Hitting 100 in POE

100ed myself at the end of 3.8
I’d argue to keep the exp penalty, I leveled my self solo and, my guild is dead and my friends r waiting for 3.9.
I did t16s guardian maps, 220+ delve, Shapers, Catarinas, Urber Elders.
The idea of running weak less than t14 maps disgust me
I only did 3 pure breach stones because I only found 3.
I like the tanky playstyle, removing defence just encourages stacking dps like Diablo3?
The scam posts are the reflection of the decrease of the overall intelligence of humanity
“Oh I fucked up and I’m gonna let everyone know about it”
So, you cheezed your way to 100 and brag about how it's easy ?

Nice thread.

"
benjaminbona wrote:

GGG should increase the amount of time it takes to hit 100 by making an even larger amount of exp needed
(if they want to make it hard)

But I shouldn't have to ruin my gameplay and grind boring content just to hit 100..

So .... it's boring to level up to 100, so let's make it longer ?

Do you realize how silly that is ?
Do you realize by making the grinding even longer, people will go even more ( if it's possible ) for the most efficient they can be, thus choosing an idal content that will be exactly what you've run ?

And what will be the result ?
People like you creating more threads about how boring it is ?



right.


"
Baharoth15 wrote:
Sure, it will allow you to run the most dangerous content to get there, but is content really still dangerous if dying is of no consequence?

That's the one thing that makes the least sense about it, the only thing that makes a piece of content risky is the penalty ( no, 6 portals is nothing, if you need that many you don't have the 'level' anyway ) to begin with lol ...

SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
I dont respond to spam :)

You're welcome to spam bump my thread though

If you are unable to read or understand basic concepts or ideas then we have nothing to talk about

If you're unable to comprehend the basic idea of what a grind is vs how progress can be achieved in a video game

You are far below any level of interaction that deserves my attention

GL with your opinions though

I love seeing people who've never hit 100 commenting on a thread about hitting lvl 100

It's really comical
Last edited by Bloomania#2606 on Jan 6, 2020, 9:02:55 PM
"
Thessalonica wrote:
100ed myself at the end of 3.8
I’d argue to keep the exp penalty, I leveled my self solo and, my guild is dead and my friends r waiting for 3.9.
I did t16s guardian maps, 220+ delve, Shapers, Catarinas, Urber Elders.
The idea of running weak less than t14 maps disgust me
I only did 3 pure breach stones because I only found 3.
I like the tanky playstyle, removing defence just encourages stacking dps like Diablo3?


You can be tanky and 1 shot screens with enough investment

You can above and beyond that when you have someone supporting as an aura bot

If anyone is seriously pushing for lvl 100 they will avoid doing anything that will rip them

Thats not a skill or being "good" at the game

My point is that you shouldn't have to cut out content because you're so concerned about the exp penalty

You should be able to just play however you want and grind for 100 simultaneously

Dying at 99 would be a loss of many many hours or pure stones, however you see it.

So if you were pushing 100 and you spawned an uber elder, the smart thing would be to not do it, unless you are 100% capable of doing it deathless.

So most people will step out of the actual gameplay of POE and begin this cancerous grind of just how much xp/hour they can achieve

It also really didnt take long either when you grind for 100, with that as your only goal.

It was quite fast.

Id much rather have a slower grind where Im not concerned about ripping

If I wanted to care about ripping id play HC, which I used to only play HC

Its not fun and its really boring
Last edited by Bloomania#2606 on Jan 6, 2020, 8:46:36 PM
Last edited by Bloomania#2606 on Jan 6, 2020, 9:03:18 PM
"
Redthorne82 wrote:
As someone that has a character at level 98 with about 25% exp towards 99, I agree. Past 95, I just did safe T13-16 maps, avoided bosses, and didn't do most league mechanics. It was awful. I could go for 100, but that character is in standard now, and I just don't want to.

If it took twice as much exp to get from 95-100, but there was no death penalty, I'd for sure be pushing end-game things. But sitting around with Uber Elder ready to go, and having to grind maps for 12 more hours to level so THEN I can do it without losing HOURS of progress...yeah, I just couldn't anymore.


That's exactly why it sucks

That's exactly why the exp penalty needs to be removed

Id rather a much longer grind, than a shorter more boring grind

Alot of people would probably enjoy it as well seeing slow but steady progress towards their next big level

Rather than avoided tons of content and playing scared ready to logout at the slightest sign of death

Imagine being able to go and farm all the content and fight all the bosses, never worrying about logging out. Ah the experience would be so much better.

