Drox fight is fucking [Removed by Support] "quite not very good"

Drox fight is fucking [Removed by Support]

The edited title caught my intrest. Sad it is still in the game.
IGN: Hamstaxo
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Jackalope_Gaming wrote:
I had my Pillar Juggernaut (RT Sunder, so it's kinda sucky) and just lept into the fight the first time and held down the attack button to facetank him just like I used to do on Minotaur. Total yawnfest, but that's what I was expecting on the first time.

Second time around when I got him in the middle, he kept spawning those damn banners and I eventually got to the point of "fuck this" and pulled him on one of the sides to put him and the two banners that could affect him in a line then just held down Sunder some more and eventually finished him off. Didn't care about his damage or abilities, just facetank and hit to get him and the banners.

So far he's quite boring, but I also haven't gone against him on higher tiers.


It doesn't change in higher tiers, until you (maybe) have to dodge "THE WERRRT OF LARRRWW" (which you honestly might not have to on Jugg).
It doesn't change all that much in higher tiers, but he starts to become stupidly tanky.

If I understand the intention, the fight is supposed to be "control battle", as he is a Warlord. Makes sense, could be fun.
Say he gets some sort of buff (probably not hit damage, maybe on "max stacks") for each active banner. Having more banners means he "controls more land", or something like that.

So you basically have to fight over the land for control. If he has no stacks, he is "easy" to kill, but getting the banners takes some time. If you ignore that mechanic, he is very hard.
But banners cannot be as tanky as they are now, and this mechanic has to be telegraphed well - did you know that Drox actually seems to get some sort of purply balls flying around him if banners are alive? I only noticed it after 4th fight with him, lol.

Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
Like every league that has ever been, the devs are like.....fuck it man, let it roll, we can always fix it later.
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Perq wrote:
It doesn't change all that much in higher tiers, but he starts to become stupidly tanky.

If I understand the intention, the fight is supposed to be "control battle", as he is a Warlord. Makes sense, could be fun.
Say he gets some sort of buff (probably not hit damage, maybe on "max stacks") for each active banner. Having more banners means he "controls more land", or something like that.

So you basically have to fight over the land for control. If he has no stacks, he is "easy" to kill, but getting the banners takes some time. If you ignore that mechanic, he is very hard.
But banners cannot be as tanky as they are now, and this mechanic has to be telegraphed well - did you know that Drox actually seems to get some sort of purply balls flying around him if banners are alive? I only noticed it after 4th fight with him, lol.


I've been farming Sirus for over a week now, and I haven't realized the banners are buffing him...
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ARealLifeCaribbeanPirate wrote:
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Jackalope_Gaming wrote:
I had my Pillar Juggernaut (RT Sunder, so it's kinda sucky) and just lept into the fight the first time and held down the attack button to facetank him just like I used to do on Minotaur. Total yawnfest, but that's what I was expecting on the first time.

Second time around when I got him in the middle, he kept spawning those damn banners and I eventually got to the point of "fuck this" and pulled him on one of the sides to put him and the two banners that could affect him in a line then just held down Sunder some more and eventually finished him off. Didn't care about his damage or abilities, just facetank and hit to get him and the banners.

So far he's quite boring, but I also haven't gone against him on higher tiers.


It doesn't change in higher tiers, until you (maybe) have to dodge "THE WERRRT OF LARRRWW" (which you honestly might not have to on Jugg).


I might notice later on since I am using Abyssus, but we'll see how it goes. Would you say his damage is similar to no mod Minotaur at the highest levels?
"
Perq wrote:

Not to mention he has WAY worse telegraphed attacks and whole fight is just a mess of random things going on.
...
Other fights do it right on so many levels. Telegraph, tempo, limited area and so on.
Hm, I'd say Drox is telegraphed enough. At least I can kill it with my Ranger.

But what is not Telegraphed is some Baran's attack the constantly one-shots me.
I feel drox's telegraphed attacks are fine, except for the slam having too much aoe to get away in time.

The banners on the other hand, should get removed/changed ASAP. Give him a maximum amount of times he can spawn those banners, like 3-5 times max. So the fight doesn't drag out.

PS: For those saying facetank his attacks, not everyone has an armor build hehe
Just tried Sirius fight myself.

Yeah - its horrible. I'm not sure who thought that this kind of hot garbage would be a good time.

I (of course) failed. 5 of my deaths were to chasing down those randomly chasing storms... fucking horrible mechanic in a aRPG.
I want to dodge attacks (or traps) and DPS - not take a big red ball on a walk. What is this shit?

Also - color scheme and clarity... holy shit. No offense, but however is responsible of these should educate themselves a little bit.
We already have MASSIVE problem with clarity in PoE - players themselves shit on 50% of the screen by themselves.
But what do you think one should do to make it better? DARK RED WITH MORE DARK IN THE NIGHT.
For love of Christ guys... STOP MAKING EVERYTHING SO HARD TO SEE. Remember Shaper? Good'ol Shaper boi? Remember how the ground WASN'T FUCKING THE COLOR OF ALL OF THE PROJECTILES?

Its 2019, all major games already got it - simpler graphics and better contrasts mean more fun and engaging gameplay (since you can literally see what the fuck is going on).
Meanwhile, PoE is still shitting out horrible garbage like this. Sirius is one, homing black-on-black-with-more-black projectiles is the other. Betrayal comes to mind.

I'm beyond words how inexperienced and straight up bad at their job somehow has to be to push shit like this to the game. Sorry for saying that, but is simply amateur level of mistakes.
Real knowledge is to know the extent of one's ignorance.
Ignorance more frequently begets confidence than does knowledge.
"
sarannah101 wrote:
I feel drox's telegraphed attacks are fine, except for the slam having too much aoe to get away in time.

The banners on the other hand, should get removed/changed ASAP. Give him a maximum amount of times he can spawn those banners, like 3-5 times max. So the fight doesn't drag out.

PS: For those saying facetank his attacks, not everyone has an armor build hehe


I'm playing a zero armor deadeye, and even in T16 I don't have to dodge any of his attacks other than the gigantic fist slam. His damage is completely laughable compared to Crusader and Redeemer, which is why he really does need something like the banners to drag the fight out and keep him from just being a joke. Honestly I don't think they go nearly far enough in keeping this fight from being boring... like I said in my first post, I beat the hardest version of his fight with trash gear by holding the Q button down for a while. So making him more dangerous and reducing the effectiveness of the banners is probably the best option here for introducing more gameplay into this fight.

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