The Sirus Fight is Really Badly Designed

The fight got few major problems:

1)It favors ranged chars to much - why not make boss that have two set of abilities, and depending on the range,he use different one to make it fair for both types of char? It is so freaking hard to think out?

2)The visuals doesnt match the damage areas - thats the most annoying thing you can do in game. The storms dmg you even if you dont touch them. The two beams that go from sides to join in middle dmg you even if they go above your head. The dot burnings on ground got bigger AOE than the visual too. Its so messed up, its unacceptable. If you design something to be bullethell you must be precise to a pixel scale.

3)The phase where he fly and you cannot do anything to him is way to long, its annoying. Also it favors regeneration builds way to much comparing to leech builds - where are the adds to regen flasks too?

4)Many burst skills dont have any proper hints to where they will hit, so you cannot evade them well. Many of them are just instant casts too.

5)The boss off-screen attack way to often making it impossible to see what to evade.
Last edited by herflik#4390 on Dec 30, 2019, 6:12:58 AM
As i sayd, the guy with the making bosses job was a little bothered by ppl kill his bosses in previous updates in 0.5 sec and 1 sec. But now they wanna teach powercreeps a lesson, but they don;t understand that they wallets will get smaller and they will be the ones who will learn a lesson, with this mechanic if they don;t fix this "drive vortex and hope u leave a way to get out" fight.
The fight is really, really boring.. the cloudphases are just about being patient while everything else isn't challenging at all.

Most challenging thing beside being patient are actually the visuals, which is probably the worst thing to say about a boss fight.

Atziri, Shaper, Uberelder and Aul have all been fights you had to learn to a certain degree, while this is just about not rushing things and somehow realize what's actually happening at the moment.

Actually i don't even know how to fix this fight, because even if the visuals would be way better, the mechanics would still be boring as fuck to handle.
problem #1: spawning strom every time you die - fight gets harder to the point where you just cant get back to sirius

problem #2: sirius is automoving to the stairs with bugged rails - instadeath in last phase

1+2 = if you die just once or twice before last phase, give up. There are storms everywhere an before (if ever) you get back to sirius, he is on stairs

Stupid boss design.
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I have to say this fight is incredibly infuriating to play.

I wish I could play a build that could stand and actually cast stuff for a little while and then deal with mechanics intermittently but this fight leaves you no room to even stand still for a second to play your character. What annoys me even more is his one shot ailment beam. I know its coming, I'm ready for it. Except he teleport's somewhere random in the area where you can barely see him and then you can't re-position at all because of the stupid amounts of beams and stuff flying around. I wanted to use the sound queue of him shouting "DIE!" to move but he literally casts the beam almost instantly when he says it. You get hit by a single one of these beams, especially the first and you are likely dead.

The only idea I actually like with this fight and think is a properly unique mechanic is the wall one where you have to escape the maze (still has issues though).

Also his storms are really stupid, I see no reason to have them at all in the area, its not some subtle test of skill, we all can see them and know what they are. They are just a pure annoyance that can brick your fight and end it before its even begun. It is not a fun mechanic, and the fight almost seems unfinished and broken where the right way to deal with this stuff is to go stand in a distant corner doing absolutely nothing while you wait for the boss to slowly chair his way out of the storm.

I am having a quite a lot of issues this league with what feels like a lack of diversity in viable builds for fighting bosses like Sirus. Almost all the most viable builds are those that allow you to run around constantly dodging crap while minions or dots deal their damage like bane, caustic arrow, bleed lacerate or poison. Not everyone wants to play these builds, some people like to actually fight themselves, heaven forbid we self cast a spell or play melee at melee range.

Also visually you can't make out anything in this boss fight. Same with the metamorph. Seems like a bad idea to make a black boss that spews black stuff across the entire floor which then spawns further black adds.

I hope they take this fight out and go back to the drawing board with it to be honest. I would rather they come up with new and interesting fight mechanics that aren't just Run around the boss in circles constantly to dodge stuff flying everywhere. Adding more and more beams and stuff to run around doesn't make a fight more interesting and challenging. Its just annoying.
not only sirus is badly designed, whole endgame is boring and unrewarding ATM, with shaper it took you like 15-20minutes to get fragments from maps and kill him(with decent build), NOW it will take at least an hour if you are lucky enough with spawns, and then, when you finally kill max level sirus, he just drops 2c item and tells you to fuck off, i wont even talk about conquers, they are basically rare mobs when it comes to loot, blighted maps are more rewarding and fun than this garbage
Last edited by berg3g#5070 on Dec 30, 2019, 1:31:18 PM
I just had him teleport OUTSIDE the circle and start firing beams at me... twice... Not just a bit outside, literally off my screen outside...

Stationary zones being pushed completely blocking off paths top and left...

Not to mention killing a general still crashes the game BTW, like how is this not fixed yet...

Seriously, a child could design a better fight than this. I'm so done.
Last edited by Chalace2#1463 on Dec 30, 2019, 2:23:47 PM
Shittiest design ever encountered.

The idea behind was ok, the execution, a bad joke.

I even wonder if there's any QA behind at that point, really.

How many time did we have a vortex right behind the door if you fail/die one time? Not even able to get back to the location of the fight.

If you have any chance to reach it with any move skill (to avoid dying from the vortex at the entrance), you end up right below Sirus, then phase 2, Vortex again below him, destroying you before you get time to get back in any safe spot possible.

Many glitch with the stair area, nothin new, videos here and there..

2 weeks in, holidays or not, greed or not with Xmas, stop releasing stuff if it's not properly added and tested.

At that point and 2 weeks after the release, it's not even funny to try to do the encounter.
The loot indeed sucks. There was no down side to watchers eye yet the jewel slaps you with -res. The jewel itself is neat I spent a few hours playing with different radius to see what you can do but the -res is really fucking annoying and complete shit that they added that in. I think they added the -res because there is no limit on the jewel. I think I would have liked a limit of 1 and no actual down side.

The sword sucks. The 2D art is sick but the 3D art is horrible. I've watched some videos and regardless of those videos trying to hype up the sword, it still sucks when you compare it to say a starforge or a voidforge or some other end-game boss uniques.

The helmet is worthless from a market standpoint but it's actually pretty good and can give you a sizable dps boost on top of ehp and mana.

So his best loot is if he drops an awakening gem which he did for me once but I can get that from exiles so there is nothing unique about that fact - and it's not guaranteed.

I mean going from disfavor, acuity, watchers as end-game boss drops the new items are really underwhelming and not worth the stress and aggravation of engaging with the fight.

Edit: oh yeah I forgot I keep getting his fucking gloves

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Last edited by cgexile#1534 on Dec 30, 2019, 5:04:21 PM
The -res just kills Thread of Hope, yeah. Too much fiddling to maybe save one point. You can't use it to get full clusters and there's very few locations and node combinations where it's worthwhile.

Even if you save a point or two, you're also often sacrificing important support nodes you need to take instead of just basic passive stat nodes.

And of course these things never seem to factor in the cost of point lost in terms of having a dead jewel socket. That's why Intuitive Leap hardly sees any play as it is.

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