instead of 3.9 bow rework we should get a 3.9 melee rework 2.0

"
urza1234 wrote:
Why dont they just rework everything else down to the level of melee?


Yeah im curious how all the bow players, summoners and caster will like the power of current melee namelock skills. I bet the solo delve depth 5000 scourge arrow players would love these balance changes.
Last edited by zzang on Oct 14, 2019, 3:46:00 PM
"
urza1234 wrote:
Why dont they just rework everything else down to the level of autism?


FTFY*
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
They would likely find a different game to play. would GGG really destroy 4.0 hype by removing the remaining competitive builds from the board?
IGN: Arlianth
Check out my LA build: 1782214
Jesus.

Donkeyfrogging.

Murderchrist.

Will all you Heavy Strike Conan the GARbarian people who cannot tolerate the idea that single-target namelock slow-hit melee skills ARE NEVER GOING TO BE GOOD please go play a different game already?

Please?

Pretty please?

Path of Exile isn't that game anymore. I really, sincerely doubt it ever was that game, even in the earliest betas. Every ARPG I have ever played, seen, or heard of requires multi-target, multiple-enemy clear capability, the power to deal with entire groups of foes all at once. The way Path of Exile is designed - the way it has been designed since forever ago - favors focusing on a single powerful skill augmented and supported to the max. That can be a single-target skill that cannot deal with multiple opponents, or it can be a multi-targeting or mass AoE skill that can adequately deal with hardened, heavy targets while clearing chaff.

One of those will always, ALWAYS, be superior to the other.

Go away. Play Last Epoch or Grim Dawn or whichever other janky-ass 'modern' ARPG has not yet realized the inevitable truth of the genre as it currently stands. Better yet? Go play more Dark Souls. Dark Souls is clearly what you want - a game where slow, single-target melee duels are the pinnacle of the game, there's no clearspeed or multiple-foe concerns at all, and a methodical approach to heavy melee combat is ideal.

Seriously. Just go play Dark Souls. Go play Dark Souls. Go play Dark Souls. Go play more Dark Souls, and stop trying to defecate in the cereal bowls of people willing to play Path of Exile, instead of carping that Path of Exile is not Dark Souls.

Just...

Go. Away.
"
1453R wrote:
Every ARPG I have ever played, seen, or heard of requires multi-target, multiple-enemy clear capability, the power to deal with entire groups of foes all at once. The way Path of Exile is designed - the way it has been designed since forever ago - favors focusing on a single powerful skill augmented and supported to the max. That can be a single-target skill that cannot deal with multiple opponents, or it can be a multi-targeting or mass AoE skill that can adequately deal with hardened, heavy targets while clearing chaff.


Diablo 2 says hello
"Path of Exile's engine is currently modern, lean and fast." - Chris Wilson, September 19th, 2019

"It looks like we broke something with 3.10.0. We don't know what it is yet." - Bex, March 16th, 2020
Last edited by girng on Oct 14, 2019, 5:39:26 PM
whats this got to do with heavy strike? namelock skills weren't the only ones the rework broke. As much as they suck i'm not sure fuck off and play something else is the best advice to them being bad, they could at least make them good at their niche but bad (like molten strike was albeit an extreme form).

If they made ancestral call and melee splash 40% more multipliers like practically every other gem in the game namelock would be perfectly competitive, unfortunately GGG is stuck on a backwards opportunity cost scenario.

Frankly you could make heavy strike do 100000% melee damage a 3 link bow build will still clear faster lol
with all the volatile mechanics, lightning bois, explosive barrels...range is still top dog. Can't say for sure melee will be great again.
Cyclone in 3.7 was argubly the most powerful well rounded T16 grinder to ever grace poe and it all that is different now is some iaoe and marginal loss of dps.

What if GGG buffed cyclone iaoe a tad or incremenetally, at what threshold would it become meta king again?
IGN: Arlianth
Check out my LA build: 1782214
Last edited by Nephalim on Oct 14, 2019, 7:17:33 PM
"
1453R wrote:
Spoiler
Jesus.

