Disable insta logout for 3.9
I gotta think tomorrow night when things are focused on the race and people see how often this cheese is exploited, its gonna piss people off immensely.
More so with so much money on the line people actually in the race who have a chance to win will probably become more vocal. |
![]() |
" try standing afk in uber elder on hardcore for 5 sec simulating a dc, then come back here and tell us you wasnt worried at all. " logout macro aint used in speedrun day1 due to login queue Set sail for epic fail Last edited by Plaguetongue1#6828 on Dec 12, 2019, 11:38:24 PM
|
![]() |
" No, people don't play hardcore because they a) either don't want want to play hardcore b) or they want the bragging rights but don't want to loose their stuff and characters on every death, so they are making silly excuses not to play hardcore |
![]() |
" Glad we got someone in the forum which knows ALL the reasons why people do or don't do things! Always nice to have a real mentalist in our rows /s Get a grip and expand your own horizon, might do you good to take in a few more points of view. Nobody gives a shit about 'bragging rights' besides mental kids. People who are good in the game are respected by others, people who aren't obviously aren't respected for their game-play and there are no bragging-rights if you reach a place which usually should only be reached by those with vastly superior skills by using cheese-methods. It de-values those who reached that without such measures (and they exist). Differentiating between those is a very good notion. Also, how do you explain me playing Cataclysm: Dark Days Ahead since years (which often takes FAR more game-time to reach specific goals then PoE) but not laying a single finger on that shit-show HC in PoE is? I don't give a fuck about bragging-rights, I do things to challenge myself and reach my personal goals. In your opinion I would be the only one... get a grip and accept that there are far more different people out there then your small mind can grasp at the moment, hence again... expand your horizon. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
![]() |
" Err, no. It doesn't. HC is still HC with or without the macro, and it's still orders of magnitude more challenging than SC. Logout macro may *occasionally* bail you out of an especially dangerous situation, but it doesn't make HC any less HC. It's you're the one who's trying to devalue other people's achievements for a silly reason. *probably* because it makes you feel better about yourself. |
![]() |
" In other games this measure is something similar to the mechanic called 'save-scumming' in which you get out of dangerous situations not with using the skills inside of the game but either secondary mechanics which have nothing to do with the game-play itself (logout-macro) or exploiting mechanics which cause a rollback so you keep your character. Such measures have been deemed by the community as fine to use if you 'just want to have fun' but also are seen against the 'spirit' of a proper HC experience. Usually those measures are banned from every sort of competition in other games. " Duh? Ermh... thanks captain obvious? :p " That 'occasionally' is is exactly the issue though. It goes against the 'you only got a single chance' part which makes up the core of it being a Hardcore experience in the first place. Hence it obviously makes it 'less' of a Hardcore experience then a proper iteration of the whole system, that isn't even up for discussion. The only thing which is up for discussion in that matter is if it's worth it for GGG to invest their resources to better the system to such a degree that they can be deemed a 'solid' experience (which isn't the case right now, too many issues with HC on many fronts) or just a 'washed down version' of HC. " Please subside from using ad Hominems. You have no basis on saying 'it would make me feel better about myself' which in itself is a fairly nonsensical reasoning. Also you're seemingly not understanding the position I'm speaking from and simply suggesting things which I've never done by false reasoning. So, first of all I never devalued those who have made it high up in the rankings via usage of the logout-macro. That's because I never put them in contrast with a Softcore-player. They obviously need a serious amount of extra skills and experience to get to such a level. This is fairly obvious and noteworthy of respect for that manner. What I spoke about is the differentiation between people using the logout-macro (which is deemed once again against the 'spirit' of a HC experience) and those who reach the same level without using such measures. Just to question yourself in this case: Who should be respected more for their skills in such a case? The one who used mechanics to save their character because they made a miss-play or the one who had enough foresight to never get into such a situation in the first play, and the mental fortitude to sustain that mindset for the whole play-through? I would definitely point to the second, which doesn't mean that the first isn't worthy of respect. You're simply presenting it as if you immediately aren't worthy of respect when you're not following those points to the dot... which is an issue of seeing it simply in black and white, situations always come in a massive range of shades of gray. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
![]() |
" Save-scumming is basically god mode. Logging out is not. " That 'occasionally' is is exactly the issue though. It goes against the 'you only got a single chance' part which makes up the core of it being a Hardcore experience in the first place.[/quote] You still get once chance. You don't get to try again after you died. You die, you start over from Hillok. Logging out gives you a small chance to avoid death if you act fast and it still might not save you. You don't get a second chance if you fail. " But i have. There's literally no other reason for a SC player to complain about HC logout macro non-issue. " Both. I'm playing on HC long enough to realise that logout macro doesn't give you much of an advantage, and it's almost completely useless for someone who's bad at poe in the first place. What build you use, how many hours you can put in game, and how stable your connection is are all much more important than whether you use logout or not. The only real issue with logging out is when it's automatic, like at some hp threshold. But that's actually a bannable offence. |
![]() |
" That's why I said it still requires some type of skill and is still noteworthy of respect to have that. Though not requiring that type of skill in the first place is even more. Differentiate between those please. " The whole thing I can say to that is: Narrow-minded. Your world is quite small if you can't think further then this. -How about a SC-player who has specific reasons not to play HC? For example being uncomfortable with the given rule-set at the moment or having only access to a server which is barely called stable with their connection? -What about those which have issues with the base-balance of the game and thus find it not worthy to play HC as the chance for non-foreseeable situations to arrive which are deadly is still existing? (Legion aura-stacking for example is one of those, or triggering mobs without knowledge slightly off-screen is another). -Or how about those who want an even playing-field for a ladder and have no interest in joining a competition which is partly reliant on how stable the release is? Which given what GGG offers... is always hit or miss depending heavily on your setup and pure luck. Just to name a few situations why a SC-player could have issues with HC without falling into your category. Once again, widen your horizon a little bit and you'll be able to actually have a proper conversation which can lead to proper reasoning and solutions afterwards. Can't start that if it fails before the starting-line after all. " That's the whole thing, there is SOME advantage. It doesn't need to be much to have any effect in a HC environment. A single second is enough to reduce the work of a week into nothing after all. That's the point of discussion, not more and not less. I can only agree with the other part of the paragraph I left out to quote though. GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease. Everything fixed but still broken. |
![]() |