion that does not mean i will or should stop pointing blunt issues in you "logic".

Your entire set of reasoning is "I BELIEVE!!!!!". That is frankly not good enough for a company to deploy tons of resources to something that has a very real chance of having it backfire terribly and kill or cripple the game. To gain what exactly? Where is even the proof that majority of the people want AH, no consistent posts on forums is not an indicator especially since they have the same set of 20-30 people making them....

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Phrazz wrote:
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jtggm1985 wrote:
GGG needs to figure out how to make a full solution.


There IS no "full solution". Maybe there is for YOU (or me), but there isn't for everyone - at the same time. The answer will always be somewhere in between. The easier, more efficient trade gets, the more devalued your play time will be, so - as I've said before - everyone with close to 46 chromosomes, knows that trade needs to be limited. And trust me, some people will ALWAYS see it as a "half solution" as longs as they don't have access to everything they want, when they want it.

- Account bound items? Fairly sure it would raise more havoc in here than the current system.

- Limits on how many trade spots or how many transactions you can do each day? More havoc.

- Limits on how you search items, like they have on the console realms? Ask them it it's good.

No, the solution is indeed "cursed". There is no "pleasing everyone". And I think it's pretty sad that people don't recognize this, and throw a little bit of respect/(pity?) at GGG for having to deal with this dilemma, and stop DEMANDING change just for the sake of change. And no, I'm not saying trade can't be improved, because it obviously can. I'm just saying that the next "pleasing everyone" solution from GGG, might not be what YOU or I want.

I tend to agree with Trixxar here that gating it by frustration is the wrong way to go, as are most people who want trade changes, in my experience. As I said I didn't want this to turn into another trade debate thread (and it did in a big way) but the simplest way to gate it by a non-frustration point is through the gameplay itself. limit it based on bosses killed or maps run. They have the tech to do it, and it wouldn't require a huge shift in drop rates since most people who pick up the game never make it past hillock.

Also apologies for the late reply, I've been bedridden for the past few days and haven't had the time or energy to read the forums but for a few moments.
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trixxar wrote:
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Nidal wrote:

... i do no wish to ruin the experience of people that do. economy is a big part of PoE..


...even if i dont trade in 4-c uniques, some people do ...


Im not trying to misquote your argument or boil it down past your intent, but it seems you think there are large groups of people out there making a living off these small trades and thats how they have fun with the game.

And for their sake, we should all suffer an intentionally obtuse, unpleasant system.


First part is a response to if we care that about tabulas are 1c on standard. i dont play standard but its not only tabulas that would lose value and not only in standard (but problably even more)

second part i literally say dunno. people do bother to pick up 1-2 chaos and go trough the hassle of selling them. and if they find that worthwhile thats fine because we do not suffer an "intenionally obtuse, unpleasant system" because of them

we have it because the alternatives are alot worse to many of us
there is no AH without consequenses. items either becomes mostly worthless because everything now that we dont know the value of, or cant be bothered selling goes on the market (just me, in metamorph thats 5 full stashes + 1 full quad stash) or they lower drop rates to avoid inflation. or they put limits like BoP, BoE, time

its the very reason games have these limits, nobody has gotten around it and made completely free market AH in a game successfully. theoretically the issues makes sense and practically D3 tried and had exactly the issues youd expect. the D3 AH is the best example for this wether people like it or not

wow and other mmorpgs use AH with limiters. if thats the AH youre ok with fine. but understand lots of us prefers GGGs solution keeping the market free and i do not find it awful at all (and again, no, im not a crafter, flipper or anything like that) its just a system that doesnt hold your hand

i do not think new players have a problem with PoE. we were all new at some time and here we are and the game is doing well. in fact i believe they enjoy PoEs complicated economy, itemization and complexity. the game have alot of depth

I'm in agreement with Deathfairy there aren't any examples of an MMO AH that doesn't only function because 90% of items are restricted , and tbh even on those the AH is abused mercilessly by the usual i play the game to trade chuds that love to gouge everyone.

The closest MMO example i've got is DAoC which didn't have an auction house but had consignment merchants you could buy people's gear off in the housing zone. So basically the same as buying from people in a hideout except the artifical "time" requirement was travelling the housing zone rather than buying say individual maps.

Personally I loved that system it was absolutely fantastic, however the internet and online gaming at the time were fundamentally different I am under no illusions that if you ran a version of consignment merchants today they would be abused just like anything else.

Still i hope we get an option where we can buy small value items easily and keep the current system for high value, parasites can't be bothered trading for 1 alch items but it'd be nice if they were still easily obtainable. Same for low tier maps etc.
DAoC also had a durability system and all items would eventually break if i remember correctly. but easily the best mmo experience ive ever had. the pvp was fantastic :)
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Nidal wrote:
DAoC also had a durability system and all items would eventually break if i remember correctly. but easily the best mmo experience ive ever had. the pvp was fantastic :)


Not when I played it. Left with Trials of Atlantis. DAoC was not a looter either. It was focused on combat, realm vs realm. Loot wasn't even a factor in that game other than to provide resources for the battle. Crafting was all that was needed for both PvE and RvR. Drops were "good enough" to farm drops, or to farm crafting supplies.
Last edited by Shagsbeard#3964 on Feb 12, 2020, 7:04:11 AM
Hmm ok, i left before trials of atlantis so maybe they changed it but its a long time ago and i might remember wrong entirely

i was completely off topic though. was just fun to see daoc mentioned :)
Uurrgh... Disgusting talk.

"One of the promises of looting game is that loot is exciting and releases dopamine".

-: First, there is no such thing as a looting game. It's called gambling.
-: Second, the "looting" is only the mean by which players may continue with the game in an ARPG. Thinking of it as a reward loop is already commiting a gaming fallacy of "I am going to think of looting as an addicting mechanic instead of a game mechanic". It is valid. Of course. It makes money. But this has and will NEVER create a good game. Also it's unethical as ****************.
-: Third, the dopamine thing is real, but is also extremely misused / misunderstood. You are clearly not a scientist (at least an honest one) and don't know the extent of what you are talking about. Cut the techno-babble to impress investors, you poser.


Every GDC video I have watched have all been advertisements of "Yeah ! We totally know what we are doing. Game design is a finished science. Go follow my seminaries / go apply for my degree.

They do say truths. They are sometimes right. But the motives behind the whole thing are vomit-inducing.
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polimeris wrote:

-: First, there is no such thing as a looting game. It's called gambling.


You have to be able to lose something for it to be gambling. And don't say "time". That's just dumb, it would mean living and doing absolutely anything with yourself is gambling. Random is not the same as gambling.
Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.

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