Donkeyfrogging.

Murderchrist.

Will all you Heavy Strike Conan the GARbarian people who cannot tolerate the idea that single-target namelock slow-hit melee skills ARE NEVER GOING TO BE GOOD please go play a different game already?

Please?

Pretty please?

Path of Exile isn't that game anymore. I really, sincerely doubt it ever was that game, even in the earliest betas. Every ARPG I have ever played, seen, or heard of requires multi-target, multiple-enemy clear capability, the power to deal with entire groups of foes all at once. The way Path of Exile is designed - the way it has been designed since forever ago - favors focusing on a single powerful skill augmented and supported to the max. That can be a single-target skill that cannot deal with multiple opponents, or it can be a multi-targeting or mass AoE skill that can adequately deal with hardened, heavy targets while clearing chaff.

One of those will always, ALWAYS, be superior to the other.

Go away. Play Last Epoch or Grim Dawn or whichever other janky-ass 'modern' ARPG has not yet realized the inevitable truth of the genre as it currently stands. Better yet? Go play more Dark Souls. Dark Souls is clearly what you want - a game where slow, single-target melee duels are the pinnacle of the game, there's no clearspeed or multiple-foe concerns at all, and a methodical approach to heavy melee combat is ideal.

Seriously. Just go play Dark Souls. Go play Dark Souls. Go play Dark Souls. Go play more Dark Souls, and stop trying to defecate in the cereal bowls of people willing to play Path of Exile, instead of carping that Path of Exile is not Dark Souls.

Just...

Go. Away.


Bah, melee as in REAL MELEE SIMPLY NEEDS A DAMN NICHE.

It needs a purpose and to actually succeed at it for a change. That is about all that REAL MELEE misses at the moment, disregarding that it will NEVER IN A BAZILLION YEARS, ever get close to any other skill regarding OFFSCREEN clearing...

Very "intrigued" if TencentGGG "gits gud & up to snuff" and addresses the asinine OFFSCREEN clearing potential of ranged builds - no matter if they are projectile based or spell based.

By the way, these days, the absurd power creep removed PoE from the damn ARPG genre, and made it a "puny arcade shooter Clicker Heroes hybrid", so from our "REAL MELEE" players kind of view, could you go play real arcade shooters and/or Clicker Heroes clones, "and and stop trying to defecate in the cereal bowls of people willing to play Path of Exile, instead of carping that Path of Exile is not an arcade shooter and/or Clicker Heroes clone. Just..."

Seriously, as logic as a MELEE skill shouldn't ever be considered REAL MELEE as soon as it clears constantly the entire goddamn screen, all you addicts of clearspeed for a various number of offscreens should stop already with the "but PoE needs to be a game where you clear loot pinatas by pressing a damn button once in few screens"...

PS: You should really rethink that whole "Every ARPG I have ever played, seen, or heard of requires multi-target, multiple-enemy clear capability, the power to deal with entire groups of foes all at once. The way Path of Exile is designed - the way it has been designed since forever ago - favors focusing on a single powerful skill augmented and supported to the max. That can be a single-target skill that cannot deal with multiple opponents, or it can be a multi-targeting or mass AoE skill that can adequately deal with hardened, heavy targets while clearing chaff."

If that single target skill properly excels at disposing the "single target", it will always be THE BEST for that use case scenario, even if you would prefer to LOSE time/survivability/etc. while gaining convenience on the multi-targeting/mass AoE skills, for clearing "chaff"... And that is the case for every damn REAL ARPG game around, EXCEPT PoE, which removed itself from the genre, a long time ago, when POWER CREEP ensured your point applied ad nauseum with every subsequent iteration...
PSS: Our almighty TencentGGG overlords are very scrupulous regarding criticizing their abilities to take proper decisions and consider everything "needlessly harsh and condescending"...

Good to know "free speech" doesn't apply in any form or manner on the forums these days...
Last edited by sofocle10000 on Oct 15, 2019, 12:07:02 AM
+1 for 3.9 melee rework 2.0!

BUFF melee finally at least somehow
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