Some bosses overtuned.
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I've had zero issues this league in fact probably the fastest and easiest progression but then again I've been doing this for 5 years and the cute little ballistas are pretty good vs large slow moving bosses.
IGN: Arlianth Check out my LA build: 1782214 Last edited by Nephalim#2731 on Dec 14, 2019, 11:20:53 AM
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" you're also playing toxic rain. the easiest, highest damage, and safest bow leveling available in the game. right? or did you choose something else i know for a fact im going back to my tr build cause im bored of struggling. and ya so far its a breeze. |
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Didn't Chris Wilson say something about this campaign taking a little too long to reach maps when he was discussing balance when choosing once poe2 drops? The difficulty doesn't bother me other than making the annoying bosses with multiple waves even more tedious, and seems counterintuitive for shorter time to mapping.
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I made a dock metamorph with a part of the terror and he was pretty much immortal.
Combined with picking up parts all the time, the longer bossing, this is one annoying league I'm likely going to skip. I'm the Ps guy: Psomm, Pso, Psong, pso-on and pso-phorth.
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absolutely disagree. think they should be buffed more actually
Oblivious
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only thing that are ovetuned are some meta bosses :') once that spawn a billion spellss one hitting you without a change at level 24 lol the act bosses and such are easy mode so far.
3.26 when?
Don't abandon us. don't turn your backs on the ones loving poe. |
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The only "crunchy" surprise i had was Piety Act 4 making toons of big bubbles and damage^^.
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" Super OP? Bows aren't "super op", nor have they ever been. Choas conversion winter Orb was op. Baron Zombies was op. Traps/mines/golems have been and still are super op. You're throwing that term around lightly. My 50c trapper will absolutely shit stomp your 50ex bow build, and it's not even close. Last edited by nGio#1658 on Dec 14, 2019, 1:04:25 PM
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I've seen some of the oversoul glitch videos and it does appear there's a bug. There's always bugs with any new content, even when they're not targetting the boss difficulty (e.g. Shaper doing speedballs before every fight so he can teleslam everywhere at once without wind-ups or cooldowns, start of Legion League).
Some people experienced that glitch every time, others only a few times, and some not at all. The longer you take to kill a boss, the more chance for any bugs to manifest themselves, as the boss goes through various phases, add waves, etc. So, if you want to report a bug, choose a slower build or slow-roll the fight to watch for any bugs. Or if you don't care about catching and reporting actual bugs, choose the highest-damage build you can afford and go pack up the boss phaselessly. These fights needed to be harder. They needed to force critical thinking under pressure with little or no advance information, because that is the single most important competency in action gaming. That said, if the death lasers are ON all the time everywhere at once, it doesn't force behavioural change (except to drive people away from your product). [19:36]#Mirror_stacking_clown: try smoke ganja every day for 10 years and do memory game
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Seeing my friend try out normal Atziri made me curious as to why there isn't more talk about the new boss health, it basically forces you to play a meta build if you don't want your hair to go grey
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