The hype train becomes Titanic, 3.9 is a huge failure.

"
sidtherat wrote:

and then there are Randomeros aka '33% of a chance to chance to spawn a chance' endgame bosses. sorry but that system is terrible.


might be "terrible" for the player but is that important from the game's perspective?

what's the opposite? it's letting players enter endgame boss fights on button click. which means, those who had alot of free time at league start and know their ways to get the currency of other players fast (best wording i could come up with), basically have unlimited access to endgame content and get richer even faster.

it lets a minority of players saturate the market for endgame items exclusively, is that a good thing?

for me, endgame items being purchaseable for a few bucks when i'm about to enter endgame isn't motivating me to engage in that content. because ... what for? just to experience the content for funsies?

on the other hand, i never got a watchers eye, neither purchased nor dropped. that content was so far from reachable for me as it could get.
was it because uber elder was dependent on the same kind of rng?
age and treachery will triumph over youth and skill!
"
girng wrote:
"
oBLACKIECHANo wrote:
I've come to this conclusion too, fuck it. This league is absolute shit.

The lack of target farming maps is fucking horrible aand apparently this is what GGG wants. Fuck that, I won't be playing this game next league or maybe even until PoE 2 if this doesn't change. At this point people are literally forced to make a new account to get the atlas they want so they can sustain a map. GGG are clearly wrong here and need to fix it soon because this is a disaster.


LOL the next league you'll be hyped af to play, don't lie.


No, I won't, why would I be hyped knowing that when I get to endgame I have to go through this same boring as fuck grind doing 90% bad maps for nothing in the end? No choice to play how I want to play, choices that existed in the old Atlas and don't any more.

This new Atlas has killed the endgame as far as I'm concerned and I'm not the only one, it's why people are now resorting to making whole new accounts just so they can set their atlas up to sustain 1 map, because that is how people want to play and GGG fucking things up isn't going to change that, it's just going to get people to stop playing.

Today I think I've done like 20 maps in the last 8 hours, I've spent most of my time just watching netflix on the other monitor while I'm sat in my hideout doing nothing because I don't want to keep grinding T16 maps to do bosses for no reason.
Last edited by oBLACKIECHANo#6895 on Dec 23, 2019, 4:58:57 PM
"
Sigfried2642 wrote:
I want a normal video game with neat artistic direction and a captivating story.


I'm singling this part out.

If you're the kinda person who only plays games to be bedazzled by looks rather than appreciate the gameplay, Diablo 3 sounds right up your alley. Looks, story, and shallow gameplay is (current) Blizzard's bread and butter.

PoE can have the artistic direction and story of Minecraft for all I care, what matters most to me is how it plays. It was what captivated me back in 2012, and it's what kept me playing all these years.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Dec 23, 2019, 4:42:55 PM
"
vio wrote:
...


i see you try your best to miss the point AND defend this system at the same time.

if we remove your personal experience from your post all we have left is 'random access endgame is good for the economy'. have i extracted the argument correctly?

if so - let me ruin it a bit.

first: any boss with fixed loot table saturates the market with time as it is THE source of a given item. it is just a matter of time. time needed to a) grind your way to the boss or b) make character strong enough to beat it.

grinding is ofc easier to design and GGG uses that to substitute content (4 frags with 1 always being very rare. this league we have 'eye situation' that is 100% done on purpose for the very reason)

making bosses power gated limits the access to most non-meta builds (Aul, deep delve - you cannot just 'do it' with a random, balanced build, it just doesnt work that way)

thats fine. it is a lazy cheap design, but it is very frequent one in this genre.



my problem is: current endgame removes player's agency from the game. previous endgame was more or less deterministic. i never had any issue spawning Elder or Uber or getting to Shaper with repeatable (with minor variance) moves. i kinda knew how many this and this had to be done. with each map run i was 'closer' to that target

current implementation is devoid of players agency. it took me 18 maps to beat one guardian. 18. some lucky fella needed just 3. how can i improve my strategy so i can get my guardian faster? oh, i cannot? f.. this then

thats the point. current system is 100% random (yes, yes, upper limit per 'round' is count_maps in given sector, giving us ~30 total map runs max) and as such makes me and my decisions 100% irrelevant.

even clicker games value me as a player more than current Atlas system.

i couldnt care less about drops or uniques (but it tells me a lot that you bring precisely that despite being - as you claim - 'poor' in the game). but making progression random is insulting and in fact made me stop playing two days ago. because what game is it when my goal is to 'be lucky'?

so my goal is to build my character and then be lucky several times before i can actually give it a shot? like for real? (luckliy current Sirius fight is total fiasco so after seeing it once i think ive seen all of it)
Last edited by sidtherat#1310 on Dec 23, 2019, 4:46:49 PM
"
Sigfried2642 wrote:
Playing an evasive character is almost mission impossible if you want to make the best maps with it.


