Too hard even for veterans (or why I quit after making Black Cane build)

Yeah, you feel me. What made it worse for me is that I've played stuff like ED/Cont and spectres before. Long time ago I was experimenting with builds and kinda had fun, then I happened to play current meta archetypse so now I'm left with nothing. I dont want to do the same again, and I'm punished for trying to make something new for myself. Even if I think it might be playable to some extent- it's so unplayable it makes me quit.
The game is a much better place than before. The difficulty was increased. Before there was no difficulty. Too hard for you, as a veteran. Don't speak for others. Aside from some overtuned metamorphs I have no complains
"
Johny_Snow wrote:
"
For currency drops its better to run more maps than it is to run higher maps. End game drops nothing you can't easily buy (and in most cases nothing of value for your build anyway).


I disagree with this. Lower tier maps don't give you shaper/elder fragments. Low tier maps don't give you better metamorph rewards. Low tier maps don't give you good loot from conquerors. If you can clear high tier red maps comfortably there is no reason to run low tiers for maybe a couple of chaos orbs return per map.


Low tier maps give you elder frags MUCH more reliable, so the only thing you miss out is Shaper. I'm kinda on neither side of the argument. On white maps you can clear fast for zana, jun and alva, get more breach and legion splinters, currency and div drops per hour. On reds you get better beasts, sulph for delve, use all sextants for more density, red map drops also can be sold if you oversustain.

The problem is being ABLE to do high reds as fast and reluable to generate profit. As I said in OP it's even hard to do incursions and blights on reds now with hp buff. Monsters are toughter, but the timers are the same. I dont even want to mention blighted maps ffs.
"
Dr1MaR wrote:
The game is a much better place than before. The difficulty was increased. Before there was no difficulty. Too hard for you, as a veteran. Don't speak for others. Aside from some overtuned metamorphs I have no complains


I'm sorry, man but have you played high red maps enough? You only have 15 challenges done so mb you haven't had the time to test it? Yellow maps are somewhat comfortable, but it gets MUCH worse past t11. And I don't speak fir everyone, sorry if I made it seem that way (again, my english is not very good). I just provide my own feedback and ask people to point out mistakes in my build if there are any.
Last edited by Leninisalive#1305 on Jan 6, 2020, 4:46:07 AM
Hmmm I didn't think it was possible to get elder maps on lower tiers from Zana looking at the fragment prices.

Either way it is less reliable because of the awakened bonus.
"
Johny_Snow wrote:
Hmmm I didn't think it was possible to get elder maps on lower tiers from Zana looking at the fragment prices.

Either way it is less reliable because of the awakened bonus.


Idk, I got my elder set before reaching mid yellows. Funny story actually. I opened the Elder fight and it triggered the Posessed Foes prophesy. So the literal elder god boss became posessed by a thug ghost lol. Imagine elder with bouble cast speed, extra damage and a bunch of other mods. I'm good with elder fight and I can avoid his attacks, bur when its so fast- there no time to deal damage. I ran around throwing one or two attacks in occasionaly but it took so much time I failed to avoid something eventually. So 6 portals in and god knows how much time I got him to half hp. I alt f4'd and hadn't opened the game for a few days after that :D
"
Leninisalive wrote:
Thanks for the positive reply. Good luck on that last challenge. Could you by any chance take a look at my characters and pick out some mistakes? I know the biggest mistake was not copying OP meta. But I tried to utilize two NEW uniques as much as my knowledge if the game allows me and I still can not believe how terrible it turned out. Is it me, or these items (frome new end game boss, none the less) are so useless when built with the direct approach? I suppose it's possible to find some hidden interaction with some legacy unique but this build is the limit for me. And it was really discouraging to waste my time on it.


I am at work right now, for the next hours and cannot load your character into POB. I don't want to tell you some trivil nonsense, with which you cannot do anything.

But some thoughts:You character is very unique. You mix a lot of stuff. Maybe this is the problem. With Es as your choise, you can build a good defence, with a high pool. At this time in the league, basic items are much cheaper, because they are found and identified more.
I think, that damage is a big problem. The symbiosis between you two damage types don't work very well. For bladefall, you have to scale spelldmg and physical damage -for Phantasm it is minion damage. Spiritual Aid in the tree is almost necessary (unfortunately I cannot see it with my mobile completely). But for minion damage, there are better ascendencies. You have two skills with two types of damage you have to scale separately. I would recommend to focus one damage Typ, or choose two skills, which interact better together (like for example WinterOrb CwC Ice spear - which are both Cold and spell damage).

