Challenger Charge are worse than Tailwind (Gathering Winds)


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JeckNoTree wrote:
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My only issue with the charges is that they rely on sand stance to proc while killing mobs, which means you’ve got to use an AoE skill or a pure phys setup in order to benefit from Blood & Sand or Flesh & Stone. Elemental strike skills (wild strike, static strike, frost blades, etc) are tough to optimize.

A minor quibble, I know, but a quibble nonetheless.



this is something interesting.



I do try to be :)

But I think it is restricting Gladiator’s melee skill choices, which feels odd and unintended. Simplest fix is to add a new “stance” skill that benefits strike skills in some way. More attack damage in blood stance, more secondary effect damage (or perhaps built in splash) in sand stance. Strike skills need the help anyway!


I like the Idea with the gaining the built in Splash in Sand Stance, nice :)

thank you for the Ideas.
A
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JeckNoTree wrote:
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That's because you don't understand how tailwind works, which is probably why you don't understand the difference between 'charges' and 'stacks' of something in PoE.


If you are the one who uses channeling skills, this would be a problem for you. I think I understand how these skills work. On the other hand, you only want to prove your point by saying something completely irrelevant.
bps: to acquire tailwind is by just Pressing a button. that's it.
whatever you are Talking About Fruz I dont understand your Problem, I

I think you did not even read the wiki… im sorry for you but at this Point I couldn't help u anymore.


Wut ????

It's not about reading the wiki, you are basing yourself on erroneous theoretical knowledge because you do not understand how the mechanics work ( which isn't surprising since many things in PoE are not intuitive and you lack experience ).

I can't believe that I have to spit it out for you, I thought that you would do some actual research, watch a video of it, or try it yourself ....
Tailwind stacks do not refresh, they all fade out after 4 seconds, you need to use 2.5 skills per seconds at minimum to keep max stacks up constantly, and as soon as you stop doing it, you're not at max stacks anymore pretty much.

Charges are much, much, much easier to sustain as they refresh themselves whenever you gain one ...


This is a very basic mechanism of the game that you don't even know and yet come here to complain about challenger charges, trying to support your claim with the fact that Gladiator isn't widely play when Deadeye ( the ascendancy that has Gathering winds, the one thing you said was stronger than Challenger charges partly because you did not understand it ) is even LESS played.


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JeckNoTree wrote:
ok, so if it is a bad comparison say what would be better, even this sentence does not said anything…
Your not helping anyone Right now.

I don't need a comparison, you're the one who's asking for something to be buffed, using a bad comparison based on a minsunderstanding of the mechanics of the game.
I told you what would be better : nothing.



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JeckNoTree wrote:
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Nobody cares about level 30, it's completely irrelevant.

Regarding impale it's not something that you have from the first hit, with challenger charges once you have the charges you are at full power, against anything.


see you dont have all impalestacks from the first hit, either you also dont have all challengercharges from the first hit.
Challenger Charges are a Buff for your Character and Impale is a debuff for an enemy, this is a difference.

and your also "are at full power, against anything." with the Champion, so what your Point.

hint : the underlined part also matters to understand the quote.
Impale stacks are 'reset' for every mob, challenger charges aren't obviously, making challenger charges overal a mechanic that you have always up and at full power if you know how to play your character properly ( thanks speed meta ... )
Champion NEEDS impale stacks ...


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JeckNoTree wrote:
If you say Classes don't Need Changes the game would stagnate.

I did not say that "Classes don't need changes" .......

I said that your premise is wrong, and that this keystone does not need arbitrary changes to just buff it up.
Buffing things more and more led to the shit current state of the game with all the power creep in it.



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JeckNoTree wrote:
1. 40% to 55% Blockchance makes a huge difference
2. and going from 60% to 75% would not Change that mutch.

1. from less than 1/3 is going up to around 1/2 of the Chance to block
2. getting from 2/3 to 3/4 isn't that a drastic Change because before the character has a high Chance to block.

No.

This is the other way around.
Again, this is basic math ( I could tell you that it's also empirical knowledge from game experience, but I don't think you will understand any of it and you seem to really lack a lot of it ), in one case (1) you take 25% less hits, and in the other (2) you take 60% less hits


Which one is better, taking 60% less hits or 25% less hits ?

