GDC Talk - "Cursed Problems in Game Design"

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trixxar wrote:

Which is why the many games with a functioning AH, including WoW which had 20 times the paying subscribers that GGG has free players, charged a percent of listing.



Care to point these magical well functioning ah games please. Just to be clear wow is no where valid example because 99 perecent of gear people wear is bind on pick up. And the other 1 percent is bind on equip.
the AH charge is also totally irrelevant and shitloads of parasites bot in WoW as always, its got all the things wrong with an AH as usual.

Always have to choose which poison to gargle deliciously
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Redthorne82 wrote:
In the spirit of "you can't make everyone happy, all the time", I'd just like to mention something.

I don't know how this seems to get lost on people...but there are MANY other ARPG options out there with varying degrees of difficulty, trading, online functions...

I just don't know why Path of Exile seems to infect people with faux-Stockholm Syndrome. People hate core aspects of the game, but keep playing because they "love the core game".

Maybe I've never spent as much time on other games' forums...but the obvious divide between players that like how POE works and those that don't is hilarious to me.

Is it psychological? Like putting money into a free game forces you to play it for at least "x" amount of time, even if you're miserable?

I know this is a bit of a side-step from the OP's purpose, but it still follows the fact that it's impossible to please both sides...but in this case, both sides will fight forever...knowing that they'll never both be happy.

Kinda sad, really.


It varies issue by issue, trade is probably the most divisive issue in the game? At least the most polar. Trade is also a huge part of the game. Once you hit 70, finding your own items is almost completely irrelevant because trade is 1000x more efficient (which I dont like, I think some suggestions above are great).

But the people posting about not liking things in the game still enjoy overall play, or they would move on.

I would say that GGGs devs generally don't take the same approach as other devs.

They are very idealistic and stick to their guns. If they think, for example, only 1% of people should experience endgame, then they will drive the game balance around that, even if the playerbase hates it.

If they hated D3, they wont change trade here even if the trade manifesto has 70 pages of people both calmly and angrily explaining to Chris why his arguments are completely unsatisfying.

Being stubborn like that probably has good sides (they stick to the 3 month content release, rain or shine), and downsides (they miss opportunities to improve QoL for players because they didnt think of it themselves).

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Deathfairy wrote:
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trixxar wrote:

Which is why the many games with a functioning AH, including WoW which had 20 times the paying subscribers that GGG has free players, charged a percent of listing.



Care to point these magical well functioning ah games please. Just to be clear wow is no where valid example because 99 perecent of gear people wear is bind on pick up. And the other 1 percent is bind on equip.


Already have Death, and didn't you claim to be a game designer so you should know anyway...

However, WOW, Rift, GW2, FF14, Lineage 2, Everquest, Everquest 2, and thats just off the top of my head.



Again, ignoring that for a moment, you could AH consumables only (maps, crafting, etc.)

As Nubatron eloquently put, thousands of ideas have been thrown up, thousands of objections. All have been and will be ignored.

When this game starts to tank (which could be 10 years from now, who knows) they will start considering player feedback. Not before, in my experience.

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trixxar wrote:
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Nidal wrote:

It is not that simple. wherever you put that middleground it will either be prohibitly expensive to put up cheap 1 chaos items or so cheap that its a drop in the ocean for the expensive one. the game cant tell your mace is 15 ex

Which is why the many games with a functioning AH, including WoW which had 20 times the paying subscribers that GGG has free players, charged a percent of listing cost.


Its an AH, whats the listing cost for the mace without a buyout? if you do put a buyout, how do you split an exalt? what rate is used? an artifically made one (messing with the economy) or the current one where players can list whatever rate they want at anytime? (abusable)

i do not consider WoWs AH a reasonable alternative, their solution is to make items BoE. they lose any kind of value as soon as they are equipped and are taken out of circulation. PoEs system lets you buy, use and trade it to someone else. id much rather have that over an AH
people can disagree, to some this is an acceptable tradeoff. but there is no easy trade AH without consequense


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Nidal wrote:
everything will lose value and droprates will have to be adjusted accordingly

So, if I have, say, 20ex to gear a character, and I spend 5ex on my endgame weapon and 1-2ex on minor slots, then I am going to spend that with or without an AH. Now, with increased supply, I am going to spend the same currency on (likely) better items with an AH than without. So there will be powercreep yes, but thats a different argument. Currency drop rates are (relatively) static, or at least unrelated to whether there is an AH. Total currency flowing into trade will be completely unchanged. Or explain why you think differently.


