Reminder: Resolute Technique still provides minimal value over non-RT builds ever since Acc buff.

"
Snorkle_uk wrote:
Spoiler
"
sofocle10000 wrote:

Maybe highlight them as a list


i dont care enough about what you think to bother, you also dont care enough about thinking to even read the thread and the posts you are responding to so i guess that makes 2 of us. ill remember to just ignore you rather than attempt any sort of sensible discussion in future as its obviously pointless.


I find it sad that players that simply state their arguments don't accept the other counter-arguments offered.

I have reread the entire thread, and I still feel more in tune with @sidtherat than with your views.

Your example with scaling an evasion based character with a Ngamahu just because it can manage Delves to 200 with the most opie-op melee skill, while it could do a lot better or at worst comparable with that mirrored staff and a proper focus on Crit, highlights that maybe that build with RT is meant to cap at 200-500 depth Delves (though I think that going deeper than 200 will require more damage, and a quick swap to Crit would do wonders then).

I feel you're truly entrenched into thinking that non-RT non-Crit is more than a niche, just like me and @sidtherat feel that both RT and non-RT non-Crit are actually THE NICHE these days.

If you find me bothersome, and find discussions with me pointless, you're welcome to ignore me, though I think that is disappointing.

Have a good day and keep enjoying PoE & the forum.
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jan 11, 2020, 12:52:46 PM
Use RT for smooth bleed progression, its the same damage as a similar crit char, far cheaper to build and a lot tankier.
I killed sirus in under 2 minutes.
if youve read what others have said - bleed is different matter altogether and doesnt really fit this topic.

bleed RT == bleed with ~3000acc. there is nothing RT gives you except saving 3 suffixes on gear. what is interesting is that once you have 'cant be evaded' (or 100% crit) weapon you actually CAN benefit from crit while playing bleed build

ergo: RT saves you some money on gear and thats it. even for bleed builds. it doesnt give you anything extra.
"
sidtherat wrote:
if youve read what others have said - bleed is different matter altogether and doesnt really fit this topic.

bleed RT == bleed with ~3000acc. there is nothing RT gives you except saving 3 suffixes on gear. what is interesting is that once you have 'cant be evaded' (or 100% crit) weapon you actually CAN benefit from crit while playing bleed build

ergo: RT saves you some money on gear and thats it. even for bleed builds. it doesnt give you anything extra.

It gives me smooth bleed progression, and 3 suffixes on gear is huge when you are as min maxed as i am.
Saying "bleeding doesn't count" is a cop out.
The points i save by not getting all those crit nodes go into block nodes, i am a max block axe and board char that can kill sirus t16 in under 2 minutes..
What else could i want?
I can stand in front of anything in the game and have almost no fear of death.
For crit to feel good you have to invest so many points in it that you have to put defence to the side.
Last edited by plaguefear#7132 on Jan 12, 2020, 1:27:07 AM
100% hit chance gives you that. not RT. nothing that RT has is exclusive.

there are other ways of getting 100% hit chance. and it seems you arent aware of recent crit / bleed interaction change. since last patch crit bleed builds can be a thing - and in fact crit bleed > RT bleed. the only difference is cost. RT is cheaper and the difference in damage is manageable

if you take non-DoT damage you cannot compare crit to non-crit. one is several times better than the other - NO MATTER how much you spend on non-crit you cannot close the gap

"
sidtherat wrote:
100% hit chance gives you that. not RT. nothing that RT has is exclusive.

there are other ways of getting 100% hit chance. and it seems you arent aware of recent crit / bleed interaction change. since last patch crit bleed builds can be a thing - and in fact crit bleed > RT bleed. the only difference is cost. RT is cheaper and the difference in damage is manageable

if you take non-DoT damage you cannot compare crit to non-crit. one is several times better than the other - NO MATTER how much you spend on non-crit you cannot close the gap



He does actually have some point. RT is simply not meant to be on par in terms of dps, it's a choice for those who go for lower damage builds but instead use those points for defenses.

It did lose some comparative value now that it's easier to get accuracy, but so be it, it's purpose is for tanky builds a 1 pointer to skip any care for accuracy.

And what is the alternative? to use an entire aura for it, to get several affixes on gear? It is still a quite powerful single passive for the right builds. Sometimes with changes, some things lose out. This is still the BiS choice for the fitting builds, the accuracy improvements were intended for crit builds to have an better time.

If you really this angry at the difference between crit and non-crit it would make more sense to ask for reduced crit multiplier. After all, i think most people enjoy accuracy being easier to come by.
I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Jan 12, 2020, 4:21:32 AM
"
sidtherat wrote:
100% hit chance gives you that. not RT. nothing that RT has is exclusive.

there are other ways of getting 100% hit chance. and it seems you arent aware of recent crit / bleed interaction change. since last patch crit bleed builds can be a thing - and in fact crit bleed > RT bleed. the only difference is cost. RT is cheaper and the difference in damage is manageable

if you take non-DoT damage you cannot compare crit to non-crit. one is several times better than the other - NO MATTER how much you spend on non-crit you cannot close the gap

No crit bleed is NOT better than RT build, which is why i have a 250 ex RT bleed character.
All those nodes dumped into crit are dead nodes, you have to path so far that you miss a tonne of life and block, as i said, the sirus fight takes me two minutes, t16 meta morphs melt, and i BLOCK 75% of attacks that come my way and manage to have max res including chaos.