It is mindbogglingly boring to push 100 in the current meta of POE
Last edited by Bloomania#2606 on Jan 6, 2020, 8:54:47 PM
"
benjaminbona wrote:
Spoiler
"
Redthorne82 wrote:
As someone that has a character at level 98 with about 25% exp towards 99, I agree. Past 95, I just did safe T13-16 maps, avoided bosses, and didn't do most league mechanics. It was awful. I could go for 100, but that character is in standard now, and I just don't want to.

If it took twice as much exp to get from 95-100, but there was no death penalty, I'd for sure be pushing end-game things. But sitting around with Uber Elder ready to go, and having to grind maps for 12 more hours to level so THEN I can do it without losing HOURS of progress...yeah, I just couldn't anymore.


That's exactly why it sucks

That's exactly why the exp penalty needs to be removed

Id rather a much longer grind, than a shorter more boring grind

Alot of people would probably enjoy it as well seeing slow but steady progress towards their next big level

Rather than avoided tons of content and playing scared ready to logout at the slightest sign of death

Imagine being able to go and farm all the content and fight all the bosses, never worrying about logging out. Ah the experience would be so much better.

It is mindbogglingly boring to push 100 in the current meta of POE


Heh, I simply think TencentGGG would be better served by either moving the EXP death penalty from the damn static 10% to the amount gained by running the content - which would actually break the damn limits placed on difficult content not even thought of being tackeled at a various xx% on the EXP bar - or remove it altogether (on a special league at least) while increasing the required EXP to level...

They should have also address the damn proper linking the difficulty of content to EXP gained, as we only have EXP gain penalty as they couldn't be bothered to have enemies above level 84 - really, it is a subpar experience to have to run zones with enemies at level 83 when you're above 95, "just because"...

Your regular view that players don't tackle hard content at leveling from 99 to 100 is mostly correct, and TencentGGG are to blame as they specifically introduced since Beachheads too many EXP boosts - and then further complain that getting to 100 is "too fast" for the 0.1% "elites" - that actually are there to bypass all the work they should have done via "PROPER DANGER/REWARD RATIO SCALING" regarding difficult content and EXP gain...

There are some of us who are simply disregarding the damn "chicken out macro" as an option, especially in Softcore, where most dangerous situations might be survivable if you "grow some instead", and you use the "little grey cells" and adapt...

I will get to 100 if I can stomach the playtime - and the required "don't be a stubborn SOB that forces himself to push through in the tough content that you chose to run and fully clear it" - even with my puny dual wielding RT own build, with set limitations like no Pure Breachstones/Beachheads spamming, no partying, running the damn content you started to completion etc.

PS: I have already farmed enough EXP to get to 100 almost TWICE (back to 99.40% again), so I feel like I could share my view too. ^^
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jan 7, 2020, 5:28:54 AM
"
benjaminbona wrote:
Im really not proud about hitting 100


"
benjaminbona wrote:
List of people trying to argue/insult me who have commented in this thread and have not hit lvl 100[...]




GOTCHA


Do you realize that people might not be simply "trying to insult" you but instead are pointing out all the aberrant flaws and toxic content if your posts ?

I genuinely don't think you do.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Jan 6, 2020, 11:29:05 PM
"
Fruz wrote:
So, you cheezed your way to 100 and brag about how it's easy ?

Nice thread.

"
benjaminbona wrote:

GGG should increase the amount of time it takes to hit 100 by making an even larger amount of exp needed
(if they want to make it hard)

But I shouldn't have to ruin my gameplay and grind boring content just to hit 100..

So .... it's boring to level up to 100, so let's make it longer ?

Do you realize how silly that is ?
Do you realize by making the grinding even longer, people will go even more ( if it's possible ) for the most efficient they can be, thus choosing an idal content that will be exactly what you've run ?

And what will be the result ?
People like you creating more threads about how boring it is ?



Most stupid statement ever, why the hell you think that people still choose most efficient way? If i know that i wont lose exp it means i can play what ever stile and try what ever content i want. The game supposed to be fun not some tedious boring grind fest. Loseing exp penalty means much more fun for players instead of frustration becuase of GGG tehnical team has less than average knowledges about how to make game run correclty.

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