Challenger Charge are worse than Tailwind (Gathering Winds)
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Hello Humans,
like written in the title Challenger Charges are worse then Tailwind because the effect of tailwind will also give the Player 20% more attack and movementspeed and (everything 20% more in Speed(castspeed) because it is actionspeed when stacked fully) tailwind is also mutch easier to aquire then Challenger Charges and the effect from the deadeye also grant the Player 1000 Evasionrating.
Spoiler
" my Idea to make Challenger Charges better Funktion: +1 to maximum Challenger Charges per 5 Levels (= at Level 100, 20 Charges.) Also seperate Now loses stages incrementally after a short period of time (loos 1 charge per second after not gaining charges for 8 seconds), rather than all at once. Also removing the gain Charges in a Stance = Gain a Challenger Charge when you Kill an Enemy and 25% chance to gain a Challenger Charge when you Hit a Rare or Unique Enemy Effects: 2% more Attack and Movement Speed per Challenger Charge +1% aditional physical Damage reduction per Challenger Charge +1% Chance to Evade Attacks per Challenger Charge +1% Chance to Block Attack Damage per Challenger Charge additional when (Blood/Sand Stance)needed: while in Bloodstance Adds 1 to 2 Physical Damage to Attacks per Player Levels while in Sandstance Adds 100 Armour and 100 Evasionrating per Player Levels All parts marked with spoiler are newly covered and can be read on location 2. Yours truly JeckNoTree A Last edited by JeckNoTree#3777 on Nov 5, 2019, 5:32:59 AM Last bumped on Nov 9, 2019, 12:20:33 PM
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Nah not far enough, trow in +1 max res per charge capable of exceeding the 90% max res cap and and then it will be good, also i want +2 to weapon range per challenger charge.
[Removed by Support] Once men turned their thinking over to machines in the hope that this would set them free. But that only permitted other men with machines to enslave them “The Party told you to reject the evidence of your eyes and ears. It was their final, most essential command.” Last edited by jackof8lades#6863 on Nov 2, 2019, 7:17:07 AM
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" NO! not good enough for me! I want; +2% more dmg per charge +2% character size per charge +2% life gained per kill per charge +2% mana gained per kill per charge +5% energy shield gained per kill per charge now its balanced! Trust your mind and strengthen your abilities!
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So you want the base 20% more AS and 20% more MS as well as 10% phys. damage reduction, 10% chance to evade, 10% chance to block AND you also want (player level 90) 9000 armour and evasion or 90 to 180 flat physical damage in ONE ascendancy node?
Are you batshit insane? Why not be honest at least and say you want 10% chance to kill on hit per charge? Now that sounds balanced to me! The opposite of knowledge is not illiteracy, but the illusion of knowledge.
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XD good Ideas!
A
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" Don't forget "Gain Soul Eater at maximum challenger charges." But seriously OP... you trollan, son? Because Gladiator is already a SUPER strong ascendancy, it definitely doesn't need more buffs. |
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" (Aside from everything else you suggested being extremely overpowered even for 8 ascendancy points,) charges don't work this way - they always refresh their duration or removed all at the end of their duration. retired from forum because of censorship and discrimination
(also poe2 bad) |
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first of all, you guys are Right.
This what I have suggested is overpowered but, is it? If less then 1% of Players in the blight league and less then 5% in Hardcoreblight are playing Gladiator there must be something wrong. please look at the League Class Statistics (and even in the old Legion League) the Gladiator is not the most played one. So if you guys say it is overpowered why does nobody actually Play him or just less then 5% in total. A
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second of all
" look at the reave rework: https://pathofexile.gamepedia.com/Reave 3.7 Patch Changes (Now deals base damage equal to, and has an added damage effectiveness of, 135% at gem level 1 (from 100%), up to 155% at gem level 20 (from 138%). The base skill radius is now 2 units larger. Now gains up to +2 radius at gem level 20 (from +4). Now loses stages incrementally after a short period without hitting anything, rather than all at once. ) this is what I meant. A
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" If u say so why does nobody (or less then 5% of all players) are Playing Gladiator if he is so overpowered? all are playing rightnow necromancer/Assasin/Guardians. they are overpowered if you would see it minions wich can kill bosses in 5 seconds (Necormancer), with more then 20.000 Energyshield unkilleble (Guardians) and assasins (ok they are not that strong but hey.) pls I know Glad have a high blockchance, but is it this op if other classes are played thet mutch more? I would say no, Thanks. A
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