labyrinth is piece of shit i have ever seen in all games i have ever played.
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Greetings,
I am quite sorry about your lab negative experience. Personally, I struggled for a while and now I only die because of my own stupidity. Lab traps are easy and there is always a way out or a way to avoid the damage. You just need to take your time until you understand that simple concept. I do believe that the lab is a very good practice for what is coming to you in the game. Upper boss fighting for most builds cannot be face tanked. You need to understand the boss mechanics and avoid the hits. If you want to push 95+, you will need to avoid the game traps (porcupines, explosive chests, monsters that die and pop up balls totems, etc.) When you factor all those traps, the lab is a piece of cake. In conclusion, here you have two choices: learn the skill to overcome the lab and it will become easy... Or go find another game until POE 2.0 that may or may not remove/change the current lab mechanics. However, I do believe a future lab will have traps because it goes with the philosophy of the game. Thank you |
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"There's a fair amount to unpack in this fairly short post, with all the main ideas looking either improbable or the opposite of the truth. First, the idea that traps are good practice for boss fights seems odd. The movement patterns you follow when navigating traps are different than they are in boss fights in the overwhelming majority of cases. If you'd like to get better at boss fights, then instead of running lab do more boss fights. This particular argument in favor of lab pops up from time to time. But, it reads like a post-hoc rationalization for why lab isn't a foreign experience (or shouldn't feel like one for others, perhaps) from those who don't feel it to be a foreign element in the game. Second, the idea that you "acted stupidly" and then you learned enough to not do that seems off. It's more likely that you didn't know what to do and then you learned what to do, which is both more neutral and probably more accurate. It is precisely because lab offers a different kind of challenge than the rest of the game that you found yourself needing to learn about lab through experience. This ties back into the first point above. Third, your "either / or" choice includes doesn't hold up when more closely examined. There are a lot more than two choices and we don't yet know how prestige classes will be made accessible in POE 2; it might be another mini-game that has very weak lore and is incredibly boring / annoying for many players. On the other hand, it might become part of the main game, it might have lore that actually makes sense, and it might emerge as a part of the game that is loved by pretty much everybody. At this point nobody knows how that will go. Now that prestige classes will finally leave lab in 4.0, will GGG get it right this time or will they find new ways to repeat old mistakes?
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" Please come back as the greatest ruler of all time. GGG thank you for all the great things you are doing. You have combined every element of all other great Rpg's and joined them together as one Diamond, that will shine Forever.
This is coming straight from the heart <3 |
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" Didn't know that. Sounds good. Thanks for info. It must feel like a relief to not have to update the biggest thread ever on this forum anymore :) You did a fantastic job for the community. " We get other ways to get the points maybe in 2020. Labyrinthe has been the only way since when? 2016 or maybe earlier? For 4-5 years the only way and still is. Not everyone has your patience. Have some understanding will you? Last edited by kompaniet#2874 on Nov 29, 2019, 3:44:07 AM
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It's the same reason some people hate vehicle fights or Turtle puzzle games in WoW.
Like I said in the Blight thread I made there is a certain fixed, concrete idea now of what PoE is to me. A fast paced visual experience doesn't have room for injected UI elements like Blight towers and minigames like puzzles. I want them to take the design they had without that stuff and heavily expand on it like they are. More ascendencies, more skills, more items, more atlas baddies, etc. Those are all mostly what people are looking for. There is always going to be a fraction of the playerbase that really enjoys the minigames and puzzles. Like the people who like turtle world quests in WoW. They do exist. So I stress that while these items are added to the game they are made entirely optional. Anything like this should not be "core" to the game. "Core" should represent anything intrinsic to characters / skill gems / items / atlas and those specific systems should be expanded on as much as possible. |
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lab is much easier on armor/life based characters than anything else. once you go through on a high armor char you realize most of the traps are a joke. so thats my suggestion if you're struggling. don't go ranger/evasion if you're inexperienced
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" Labyrinth was very poorly designed. Your point about high life regen and armour build versus an evasion with vaal pact being an excellent example. The first makes traps completely trivial. The second makes traps very challenging, at least until one has a lot of experience. Another example as to how poorly designed and tested this piece of shit was is the horrible design bugs that had to be emergency fixed like the energy shield changes. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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" At its start maybe, but now it's pretty easy to go through the lab with an ES build honestly, you just need flasks of staunching, which you need for mapping anyway. SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
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" Lab is great because its much different than any other game content, thats why lab is great. Delve is exactly the same - very very different than mapping atlas. Lab requires knowledge on what build is good, while at the same time it requires a certain skill to enjoy running lab. Slow tanks can enjoy lab, fast rangers can enjoy lab. Its about skill and build. In general faster but tanky build will let you enjoy lab when you run into dead zone to get back in the right track as well as not dying, which is probably main problem for new players. Lab hate consists on: in order of magnitude! you dying to izaro you dying to traps running to dead ends being slow and wasting half hour on one lab run. I dislike rarity so much im almost quitting poe2. GGG.
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" Not true, being good at it or not dying to it is not the issue. The truth is that running trap gauntlets is not fun to some people while others enjoy it. It's a personal opinion as to what is fun or not fun. Over 430 threads discussing labyrinth problems with over 1040 posters in support (thread # 1702621) Thank you all! GGG will implement a different method for ascension in PoE2. Retired!
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