[3.14] ShakCentral's Vortex For Everyone

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Can you briefly share the recipe for amulet? Do you roll +1 on both influenced bases and then use awakeners orb to combine? What if I roll +1 gem and let's say two mods which I do not like. Shall I get rid of them so I have only 1 mod on each bases which is +1 gem? Which influence do you use to keep and destroy? min ilvl?

Sorry if asked too much at once :D


Hey not a problem to ask! I'm gonna link you the guide I followed that was posted like 10 or so pages back in comments. I literally just followed that exactly and had the amulet done in 30min. I got lucky and hit +1 Int in less than 20alts and hit cold dot multi first time with aug cold harvest craft, so maybe dont expect to do it that fast but it should be relatively easy. Also to add, the Awakeners Orb keeps an influence mod from each item (it can be rare or magic) and then rerolls new rare item with both influence mods. As long as there are only the 2 influence mods you want, its guaranteed to be those 2 and then random other affixes which you can hopefully target remove with harvest or using bench and crafting prefixes cannot be changed and scouring. Just follow that guide and you should be all good.

Spoiler
Currency and Items you will need for less than 10ex

Awakeners Orb (5ex Cost)

Buy any ilvl 85 Citrine Amulet with Hunter influence. This will be your base Amulet. (20-25 Chaos)

Buy any ilvl 82 Redeemer Amulet with +1 to Cold from trade (5-30 Chaos)

Buy 500-1000 Alterations if you don't have them (100-200 Chaos price keeps going up)


Steps on how to start crafting

1. Take your Hunter Influence amulet and alteration spam until you get +1 to Intelligence skill gems or just buy one for 3ex your choice.

2. Make sure both of your amulets only have one influence modifier I suggested above. This guarantees when you use Awakeners Orb you will have both + 1 to Intelligence and + 1 to Cold on your Citrine Amulet.

3. Right click the Awakeners Orb > Left click the Redeemers Amulet with + 1 to Cold > Left Click Hunters Citrine Amulet.

4. You should now have a ilvl 85 Double Influence Citrine Amulet with + 1 to cold and +1 to int.

5. The Awakeners Orb rerolled all of the stats on the amulet. So here is where you need to learn about tags because you might have some crappy suffix's or one prefix you don't want. As long as the suffix or prefix have tags that I will list below. They can be removed with harvest crafts. So don't worry we can fix it.

6.
Tags that can be removed
Fire, Lightning, Attack, Critical, Physical, Caster, Defense, Life, Speed and Chaos (Notice I didn't put Cold, This can be tricky to remove since + 1 to cold can be removed using this tag. So if you run into situation where you need to remove cold send me a PM and I try to help you block from removing your + 1 to Cold.

7.
Here is what my Amulet looked like after used the Awakeners orb

Adds (1-2) to (27-28) Lightning Damage to Attacks (Prefix)
+1 to Level of all Cold Skill Gems (Prefix)
+1 to Level of all Intelligence Skill Gems (Prefix)
13% increased Fire Damage (Suffix)
24% to Global Critical Strike Multiplier (Suffix)


8. I had remove Lightning and Fire in my Horticraft station already so I was able to remove those modifiers right away.

9. Now I have amulet that looks like this.

+1 to Level of all Cold Skill Gems (Prefix)
+1 to Level of all Intelligence Skill Gems (Prefix)
24% to Global Critical Strike Multiplier (Suffix)

10. I bench Crafted 20% increased maximum Energy Shield. So now it looks like

15-20)% increased maximum Energy Shield (Prefix)
+1 to Level of all Cold Skill Gems (Prefix)
+1 to Level of all Intelligence Skill Gems (Prefix)
24% to Global Critical Strike Multiplier (Suffix)

11. I farmed Harvest for 2 days trying to get Remove Critical but I never got it.

12. CAUTION THIS STEP IS NOT FOR BEGINNERS (Please ask questions if your not comfortable at this step)

This step should only be used if your comfortable with crafting. It can be used multiple times to get good suffix's without farming a ton of Augments, Removes, and Add crafts.