You could play a pure minion build (that the phantasm would scale with them) with f.e. Herald of argony, or pure spell build (with an other class). For a guardian the combination with Herald of argony and phantasm works very well.
If you want to go on with bladefall, and want to implement an other skill, than maybe a combination between bladefall Coc Ethereal Knives would work damage wise (both spell and physical damage)
"The master has failed more times than the beginner has even tried." - Stephen McCranie
Last edited by juyevon#0958 on Jan 6, 2020, 5:21:01 AM
"
Leninisalive wrote:
"
I am at work right now, for the next hours and cannot load your character into POB. I don't want to tell you some trivil nonsense, with which you cannot do anything.

But some thoughts:You character is very unique. You mix a lot of stuff. Maybe this is the problem. With Es as your choise, you can build a good defence, with a high pool. At this time in the league, basic items are much cheaper, because they are found and identified more.
I think, that damage is a big problem. The symbiosis between you two damage types don't work very well. For bladefall, you have to scale spelldmg and physical damage -for Phantasm it is minion damage. Spiritual Aid in the tree is almost necessary (unfortunately I cannot see it with my mobile completely). But for minion damage, there are better ascendencies. You have two skills with two types of damage you have to scale separately. I would recommend to focus one damage Typ, or choose two skills, which interact better together (like for example WinterOrb CwC Ice spear - which are both Cold and spell damage).

You could play a pure minion build (that the phantasm would scale with them) with f.e. Herald of argony, or pure spell build (with an other class). For a guardian the combination with Herald of argony and phantasm works very well.
If you want to go on with bladefall, and want to implement an other skill, than maybe a combination between bladefall Coc Ethereal Knives would work damage wise (both spell and physical damage)


Im also phoneposting at work so I cant doublecheck the build, going from the memery. The idea was to make Black Cane work. I have spiritual aid just so I utilize minion damage on Black Cane since my build is based on that unique. And minor passives on quardian give minion damage as well so I dont miss those too. The minions are pretty much secondary, most of the damage I do myself. The minions soak up some projectiles, give me damage boost and onslaught through guardian passives. Thats why I didnt pick any minion nodes apart from SA. But that said, all the supports I used for bladefall work on phantasms too (their attack is also a phys spell) Hybrid points in life/es and life/mana I also use as damage via Inward Eye and all of them are very useful for survivability, the life is fully reserved so it turns into armor, the mana is fully reserved so it turns ito ES. Bladefall is good because it hits many times per cast so phantasms stay active in boss fights and I have full black cane buffs for added flat phys to spells. Non-coc etheril knives felt too "melee" if you know what Im saying. With bladefall I can atleast offscreen.

At some point I even fully rebuilt it to Firestorm with the jewel "adds flat fire for each buff" since every phantasm gives separate black cane buff ( total of 10) and I have a whole bunch of other buffs too. But it was a bit weaker then what I have now.

And by the way the current build feels nice on yellow maps, tooltip dps is 250k on bladefall. PoB doesnt account for Black Cane buffs so idk what real dps is. It's on reds I hit the wall since the monster buffs are the biggest there. I've put alot of testing and thought into it and to the last moment I thought I might make it work.
Last edited by Leninisalive#1305 on Jan 6, 2020, 5:50:24 AM
I honestly feel your pain.

The problem is balance between all the possible builds.

People crying the game is too easy are those who all play meta-builds (that should have been nerfed in the first place). These guys should just keep their mouth shut and stop copying overpowered builds. Ironically they are also the loudest group on social fora. If you try to make your own build which should work on paper, you can have a very hard experience in PoE.
Heart of Purity

Awarded 'Silverblade' to Talent Competition Winner 2020.
https://www.youtube.com/watch?v=NDFO4E5OKSE
POE 2 is designed primarily for console.
And why is that? Why someone who thinks they are good enough at the game to make their own build and fails be accommodated, coddled and listened to?

Report Forum Post

Report Account:

Report Type

Additional Info