At 90% evade chance, which is what an evasive character is, nothing is impossible, quite the opposite actually.
"
Pizzarugi wrote:
"
Sigfried2642 wrote:
I want a normal video game with neat artistic direction and a captivating story.


I'm singling this part out.

If you're the kinda person who only plays games to be bedazzled by looks rather than appreciate the gameplay, Diablo 3 sounds right up your alley. Looks, story, and shallow gameplay is (current) Blizzard's bread and butter.

PoE can have the artistic direction and story of Minecraft for all I care, what matters most to me is how it plays. It was what captivated me back in 2012, and it's what kept me playing all these years.



honestly i think poes gameplay is more shallow than diablo 3s and poes art direction is far superior.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
oBLACKIECHANo wrote:
"
girng wrote:
"
oBLACKIECHANo wrote:
I've come to this conclusion too, fuck it. This league is absolute shit.

The lack of target farming maps is fucking horrible aand apparently this is what GGG wants. Fuck that, I won't be playing this game next league or maybe even until PoE 2 if this doesn't change. At this point people are literally forced to make a new account to get the atlas they want so they can sustain a map. GGG are clearly wrong here and need to fix it soon because this is a disaster.


LOL the next league you'll be hyped af to play, don't lie.


No, I won't, why would I be hyped knowing that when I get to endgame I have to go through this same boring as fuck grind doing 90% bad maps for nothing in the end? No choice to play how I want to play, choices that existed in the old Atlas and don't any more.

This new Atlas has killed the endgame as far as I'm concerned and I'm not the only one, it's why people are now resorting to making whole new accounts just so they can set their atlas up to sustain 1 map, because that is how people want to play and GGG fucking things up isn't going to change that, it's just going to get people to stop playing.

Today I think I've done like 20 maps in the last 8 hours, I've spent most of my time just watching netflix on the other monitor while I'm sat in my hideout doing nothing because I don't want to keep grinding T16 maps to do bosses for no reason.


Someone who has 19 supporter badges simply does not quit PoE.

You are just going through a love-hate relationship with the game, we all go through a deep phase of this at some point. Sometimes even multiple times. And it's okay.
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
Last edited by girng#7675 on Dec 23, 2019, 8:38:43 PM
"
LowBudget780 wrote:


Lol, ok. All you do in the game nowadays is move skll, main attack, secondary, 12345 flask and run around like a chicken with it's head cut off while everything explodes on the screen until you get unlucky and something one shots you.


you are almost right, but you don't actually press a main attack skill, instead you place a totem or channel your move skill to make menions and let your totem/menion do the attacking for you - if you stand still or come close to bosses for 1 sec to bother manually attacking you will probably die to some 1 shot attack.
Last edited by kalbright#0902 on Dec 23, 2019, 10:53:55 PM
"
kalbright wrote:
"
LowBudget780 wrote:


Lol, ok. All you do in the game nowadays is move skll, main attack, secondary, 12345 flask and run around like a chicken with it's head cut off while everything explodes on the screen until you get unlucky and something one shots you.


you are almost right, but you don't actually press a main attack skill, instead you place a totem or channel your move skill to make menions and let your totem/menion do the attacking for you - if you stand still or come close to bosses for 1 sec to bother manually attacking you will probably die to some 1 shot attack.


it really bothers me that this shit is actually 100% true right now :D im thinkg about rolling a ranged build or some DoT so i just DoT once and can run around faster instead of playing melee like i do and constantly leap slam away and hit it once every couple of second because i will die if i stay on the same spot for 1 second and attack 2 times. FeelsMeleeMetamorphMan
"
LowBudget780 wrote:
Lol, ok. All you do in the game nowadays is move skll, main attack, secondary, 12345 flask and run around like a chicken with it's head cut off while everything explodes on the screen until you get unlucky and something one shots you.


And a massive passive tree
And having to decide how to allocate those passives for attribute distribution
And modifying your skills by attaching supports to it to alter how it functions
And crafting
And mapping
And working your way through the Atlas while mapping
And engaging in various random events that were originally mechanics from their own league, ranging from very simple like Breach to complex like Synthesis and Betrayal

Can Diablo 3 do the same? Do you think Diablo 4 will be less shallow than its predecessor while still dazzling players who have poor taste in games by using pretty art and story? That ship has sailed after Diablo 2, and has only gone downhill from there.

Imagine thinking what you described is all there is to this game. Are these problems the game has? Absolutely, I'm in full agreement that flask piano, special effect clusterfucks, and poorly telegraphed 1shots are a huge issue the game has. However, you're grossly oversimplifying the game compared to others in the same genre by saying that while ignoring everything else that makes PoE stand out.

EDIT:
Expanded the last paragraph to not come off as overly hostile.
PoE players: Our game has a wide diversity of builds.

Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build!

And the winds will cry / and many men will die / and all the waves will bow down / to the Loreley
Last edited by Pizzarugi#6258 on Dec 24, 2019, 2:01:38 AM

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