13. Before doing this step make sure the Prefix's are full and are the stats you want like above if preferred. Otherwise the craft will add a prefix if not full. Use Harvest craft "Reforge Rare Keeping All prefix's". It took me 5 crafts to get a good outcome.

13. Now the harvest Craft rerolled all of the suffix's and keep the prefix's intact. So it looks like this now.

15-20)% increased maximum Energy Shield (Prefix)
+1 to Level of all Cold Skill Gems (Prefix)
+1 to Level of all Intelligence Skill Gems (Prefix)
+47 to Intelligence
+30% Chaos Resistance


14. I wanted + Intelligence and Chaos Res so I am happy with this outcome. But I am still missing +16% to Cold Dot Multi.

15. Augment Cold (It will either hit Cold Res, Cold Damage or Cold Dot Multi)

16. If the Augment hits Cold resistance or Cold damage. I will need to Remove Chaos > Replace Bench Craft with "Prefix Cannot be changed" > Add Remove Cold till I get T1 Cold Dot Multi > Replace Bench Craft with 20% increased maximum Energy Shield again > Augment Chaos and Remove/ADD till I get T1 Chaos Resistance.


Final outcome
20% increased maximum Energy Shield (Prefix)
+1 to Level of all Cold Skill Gems (Prefix)
+1 to Level of all Intelligence Skill Gems (Prefix)
+47 to Intelligence (Suffix)
+35% Chaos Resistance (Suffix)
+16% to Cold Damage Over time Multiplier (Suffix)


Let me know if you have any more questions and good luck!
Last edited by AimHighWillis on Mar 10, 2021, 12:39:24 PM
Thanks a lot for the guide! I will follow it.

I did not know that +1 gem counts as influenced mod.
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Lordnasse wrote:
Question:

I have prism guardian shield, but i still cant use the 3 auras that are put in the shield in the guide. I can only use 2.

What am i missing?


(i play low life and have all gear)
You need some reduced mana reserved nodes.

Sovereignty (below Zealot's Oath) path has 14% reduced, which should get the auras from 50% to 31%. (So 93% life reserved for all 3) Leadership and the one by CI have value as well, increased non-curse aura effect is strong with 3 dps auras, discipline, and vitality.

Great build still, started late and little time to play sadly.
Running heist is the most effective way to level up. Even if I couldnt kill A8 sirus yet, Using HH with this build is very funny. With HH i have more than 9k ES.
Hello everyone.

Can this build deal with 100% delirium?
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goncharov92 wrote:
Hello everyone.

Can this build deal with 100% delirium?


With HH and two defensive curses maybe.
I did multiple 100% delirium T15/T16 maps without HH, it's very much possible, just be careful delir. bosses that can almost 1 shot you.
Another unsuccesful fight with A8 Sirus has been done! This time I applied three curses including two defensive ones, but nothing has been changed!

During phase 3, I am almost desperate. I couldnt do anything against rotating beams. Beams reduce my speed, which causes one shot die at the end. Even 10 k ES didnt solve my lack of ability.

I think I will stop playing this game because of such mechanics. Maybe console is not suitable for this game.
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Another unsuccesful fight with A8 Sirus has been done! This time I applied three curses including two defensive ones, but nothing has been changed!

During phase 3, I am almost desperate. I couldnt do anything against rotating beams. Beams reduce my speed, which causes one shot die at the end. Even 10 k ES didnt solve my lack of ability.

I think I will stop playing this game because of such mechanics. Maybe console is not suitable for this game.


Or just learn the mechanics
Hello folks

First time playing Shaks Vortex, first time posting in here.

I seem to have all the gear for level 60 and up ready to go
Shav's (I need to 5 link or 6 link)
Prism Guard
Sin Trek
Presence of Chayula
Rime Gaze

Intuitive Leap and Energy from Within

My question is do I equip these items when I can or wait till the passive tree is more filled out from better use out of these items.

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