i got a couple of tabulas in my stash that i cant really be bothered to sell. im not alone with that. with easy access to the market, it all goes up. with so many people selling them, prices drop, they sell cheap (admit it, you see 30 people selling something at 35 chaos and you go 34) and then the market is saturated and they become worthless. nobody will make currency selling these pieces as they are now, hence youre stuck looking for things that do sell so you can buy what you want. but they only have value because of limited supply. now for the tabula to remain valuable. theyd have to drop alot less, for everbody. remember items dont disappear from circulation in PoE, unless bricked by corruptions or vendored.

we either end up with ALOT of items with no value, or low drop rates

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The powercreep from an AH would be a tiny fraction of the general game powercreep. Do you remember when you could buy stat stick offhands giving (in a SINGLE piece of gear) 120% of physical damage as extra elemental? And you think an AH boosting stats on your gear by 20 to 30% is going to break the game?


im not concerned about powercreep at all, thats just a matter of adjusting numbers for GGG. i just dont want PoE to lose the fantastic economy it has. everything has value, you run a few maps and you might not get your piece but you made a few alchemies, a few chaos, some chisels, maybe a lucky div card. step by step building you char. not buying your full map starter set for 3 chaos on AH in 2 min, and you dont actually want that either


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Nidal wrote:
If you do really want an AH, at least understand that youre arguing that for you the easy trading is worth these tradeoffs and understand why it isnt for the rest of us, alot of us like PoE because of the existing economy, everything have some value

I dont really get this one. If you dont like an AH, dont use it. Your argument is like saying you dont like minion builds so no one should play a summoner and they shouldnt exist in PoE.


Those examples are nothing alike. builds and choices are good. having an AH and not using it is like playing a game with self imposed limitations while still having reduced drop rates, BoE or BoP because of it




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You might be right if drop rates were changed, but see above.


theyd have to be changed, or BoE, BoP to maintain some kind of economy. its simple supply and demand.
so much stuff is kept off the market right now because we cant be bothered to sell it or we do not know how much something is worth so we "saving it" until we do :P


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Nidal wrote:
instead of trying to change a game fundamentally where alot of people like how it works, if you really hate the trading so much you should find a game that suits you instead of ruining the existing experience for others


You could make this false argument to say no one should ever complain about anything whatsoever. Also, we already have a terrible AH, some of us just want Chris' arbitrary "screw the playerbase and make the game annoying because I was scarred by D3" mentality removed.


what happened with D3 and their AH makes perfect sense. there is zero examples of a working AH without limitations and there is no reason to ignore an actual example of this having been tried. its not a bad example because it failed and you want an AH, its a good example of it not working. the manifesto makes alot of sense
its the people who wants an AH that need to explain how having so much more items on the market will not ruin the economy without having the game tell us what we can sell

Trade works fine as it is
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trixxar wrote:
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Deathfairy wrote:
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trixxar wrote:

Which is why the many games with a functioning AH, including WoW which had 20 times the paying subscribers that GGG has free players, charged a percent of listing.



Care to point these magical well functioning ah games please. Just to be clear wow is no where valid example because 99 perecent of gear people wear is bind on pick up. And the other 1 percent is bind on equip.


Already have Death, and didn't you claim to be a game designer so you should know anyway...

However, WOW, Rift, GW2, FF14, Lineage 2, Everquest, Everquest 2, and thats just off the top of my head.



Again, ignoring that for a moment, you could AH consumables only (maps, crafting, etc.)

As Nubatron eloquently put, thousands of ideas have been thrown up, thousands of objections. All have been and will be ignored.

When this game starts to tank (which could be 10 years from now, who knows) they will start considering player feedback. Not before, in my experience.



I only played wow and rift out of these but yet again the items in both are bind on pick up which is there to LIMIT trade. And yet you continue to use them as examples. Which brings rest into major questions.

Any game that tanks in 10 years is RESOUNDING success.

Number of ideas does not make them good this is a simple fact, with plenty of examples to prove it. And the fact that you resort to number of ideas instead of saying here is a good one... Speaks to that.
Just to point out, @Trixxar.