Show me a way to do that with some crappy crit build, which is what i started out as.
"
Crackmonster wrote:
Spoiler
"
sidtherat wrote:
100% hit chance gives you that. not RT. nothing that RT has is exclusive.

there are other ways of getting 100% hit chance. and it seems you arent aware of recent crit / bleed interaction change. since last patch crit bleed builds can be a thing - and in fact crit bleed > RT bleed. the only difference is cost. RT is cheaper and the difference in damage is manageable

if you take non-DoT damage you cannot compare crit to non-crit. one is several times better than the other - NO MATTER how much you spend on non-crit you cannot close the gap



He does actually have some point. RT is simply not meant to be on par in terms of dps, it's a choice for those who go for lower damage builds but instead use those points for defenses.

It did lose some comparative value now that it's easier to get accuracy, but so be it, it's purpose is for tanky builds a 1 pointer to skip any care for accuracy.

And what is the alternative? to use an entire aura for it, to get several affixes on gear? It is still a quite powerful single passive for the right builds. Sometimes with changes, some things lose out. This is still the BiS choice for the fitting builds, the accuracy improvements were intended for crit builds to have an better time.

If you really this angry at the difference between crit and non-crit it would make more sense to ask for reduced crit multiplier. After all, i think most people enjoy accuracy being easier to come by.


Sure, RT has a niche, but the Accuracy improvements made Crit "too good".

You can't delete more of the Crit multi and say that is the "best solution", as they always find ways to bring those values back, or even increase them in the span of 1-2 patches.

If ailments/DoTs wouldn't be linked to Crit in any way whatsoever, things would feel more balanced.

Accuracy is meant to help you hit with your attacks, it should also be the thing that helps you Crit - so spell Crits would feel different from attack Crits - and these days, you have access with moderate, or close to no investment compared with the previous situation, to both Accuracy and Crit chance.

RT has fallen behind, and it's solely redeeming quality is it's bleed interaction, and even then, the Crits that apply a larger bleed DPS manage to outdamage RT builds - with further investment for the Crit ones, of course...

Any build focused on being tanky can get RT, as it's a damn Vaal corruption outcome, and everyone else can always get the "Hits can't be evaded" craft, so there is absolutely no reason to call RT more than a further "difficulty slider" or outright "n00b trap" is you're not focused on DoTs...

The damage discrepancies between your regular RT or non-RT non-Crit builds (excluding EO ones) and Crit are so large, that further ways to bring closer those 2 sides divided by that trench are needed, and kept at a sane level...

PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000#6408 on Jan 12, 2020, 8:28:21 AM
What - RT Bleed build? What is that?

I guess people are so terrible at mathematics these days that they dont know about all Bleed Keystones actualy lowering bleed damage on end.

If you want best bleed dmg you need to use the unmodified one, single stack. Also you MUST use critical build for that to proc the highest bleed possible during every bleed duration.

So RT is totally useless for Bleed build. Overally after the DoT damage remake Bleed can be thrown to the trashcan - just go for poison and impales if you want to stack something on mobs related to physical damage.
"
sofocle10000 wrote:


Sure, RT has a niche, but the Accuracy improvements made Crit "too good".

You can't delete more of the Crit multi and say that is the "best solution", as they always find ways to bring those values back, or even increase them in the span of 1-2 patches.

If ailments/DoTs wouldn't be linked to Crit in any way whatsoever, things would feel more balanced.

Accuracy is meant to help you hit with your attacks, it should also be the thing that helps you Crit - so spell Crits would feel different from attack Crits - and these days, you have access with moderate, or close to no investment compared with the previous situation, to both Accuracy and Crit chance.

RT has fallen behind, and it's solely redeeming quality is it's bleed interaction, and even then, the Crits that apply a larger bleed DPS manage to outdamage RT builds - with further investment for the Crit ones, of course...

Any build focused on being tanky can get RT, as it's a damn Vaal corruption outcome, and everyone else can always get the "Hits can't be evaded" craft, so there is absolutely no reason to call RT more than a further "difficulty slider" or outright "n00b trap" is you're not focused on DoTs...

The damage discrepancies between your regular RT or non-RT non-Crit builds (excluding EO ones) and Crit are so large, that further ways to bring closer those 2 sides divided by that trench are needed, and kept at a sane level...



Actually you can reduce the crit multiplier quite effectively, and they have done it multiple times before. Claiming we will just get it back is pure nonsense, by that logic we should never do any nerfs because one day there will be power creep anyway. That's really nonsensical to claim, you could claim the same you said for accuracy only it would be more true for accuracy since you only need so much, either way this argument of yours comes out losing hard on the sense scale. Who remembers the good old 1000%+ crit multiplier days?

RT serves a niche and fullfills it perfectly. It is not meant to be on par with crit builds that would be ridiculous. RT builds lost none power, just crit builds gained a little from accuracy improvements.

Vaal corruption? yea coz everyone throwing the correct vaal corruption on their weapons right? and there is zero oppertunity cost? You are so far down biased street your not seeing how far-fetched your arguments are becoming to support your emotional stance.

Then you are again talking crit vs noncrit balance, and this is where i send you right back to crit multiplier or even crit chance if you think crit scale too high.

This whole thread is nonsense.

RT is one of the few perfect things in the game.


I am the light of the morning and the shadow on the wall, I am nothing and I am all.
Last edited by Crackmonster#7709 on Jan 12, 2020, 10:33:20 AM

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