[3.8] HC/SC/SSF All Content Miner - Icicle Mine - LL/CI - Delete the Endgame! 10k ES with Videos!

Hi all, Beerleague back with another requested guide. I know I've been absent a while - IRL has taken control over the past year or so, but I'm back with another guide after 40/40ing the league with a singular build - mines!

This build guide has been requested from the forums, reddit and poe.ninja so I'll do my best to go into as much detail as I can - if something is missing please let me know and I'll get it added.

I'm going to go ahead and assume that the reason this build guide has been requested so much is because people haven't been satisfied with the weak top end of the life based builds and the poor survival of the Eternity Shroud builds. Both of those coupled with the fact that LL/CI is dominating the leader-boards without guides seems to warrant this being written.



One caveat here, the gear that I am showcasing here is fairly top end (no mirror worthy stuff, but 5-10ex in every slot), but pretty much the same thing can be accomplished on a much smaller budget and even in SSF w/ the CI version.

Without further rambling, here is the build guide:

Why LL/CI instead of Life?

Honestly, the biggest reason is purely survival. I hate dying and I like pushing characters to 100 solo. Life builds on the right and top side of the tree simply lack the ability to do that and often will find themselves getting randomly 1 shot even through 6500 life and acro/phase acro.

What are LL/CI builds?

LL stands for Low Life and are builds that use the keystone Pain Attunement to pick up 30% more damage and an extra aura or two. Generally speaking they are focused around the Uniques Shavronne's Wrappings and Presence of Chayula. Shav's makes it so that you don't instantly die to chaos damage while presence makes it so that you do not get stunned. While there are other ways to do either, these two are my preferred method of getting to LL and avoiding getting killed.

CI stands for Chaos Inoculation - a keystone on the tree - which grants immunity to chaos damage but sets your life to 1. This is also an energy shield based build and allows your character to builds great amounts of energy shield without worrying about chaos damage at all. Presence of Chayula is still very good for the build, but is not mandatory for the build to work.

The main difference between these two builds is the ease of gearing and dps. Generally speaking CI is very easy to gear for as it does not need any special uniques, allows for more ES since it is not locked into using Shavronne's and is more limited in the amount of auras it can run.

For LL, it has more DPS since it can take pain attunement, can run more auras as it reserves it's life for additional auras, but has slightly lower ES because of the low ES score on Shavronne's.

Pros and Cons

Spoiler
Pros:

Incredible Boss killer - even on a budget
Quick Mapping Speed
Can do any map mod without worry
Has insane gear scaling
Freezes everything
Very high survival with multiple defensive layers
Very good at clearing blight league mechanic (or any league mechanic)

Cons:

Not as fast as something like raider
Needs to switch from life -> CI/LL while or after leveling which can require a few regrets
Shatter Sound is not nearly as satisfying as before


Why Icicle and not Pyroclast?

Honestly, they are both very good. However Icicle has two things going for it: 1) freezes 2) better clear. Pyroclast is far and away better when you are trying to kill uber elder on day 2 in the league, but at this point when good gear is super cheap, icicle outstrips it. One caveat here though, if you are on a super tight budget and cant afford much, Pyroclast is a better boss killer (if you need something that kills faster than the videos linked below)

Videos

Spoiler

Uber Elder - https://youtu.be/xypt5Y8IOiE

It's about a minute and a half kill, misplayed it horribly and still never really got close to dying. Wanted to showcase a less than ideal kill for those in HC.

Guardian Farming - https://youtu.be/sUUSNOsZpw0

Killed 6 guardians in a row, all map mods. Wanted to showcase the clear and single target dps. Was just going to kill 4, but elder influence popped in the middle so I thought why not. Fair warning, the video would be around 10 minutes long if not for me interacting with the league mechanic as on each map I just stand there and turret for a minute and a half or so. Also, the video is using Pierce gem - if people want, I'll record one with Chain. The clear is better, but to be honest they are both so fast it really isnt too noticeable.


Gem Links

Spoiler

Icicle Links (body):

Icicle Mine > Trap and Mine Support > Swift Assembly > Pierce Support OR Chain / Hypothermia > Controlled Destruction > Empower/Inspiration

Hypothermia is for single target, Pierce/Chain for clear speed - try out both and see which you prefer. Use Empower if and only if you can afford a lvl4, otherwise use Inspiration.

