Drox fight is fucking [Removed by Support] "quite not very good"

I have no input on the actual subject but i am curious. If they left fucking what horrible thing was [removed by support]

:)
i killed drox at t14 deathless, why does he need to be this tanky? it could have been 10 minute shorter fight and still been challenging just as is...
Life will be technically better Soon TM
His damage is pretty low. If you want his tankiness down his damage should be increased to compensate.
"
Rolane wrote:
I have no input on the actual subject but i am curious. If they left fucking what horrible thing was [removed by support]

:)


He implied that the Drox fight had a mental disability. Honestly I was amazed at how long it went unchanged (3 days or so), but it's probably just because GGG is running a skeleton crew until the end of their holiday break.
Last edited by ARealLifeCaribbeanPirate#2605 on Jan 4, 2020, 5:11:12 AM
So... yesterday I did the Drox fight again. On the same difficulty. Surprisingly, it was really easy, 0 deaths. I was like: "Seriously, I couldn't kill him before. What is this?"

It seems the first two times I did this fight, it was bugged somehow. Making Drox immortal after his bubble phase.

Just to pinpoint differences between this fight and the previous ones. In the earlier two fights, he bubbled at 40% hp left. After which he became undamageable. But this third time fighting him, he did his bubble phase at 60% hp left. After which I could damage him normally again.
All these three fights were with 4 stones inserted. The one, two, and three stoned Drox fights I had already done.

PS: No, Drox should not become more dangerous!
Drox is easily the most poorly designed boss in the game. In general, shit is really going downhill with GGG's (in)ability to balance PoE.
Last edited by Baxapaf#2727 on Jan 4, 2020, 11:59:48 PM
"
Baxapaf wrote:
Drox is easily the most poorly designed boss in the game.


It's always easy to spot the folks who haven't fought Sirus yet
those flags are annoying, he's spamming them all around and I can't even manage to death mark them one by one while he summons another one. fight take too long because of this.

I think it would be much better set-up if he was casting enudring cry periodicaly and when hit max endurance charges (give him for example 10 max endurance charges) he would immortal call.

make him pseudo-juggernaut or smth. Minnion builds would have hard time since cry adds charges based on number of foes but IMO that's fine, I can live with that since call has a cooldown. It's not invicibility.
"
Baxapaf wrote:
Drox is easily the most poorly designed boss in the game. In general, shit is really going downhill with GGG's (in)ability to balance PoE.
The concept is fine, it just needs adjustment to how long it takes to kill anything, the banners in particular.

At least I assume it's the banners that are providing the huge damage reduction and not some kind of bug. Regardless I ended up thinking it was way easier to just slowly chip away at the boss' HP than to try to keep most of the banners cleared even on a skill that has huge area coverage like Soulrend. Unless there's something absolutely crucial I'm missing entirely.
Is is known to you, that you can kill/destroy the banners?
"The master has failed more times than the beginner has even tried." - Stephen McCranie

Report Forum Post

Report Account:

Report Type

Additional Info