You just descredited yourself in quite and obvious way, for anyway who would bother reading the thread of course.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Nov 5, 2019, 7:45:21 PM
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Fruz wrote:
You just descredited yourself in quite and obvious way, for anyway who would bother reading the thread of course.


I'm pretty sure that ship sailed in the opening post when he seriously suggested Gladiator getting 20% block chance, 20% evade chance, 20% global physical mitigation, and 40% More attack/movement speed with TWO ASCENDANCY POINTS.
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ARealLifeCaribbeanPirate wrote:
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Fruz wrote:
You just descredited yourself in quite and obvious way, for anyway who would bother reading the thread of course.


I'm pretty sure that ship sailed in the opening post when he seriously suggested Gladiator getting 20% block chance, 20% evade chance, 20% global physical mitigation, and 40% More attack/movement speed with TWO ASCENDANCY POINTS.

I guess lol.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Nov 5, 2019, 8:15:02 PM
It becomes worse when you think about the fact that this entire complaint is based on his experience from playing a level 48 Gladiator. He has absolutely no idea.
The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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ArtCrusade
It becomes worse when you think about the fact that this entire complaint is based on his experience from playing a level 48 Gladiator. He has absolutely no idea.


You have absolutely no idea because I had one Gladiator Level 85 in Hardcore Blight died.

so so stop lying and talking bullshit about me if you dont know something "ArtCrusade" thankyou.
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Last edited by JeckNoTree#3777 on Nov 7, 2019, 1:04:07 PM
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Fruz
Wut ????
It's not about reading the wiki, you are basing yourself on erroneous theoretical knowledge because you do not understand how the mechanics work ( which isn't surprising since many things in PoE are not intuitive and you lack experience ).

I can't believe that I have to spit it out for you, I thought that you would do some actual research, watch a video of it, or try it yourself ....
Tailwind stacks do not refresh, they all fade out after 4 seconds, you need to use 2.5 skills per seconds at minimum to keep max stacks up constantly, and as soon as you stop doing it, you're not at max stacks anymore pretty much.

Charges are much, much, much easier to sustain as they refresh themselves whenever you gain one ...


This is a very basic mechanism of the game that you don't even know and yet come here to complain about challenger charges, trying to support your claim with the fact that Gladiator isn't widely play when Deadeye ( the ascendancy that has Gathering winds, the one thing you said was stronger than Challenger charges partly because you did not understand it ) is even LESS played.


… Are you serious, I've played deadeye and if it's a lot easier to sustain this kind of charges. It is not even have needed to hit anything, so stop talking and writing that you have "expirience" and read first and then complain, thanks (no offense).
I had played her, everyone who is a magicfind Character is in the most cases a deadeye and if u dont know something dont say it, it doesnt make it better if you want to explain simple Things with "you Need to use 2.5 skill" per second and… ist easy, using an attack based Character what is normal you just Need a weapon with Basic 1,6 attackspeed (not hard to aquire) and Little up to no Investment in attackspeed something like 12% in the tree and the rest is done by tailwind itself, even at the base statts of 1 stack.
If your one of the "less intelligent people" who is trying to stack tailwind by using channelling skills then I cant help u.
A
Last edited by JeckNoTree#3777 on Nov 7, 2019, 1:01:56 PM
Hello people from the Forum,

this was originally a thread for why the Challenger Charges from the Gladiator are worse than Tailwind from the Deadeye.

Two people Talking shit About my Ideas by basically being really mean trying to prove their Statements with wrong Maths and wrong Informations,named Person 1:(ArtCrusade)Person 2:(Fruz)

Please dont go in on their conversation because they are not nice and I also dont want you guys/girls to be mad.

If you guys are interrested
differences from the skills in the wiki or (try it yourself o_O) thankyou

If it not meant to be mean "ArtCrusade" or "Fruz" say it if you just wanted to have a normal conversation, I would appreciate it. Thankyou


Tailwind:
https://pathofexile.gamepedia.com/Tailwind

Challenger Charge:
https://pathofexile.gamepedia.com/Challenger_Charge

My Ideas:
giving Challenger Charges defensive properties.

bye and have a great time
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JeckNoTree wrote:

My Ideas:
Make this the most overpowered node to have ever existed.



fixed it for you.
[Removed by Support]

Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them

“The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.”
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fixed it for you.


thankyou :D
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