Cast When Damage Taken (weapon/shield)

CWDT > Steelskin > Clarity - clarity should be unlinked

Golem (weapon/shield)

Chaos Golem > Minion Life Support > Portal

Honestly, this provides such a small boost it can be ignored, but the extra target for spells to hit isnt terrible. Portal is the real winner here.

Movement Setup (boots/helm/gloves)

Flash Dash > Faster Casting > Arcane Surge > Phase Run

Low Life Auras (boots/gloves/helm)

Blood Magic > Blood and Sand > Skitterbots > Enlighten lvl 3

Blasphemy Support > Enfeeble > Disciple > Enlighten level 4

Aspect of the Spider (ring/boots)

A few notes here:

All of the aura calculations are pretty tight in terms of what they reserve and what you have to work with. If you want a bit more mana to play with - at the moment you will have enough to keep 19 mines up and spam a few more which I like, you can move clarity to blood magic (at level 21 you will have just enough) and drop the minion setup which isnt needed at all. That will leave you with under 5 life unreserved.

The reservation wheel is needed to get to the 12% reduced. If you have it on gear (helm/boots) then you can drop a node or two.

CI Auras:

Blasphemy Support > Enfeeble > Skitterbots > Enlighten level 3/4

Aspect of the Spider (ring/boots)

Free CWDT additional setup with blind. Make sure to socket clarity level 1 if using a clarity watchers eye.


Ascendancy, Pantheon, Bandits

Spoiler

For Ascendancy - Pyromaniac, Bomb Specialist, Demolitions Specialist, Explosives Specialist

For Bandits - Help Allira or Kill All

For Pantheon - Soul of Lunaris, Soul of Tukohama - if you do not yet have presence of chayula, brine king is mandatory.


3.8 - Anointments

Spoiler
There are actually quite a few good options here for the build, and none that are mandatory. Depending on the direction that you would like to take the build, it is quite possible to anoint a few different points to either gain some damage, survival or save a few points on the tree.

Tranquility is probably the best all around option as it will provide you with a node of ES as well as 70-80% spell damage netting a nice dps boost.

Insightfulness will be your best bet for defensiveness as it adds a nice chunk of mana and ES as well small additional boosts.

For pure offense, Heart of Ice is really close to beating out Tranquility.

You then have utility nodes like Whispers of Doom (which I would use for HC to slot temp chains in addition to enfeeble).

Finally worth mentioning is the mana reduction node Charisma. You will need 12% reduction in total to slot all of the auras. If you want to take the 4% node next to Influence, you can save 2 points by taking Charisma as your anoint. Alternatively, if you have % reduction on a piece of gear, you can also use the anoint here to save 3 total points, which would be very worthwhile.


Gearing

Spoiler

For general gearing you are going to want ES and Res in every slot that you can get it and damage where you can. We almost always prioritize defensive stats as the build gets more than enough damage elsewhere.

Weapon:

Any 1-hand weapon will do. Elemental as Chaos and elemental penetration are the best stats here aside from cold spell gems level and all spell gems level (very expensive). Here is my fairly trash weapon, trying to craft a +1cold/+1 all to no avail so far. For a leveling weapon, anything is viable really, you can pick up a rare for a few C, or something like Doryani's will last you a long while.


Shield:

High ES and resistance, spell damage, crit, or +1 to cold spells are bonus.


Helm:

Again, high ES and resistance- the enchants are nice, but not mandatory. I'm trying to craft a 340+ ES helm on a +15% throwing speed at the moment. Both throwing speed and crit multi are pretty similar in terms of dps. Personally the throwing speed feels a bit smoother.


Body:

For LL - Shavronne's, bonus points for + level to gems/traps and mines/aoe spells/projectiles, auras. For CI, any high ES chest will do. Rares are the best as they can give us an effective 7-8 link with + gem levels and/or spell crit.


Gloves:

Machina Mitts - Personally I think these are mandatory, ES is not great in glove slot to start with and these provide us with a nice source of ES leech when combined with Ghost Reaver. Lots of options for good corruptions here, spell crit is probably the best.


