PoE 2 needs an Auction House
Here's why it can't happen: PoE is a game that thrives on finding items of value. You would (and Blizzard did) think that an AH would be a natural inclusion for a game like this. It's not. It ruins the game. It removes the value from items too quickly. You no longer would value anything except that which could be bought and sold on the AH, and if the game were to provide those items for you to sell, there would have to be far too many of them to make a market viable.
The difficulty we have trading in this game is the only thing that is keeping items valuable. If trade were easy, the supply of items on the market would increase close to 100 fold. People wouldn't have a reason NOT to list items. We'd quickly see that items that weren't the best would have no value at all. "Good enough" would be free. Once that's established the reason to play the game is gone. It would no longer be fun. You think that being able to sell your items easily wouldn't effect the market... that the buyers you trade with would still be there buying your stuff. They wouldn't. They'd be buying better stuff, or once they did, wouldn't be buying stuff anymore. |
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I hope never.
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YES
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We already have third party auction houses, why not include it.
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" Its a bit weird to say some mild power creep would destroy your game. Play SSF if thats your take? However, the influx of items could be dealt with in numerous ways, all less annoying than the current system. Charge to list items Limit items you can list or buy daily List only consumables like currency and maps (this option alone destroys your entire argument by the way) Charge to buy items on the AH All of those could be tuned to have the same rough item availability as the present, all without destroying immersion, requiring extensive alt tabbing, using frustration and annoyance as a game mechanic to achieve balance which is just bad game development. |
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Charging to list: All that would do is pass currency around. It's not keeping anyone from listing stuff, only setting a minimum price. It would simply be ignored.
Daily limits: People would make extra accounts to list their items with. Limit only to consumables: Not really an auction house then... just a commodity exchange. Why not just add a generic "gold" to the game then. Charge to buy: Same issue. People ignore the cost and just figure it into the deal. |
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No.
Please just go back to Diablo already. |
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Nope!
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" We actually just need an automated trading system for consumable items. |
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It will never happen and stubbornness is the reason.
Long ago it was stated "No AH because we do not want this to be Path of Trading". Of course with all the AFK fixers/poisoners and scammers and sold objects, I have had many a season where I spent way more time trying to get anyone to sell me what I was looking for than I did playing, I do not touch trade in the first few weeks any more. This is Path of Trading. Then there is the scammer problem. In Spin2win season I lost just about all the currency I made during the season when I forgot that Starforge had a look alike. Even when given the exact time of getting ripped off and teh scammer's name so logs could be quickly checked GGG's reply was that scamming was so prevalent that they do not have time to check into it at all. All they do is wait for enough reports of a name then ban (which seems super exploitable in a dox/harassment world). For those who hate the idea of an AH a "no AH" league could be easily set up to go with HC and SSF. AHs just make life so much better. When WoW (2004) was new starting out was painful and poverty ridden until someone explained that there was an AH in the closes large city. This allowed you to get by. IIRC In EQ (1999) they understood how BORING sitting there selling is so they allowed people to leave their characters in vend status while off line. So the pains of trading have long been known. Between games and real world all the issues have also been solved. AH botters are EZ to spot and ban because they trade so much faster than a person. As far as I can tell it is stubbornness or malice that keeps the AH from happening and the support for "no AH" is from those with the most to gain. I have loved supporting this game and will again once there is an AH. There is one in China isn't there? |
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