GDC Talk - "Cursed Problems in Game Design"
" From what I've seen it's identical to console, which is massively worse and harder to use than the trade sites. They probably gave them some more filter options, it'd still have all the stuff everybody complains about though, and it'd be way harder to find what you want still. Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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" " WOW, Rift, GW2, FF14, Lineage 2, Everquest, Everquest 2," WOW - Bull as we agreed now right? Rift - Exactly same, you could buy maybe 5% of usable items on AH. GW2 - that game is not about loot at all. FF14 - I only played until about lvl 30 but from what i remember it was identical to wow in that regard. Lineage 2- never played but few minutes of search revealed massive complains about ruined economy and guess what same content patch that introduced AH also introduced BINDED item. Everquest 1,2 - Are you for real? Why not text based MMO example while we at it? China AH - there was detailed post about china AH and how it has mad restrictions and way harder to use and search then official site. Just a different way of making trade more annoying. Thing is this is not matter of opinion this matter of basic logic. While in theory AH might be done "right". No one has yet to provide a non terrible solution. While i am sure i will never change you opinion that does not mean i will or should stop pointing blunt issues in you "logic". Your entire set of reasoning is "I BELIEVE!!!!!". That is frankly not good enough for a company to deploy tons of resources to something that has a very real chance of having it backfire terribly and kill or cripple the game. To gain what exactly? Where is even the proof that majority of the people want AH, no consistent posts on forums is not an indicator especially since they have the same set of 20-30 people making them.... |
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"I tend to agree with Trixxar here that gating it by frustration is the wrong way to go, as are most people who want trade changes, in my experience. As I said I didn't want this to turn into another trade debate thread (and it did in a big way) but the simplest way to gate it by a non-frustration point is through the gameplay itself. limit it based on bosses killed or maps run. They have the tech to do it, and it wouldn't require a huge shift in drop rates since most people who pick up the game never make it past hillock. Also apologies for the late reply, I've been bedridden for the past few days and haven't had the time or energy to read the forums but for a few moments. |
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I'm in agreement with Deathfairy there aren't any examples of an MMO AH that doesn't only function because 90% of items are restricted , and tbh even on those the AH is abused mercilessly by the usual i play the game to trade chuds that love to gouge everyone.
The closest MMO example i've got is DAoC which didn't have an auction house but had consignment merchants you could buy people's gear off in the housing zone. So basically the same as buying from people in a hideout except the artifical "time" requirement was travelling the housing zone rather than buying say individual maps. Personally I loved that system it was absolutely fantastic, however the internet and online gaming at the time were fundamentally different I am under no illusions that if you ran a version of consignment merchants today they would be abused just like anything else. Still i hope we get an option where we can buy small value items easily and keep the current system for high value, parasites can't be bothered trading for 1 alch items but it'd be nice if they were still easily obtainable. Same for low tier maps etc. |
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DAoC also had a durability system and all items would eventually break if i remember correctly. but easily the best mmo experience ive ever had. the pvp was fantastic :)
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" Not when I played it. Left with Trials of Atlantis. DAoC was not a looter either. It was focused on combat, realm vs realm. Loot wasn't even a factor in that game other than to provide resources for the battle. Crafting was all that was needed for both PvE and RvR. Drops were "good enough" to farm drops, or to farm crafting supplies. Last edited by Shagsbeard#3964 on Feb 12, 2020, 7:04:11 AM
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Hmm ok, i left before trials of atlantis so maybe they changed it but its a long time ago and i might remember wrong entirely
i was completely off topic though. was just fun to see daoc mentioned :) |
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Uurrgh... Disgusting talk.
"One of the promises of looting game is that loot is exciting and releases dopamine". -: First, there is no such thing as a looting game. It's called gambling. -: Second, the "looting" is only the mean by which players may continue with the game in an ARPG. Thinking of it as a reward loop is already commiting a gaming fallacy of "I am going to think of looting as an addicting mechanic instead of a game mechanic". It is valid. Of course. It makes money. But this has and will NEVER create a good game. Also it's unethical as ****************. -: Third, the dopamine thing is real, but is also extremely misused / misunderstood. You are clearly not a scientist (at least an honest one) and don't know the extent of what you are talking about. Cut the techno-babble to impress investors, you poser. Every GDC video I have watched have all been advertisements of "Yeah ! We totally know what we are doing. Game design is a finished science. Go follow my seminaries / go apply for my degree. They do say truths. They are sometimes right. But the motives behind the whole thing are vomit-inducing. |
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" You have to be able to lose something for it to be gambling. And don't say "time". That's just dumb, it would mean living and doing absolutely anything with yourself is gambling. Random is not the same as gambling. Need a new signature, cuz name change. I dunno though. I guess this seems fine. Yeah, this is good.
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