Boots:

High ES, Movement speed and Resists if you need it. Sin Trek are great on a budget, and for people that do not want to use Presence, Skyforths are a great option (also save a point or two on the tree).


Amulet:

Presence of Chayula - there really is no comparison, but if you want to go w.o stun immunity in this slot, there are a few options to replace it - Skyforths mentioned above is probably the best bet, but Presence is really strong. Until you get it, a rare is fine, but the stun immunity is super important in HC and in end game bossing.


Rings:

Personally I am always a fan of the Mark of the Shaper + and Elder Ring whenever I can use it, but its not mandatory. Any two good rares with ES will work, Lori's Lantern is also superb. In my opinion, there really arent too many bad options here. Mark of the Shaper + Elder Ring will be your best DPS option though.

This is one of the areas that you can pick up fire damage as well which you will need to utilize the final ascendancy - alternatively you can pick it up on a jewel.



Belt:

Both Crystal Belts and Vises are fine. Vise will have more dps, but lower ES and vice versa for the crystal variant, both are fine. Either way you are going to want ES and res.



Jewels:

Energy from Within, Watcher's Eye with Clarity mod and Rare Jewels.

Energy within is worth every chaos. The watcher's eye really only adds 600 or so ES against a good rare so I wouldnt call it mandatory at all. If you are using rare rings with mana, it might be more worthwhile, but it should be something you consider at the end game. For rares, just ES or %ES and damage stats are ideal, both crit multi and flat damage are good for us.

If you havent picked up fire damage on a ring, make sure to grab it on one of the jewels so that you can ignite bosses with your crits.

Flasks:

Mostly we use utility flasks here as there arent too many great unique flasks out there for the build aside from one.

The only mandatory flask is Sorrow of the Divine so that we can utilize the regen from our ascendancy. Other than that I just like to use my flasks to zoom zoom as you can see in the videos.



Make sure to have a freeze/curse/bleed removal flask on hand for all content. Other unique options for damage would be Wise Oak or Dying Sun. For HC I'd slot Wise Oak.


How to Gear the character - Upgrade Tree

For those of you that are new to playing a CI/LL character, or just want a better idea of what to look for, then search no further.

While leveling this build will generally be fine with whatever drops, life, es, it doesnt much matter as you will 1 shot everything up until maps and beyond. Generally speaking it is easier to level with a life build as more uniquens and level gear is available to those types of characters.

I generally find myself switching over to ES when I can either craft or buy rares with 100-150 ES and a 5-6 link ES base chest that I will slam with a few Dense Fossils until I get something with 3-400ES that lasts me until red maps. Having 5k ES is more than enough to complete the entire endgame, but doesnt really have the long-term survival needed for HC or leveling to 100. In order to achieve that you will need to do the following:

1. Buy a Shavronne's Wrappings and 5 link it either by yourself or with Jewelers Touch. (if you prefer CI, go with a 5-6link rare instead)
2. Buy Machina Mitts
3. Aim to have 200-250 ES in your helm and shield slot along with 150 in your boot slot with as much as you can get on your jewelry.
4. Buy Presence of Chayula - this should be your first big purchase
5. Upgrade your weapon to something with Extra chaos and ele pen.
6. Get a 6 link
7. Upgrade your armor to 300+
8. Get level 21 gems
9. Get a Watchers Eye

This whole gearing process can take course over the first month or so of the league. This build can easily start the league as well as finish it. If you are in HC, I do not think I would recommend this build until you can either get around 8k ES on CI, or have the entire LL setup ready to go with a 5 or 6 link Shavronnes. If you have experience switching from Life to ES builds you should be fine though as this build can get 6-7k life or so which is fine until red maps.

Trees

Spoiler


Low Life: https://pastebin.com/tq8rshDd

CI: https://pastebin.com/Dp3E9KTF

The Trees are very similar (dont mind the gear as I didn't switch it over from LL for CI, the only real difference would be the auras and the body armor as mentioned above.)


Leveling Guide

Spoiler
Keep in mind, with leveling gear a lot of this can get thrown out of the window as mines does trivialize early game content pretty badly and with a 6 link setup from tabula, some move speed and resists you can just steamroll everything until mid level maps.