In the only one of those other games you mentioned that I have personal experience with - that being Guild Wars 2 - the auction house is "successful" inasmuch as it does not detract from the core of the game because itemization is not at the core of Guild Wars 2. Itemization is secondary and almost ancillary in GW2; it's a method of character customization that doesn't really drive gameplay. Exotic-level gear is basically free and considered the baseline to build around. Ascended gear, at least back when I played, was suuuuuuper time gated with materials to make it basically being once-a-day jobs. Yeah, VERY occasionally it dropped but when it did it was bind-on-pickup as well as pick-your-stats.

Itemization in Guild Wars 2 was more about collecting rare skins than outfitting a character. The core gameplay was following along with the Living Story and accomplishing the almost proto-league challenges therein...usually to collect skins or interesting digi-toys and such.

That's a very critical distinction to make. When your game is ABOUT loot the way path of Exile is ABOUT loot, auction-house and free item trade systems go against the core of your game. When your game is not "about" loot, and loot is only a secondary reward layer sprinkled on top of your core gameplay loop, you can afford to implement Bettah Trade.

Not really comparable situations at all, and thus not the same Cursed Problem I was driving at when I posted this up.

Side note: I miss that game terribly, especially considering how utterly uninterested I am in playing it again. So much unfulfilled promise; as a 5k+ hours veteran of Guild Wars 1, it was just...sad how flat GW2 ended up falling. Le sigh...
She/Her
As to the BoE questions - the leagues wipe gear to zero every 3 months, that takes more out of the economy than any other game because you also lose all crafting materials, etc.

Do we really care if a tabula is 1c on standard? Is that game breaking? Is it a good reason to send 30 messages to get an item late in the league?

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Nidal wrote:

i got a couple of tabulas in my stash that i cant really be bothered to sell. im not alone with that. with easy access to the market, it all goes up. with so many people selling them, prices drop, they sell cheap (admit it, you see 30 people selling something at 35 chaos and you go 34) and then the market is saturated and they become worthless. nobody will make currency selling these pieces as they are now, hence youre stuck looking for things that do sell so you can buy what you want. but they only have value because of limited supply.


True, you're right about low end items and common uniques. But do you (or anyone) really make money there anyway? Honestly question.

For me, the crafted gear that makes up endgame will still be sold at roughly the same price.

Your experience may vary from mine, maybe you sell hundreds of 4c items and you are right they will now be 1-2c.

A 20 ex item will still be 20 ex. A 1 ex item, what do you think, 3/4 of that?

So, Ill concede, anyone who makes a living selling low end items would be hit. Do you honestly play that way or is it academic?

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Nidal wrote:

there is zero examples of a working AH without limitations and there is no reason to ignore an actual example of this having been tried. its not a bad example because it failed and you want an AH, its a good example of it not working. the manifesto makes alot of sense

Why would you intitute an AH without limits? Again, an AN wtih a 1ex fee to list would get far less use than current trade, so can we stop pretending its impossible to limit trade?


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Nidal wrote:
Trade works fine as it is


For you, but not for me, and not for a lot of people if the trade manifesto is a guide.
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1453R wrote:

When your game is ABOUT loot the way path of Exile is ABOUT loot, auction-house and free item trade systems go against the core of your game.


Fair enough, but then we (or, I) am not asking for trade to more or less free.

I just want them to choose a mechanic that is not intentionally based on frustration and annoyance.

Its weird to me that we are arguing that it is good game design to limit something, anything, by making it unpleasant and frustrating in a non-challenging way.

There was a good open letter on trade on reddit recently - it was longish but the gist was that trade, by any metric, is a bad user experience in PoE. And that there are different solutions, many with their own flaws, but doing nothing over it is literally the worst solution.




Again, many other games have solved this riddle with larger player bases than this one.



If the AH is a stupid idea, then do something else, or at least try.
Last edited by trixxar#2360 on Feb 11, 2020, 5:26:51 PM
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trixxar wrote:


There was a good open letter on trade on reddit recently - it was longish but the gist was that trade, by any metric, is a bad user experience in PoE. And that there are different solutions, many with their own flaws, but doing nothing over it is literally the worst solution.


You cant make this statement without looking at specific solution and seeing which issues it solves and what issues it creates

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Again, many other games have solved this riddle with larger player bases than this one.


I am not saying that is not true, i did not play all the games but you have yet to provide even one valid example so far.


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