synth map boss: wut?
The bosses and their mechanics were fine, even good.
It's the fact they come hand-in-hand with random stacking mods that ruined them. and of course their insane rarity now. -- Found one not long ago, the projectile one, T16. - + projectiles - Onslaught - +2/3 100% damage as 'X-element' mods + + a bunch of other mods I cant remember. Basically, kill it in the 12's before flasks run out, or die. -- Same with Aul, finally found one after (literally) millions of sulphite only for it to have ridiculous mods, including 100% AOE which makes the shield charge phase impossible to do 'properly'. -- They ruined the best content they have made, simply because they think the RNG mod mechanic and ridiculous rarity is actually good. (0 Cortex since synthesis, and only 2 bosses from zana this league) Last edited by Chalace2#1463 on Nov 30, 2019, 4:48:14 AM
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I think Snthesis Bosses are adequate difficulty for the power creep in this game. For reference Zombie Summoners killing Uber Elder naked. And Synth Bosses are harder than UE. UE became a joke and isnt really saying much if a build can kill UE.
I say this game needs more endgame like Synthesis Bosses but more accessible. My hopes are with 3.9 endgame. |
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" How exactly does RNG-based difficulty do anything AT ALL to combat power-creep? All it does is piss off the people that find these RNG gated bosses after hundreds of hours when they get 5+ damage multipliers and the guy next to them gets 0. |
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make synthesis league core
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maybe without any mods this fight can be considered as okay (but i doubt it), but usually the boss has a lot of deadly mods +% extra damage and all that shit.
it was a few weeks ago, i was playing spectre necro, 7.5 millions dps (5 slave drivers spectres x 1.5kk dps each with vaal haste + ee proc), and at that time i had all minion hp mods, minions had maxed resistances. uber elder is a joke to my spectres, i lose maybe 1 spectre on very, very rare occassions and i've done dozens of ue this league. but this bullshit t16 boss killed spectres within a few attacks. as we all know, specres resurrection mechanics are total trash in this game, so without any damage output my defeat was a question of time and i was doomed. so even with solid dps i've managed to get him to 20% then went out of portals. i dont complain about some one-shotting, i had some problems reading the fight, but eventually i managed to live long enough to, theoretically, kill him, but i didnt have anything to kill him with. probably, my dancing duo scion would kick his ass because dancing dervishes are immortal. but not my current blight necromancer. great fucking fight, ggg. dead game bring back 3.13 Last edited by Tainted_Fate#2799 on Nov 30, 2019, 9:02:47 AM
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" but the way u killed it in the vid was to just instantly delete it without interacting with the fight at all really. these bosses are all a joke because we can just make a build that instantly kills them and skips however hard they make it to deal with their mechanics, thats not adequately difficult, its just bypassing difficulty. Is that what we want for the game? If you play a build that bypasses this content then you win, if you dont then you fail? thats describing a totally garbage game. I love all you people on the forums, we can disagree but still be friends and respect each other :)
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Because GGG is a fan of Touhou project. Everyone who play end-game poe should have the reflex of some 16 old learning by heart positioning and timing of boss attacks. Not really ARPG content but I guess Arcade gameplay replaced HArdcore RPG gameplay
Forum pvp https://www.instagram.com/critterspencils/ Last edited by lolozori#1147 on Nov 30, 2019, 10:27:33 AM
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" That's an insult to Touhou and other danmakus. Synth bosses are definitely not "bullet hell," since there's no real skill involved in dodging around. It's literally just a DPS check: you either delete it near-instantly (and hence don't interact with its mechanics) or... You just die. My guides: Summon Homing Missile (SRS) | Act II starter RF | Budget Oro's Flicker Strike
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imo if a build can kill a boss in under 10 seconds then that build cannot be used to gauge the balance of the boss.
no boss is designed to be killed that quickly. This is the problem with dps checks like this. You go through the following logic train: if instakilling the boss is the dps check then every build that instakills it passes and the rest fail. So those builds are discarded as now irrelevant, they are not valid builds and have no place in a balance discussion. So now you are balancing the boss against these builds that are instakilling it, the boss is supposed to exist for at least 15, maybe 20+ seconds. So now to balance it against these builds you need to up its health until these builds are taking that long to kill it... at which point the method by which they were able to deal with the boss is removed, they now fail the dps check as that has been set at instant kill and you are back to it being an unrealistic mitigation/mechanics check just like it was against the builds you ruled out earlier. it doesnt make sense. DPS checks like that are just fking stupid, you cant balance a game like that. It needs to be a mitigation/skill check, can you survive indefinitely against the boss, there needs to be flask refill mechanics etc involved to allow the fight to go essentially forever without it becoming increasingly difficult as time goes on. If you can survive 20 seconds you should be able to survive for 5 minutes presuming you play with equal and consistent skill for the duration, if thats how shit your dps is it shouldnt matter. thats why you can only judge a boss fight with a build that has a damage level where it takes an appropriate amount of time to kill the boss. If you instakill it, or even kill it very quickly, that entire experience is irrelevant in terms of the balance of that bosses mechanics and damage, that becomes completely a question of the balance of that build and the bosses hp. Is that build typical, in which case how much should the boss hp be raised? or is it not typical in which case how much should that build be nerfed? I love all you people on the forums, we can disagree but still be friends and respect each other :)
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" This is exactly what happend to delve the result are 200 CI builds Scourging Arrow max dex stacker damage only no mitigation and defense to rule the lader Here is a recording of Cortex Endboss it indeed takes longer roughly 2 minutes fight: https://www.youtube.com/watch?v=Zcksg8ElTQk Last edited by zzang#1847 on Nov 30, 2019, 2:14:58 PM
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