As far as a general, act to act progression guide - PoE Vault put together a pretty spot on, if extremely detailed, one so I won't reinvent the wheel there.
It can be found at https://www.poe-vault.com/guides/quick-reference-leveling-guide-for-path-of-exile

For us miners, very little actually changes throughout the 1-10 acts and into early maps.

Pick up Stormblast Mine at level 1 and link it with pierce and arcane surge if you have a 3 link.

At level 8 pick up added cold (also added lighting if you have a tabula). Swift Assembly and Skitterbots are also available here.

At level 12, replace stormblast mine with Icicle Mine and start using the movement skill of your choice - I prefer flash dash with this build (adding in phase run later). Link Arcane Surge with Flash Dash and get faster casting to go with it at 18.

In act 2 and level 16 you can get both Herald of Ice and Herald of Lightning to boost your damage.

Also in act 2, trap and mine support and controlled destruction become available. An ideal 4 link at this point would be Icicle Mine > Trap and Mine Support > Swift Assembly > Added Lightning (if you have a tabula, throw in Added Cold and Controlled Destruction)

Inspiration becomes available at 31 and Chain at 38, at that point you are pretty much full build.

Personally, I like to run Skitterbots and Blasphemy linked with Enfeeble until I am able to get LL running to add in the additional auras.


As always, if there is something that I missed, or you have a question, feel free to ask in here.

Thanks for reading!


Last edited by BeerLeague on Oct 19, 2019, 1:53:18 PM
Last bumped on Oct 20, 2019, 7:02:54 PM
maybe posting the guide was good luck! It isn't perfect, doesnt have the minus res, but I'll take it for now!

If anyone is interested in a detailed leveling guide lmk
You're Build looks really awesome and a levelling Guide would be nice. Never really played a Miner but I am a pretty experienced player so anything would help.
"
LeAndroPlayZ wrote:
You're Build looks really awesome and a levelling Guide would be nice. Never really played a Miner but I am a pretty experienced player so anything would help.


Sure, not a problem. I'll add one this evening
Thanks, that'll help a lot!
I'm playing it atm on ssf, i'm using tremor rod 5 link and doing all content. How stronger is a wand with chaos dmg instead of tremor rod ?
I wouldn't say the wand is stronger in terms of damage, but if you pair it with a good shield your dps will similar, but your survival goes up quite a bit.
"
LeAndroPlayZ wrote:
Thanks, that'll help a lot!


Here you go, I'll also add it to the guide above:

Leveling Guide

Keep in mind, with leveling gear a lot of this can get thrown out of the window as mines does trivialize early game content pretty badly and with a 6 link setup from tabula, some move speed and resists you can just steamroll everything until mid level maps.

As far as a general, act to act progression guide - PoE Vault put together a pretty spot on, if extremely detailed, one so I won't reinvent the wheel there.
It can be found at https://www.poe-vault.com/guides/quick-reference-leveling-guide-for-path-of-exile

For us miners, very little actually changes throughout the 1-10 acts and into early maps.

Pick up Stormblast Mine at level 1 and link it with pierce and arcane surge if you have a 3 link.

At level 8 pick up added cold (also added lighting if you have a tabula). Swift Assembly and Skitterbots are also available here.

At level 12, replace stormblast mine with Icicle Mine and start using the movement skill of your choice - I prefer flash dash with this build (adding in phase run later). Link Arcane Surge with Flash Dash and get faster casting to go with it at 18.

In act 2 and level 16 you can get both Herald of Ice and Herald of Lightning to boost your damage.

Also in act 2, trap and mine support and controlled destruction become available. An ideal 4 link at this point would be Icicle Mine > Trap and Mine Support > Swift Assembly > Added Lightning (if you have a tabula, throw in Added Cold and Controlled Destruction)

Inspiration becomes available at 31 and Chain at 38, at that point you are pretty much full build.

Personally, I like to run Skitterbots and Blasphemy linked with Enfeeble until I am able to get LL running to add in the additional auras.
I'm having a question, we have steelskin and immortal call linked to cwdt while both are guard skills. Will they work together? Also why no blind ascendancy?
Last edited by Profatum on Oct 12, 2019, 5:43:30 AM

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