Challenges were pretty good except one

"
Cypr3ss_2012 wrote:


When the differentials are "real players" and "challenge buyers" you are indicating that "challenge buyers" are NOT "real players", hence indicating something negative.

Regards,
Cypr3ss.


so YOU know what I meant in MY post about MY feedback.
OOOOOk.
Trust your mind and strengthen your abilities!
Finished mines few days ago. Ofc Atlas mission wasn't that great because of performances in party...
I think i would prefer no challenges anymore, or something doable in 1 week.
"
Universalis wrote:
Finished mines few days ago. Ofc Atlas mission wasn't that great because of performances in party...
I think i would prefer no challenges anymore, or something doable in 1 week.

They are kinda annoying. We had the same issue with betrayal missions and it wasnt even shareable. So i think this is a better challenge than what was before.
It seems like there is a rule to have one grind that takes 3-4 weeks but i too would be happy with getting it done in 1 to 2 weeks and having fun in ssf afterwards.
Trust your mind and strengthen your abilities!
"
MrsDeath_ wrote:
"
Universalis wrote:
Finished mines few days ago. Ofc Atlas mission wasn't that great because of performances in party...
I think i would prefer no challenges anymore, or something doable in 1 week.

They are kinda annoying. We had the same issue with betrayal missions and it wasnt even shareable. So i think this is a better challenge than what was before.
It seems like there is a rule to have one grind that takes 3-4 weeks but i too would be happy with getting it done in 1 to 2 weeks and having fun in ssf afterwards.


Alternatively, you could make having fun your priority and give GGG's contrived "challenges" the middle finger. Ignore poorly designed RNG grind and any other shit that you consider stupid, for very legitimate reasons, and have fun on Day 1 instead of Day 14.

Of course, this is only an option for those with the personal fortitude to do what they themselves like, regardless of what a company orders them to do to enjoy a game. If you are not one of those people, then I guess you are stuck doing unfun things at GGG's behest, and have no choice about how you spend your gaming time.
Wash your hands, Exile!
"
MrsDeath_ wrote:

so YOU know what I meant in MY post about MY feedback.
OOOOOk.


Don't make it blatantly sound like you did mean it in the wrong way though.
It's fairly hard not to get pissed at that remark if you bought a challenge.

As for the general notions:

No, I would heavily dislike to see challenges which REQUIRE teamplay of any sorts.
As much as I am on your side that GGG should give proper incentive to group-play (and REMOVE the broken shit they got now instead of it) I'm for proper implementation instead of half-assed things.
Hence first investing into proper group-infrastructure like guild-halls, proper guild-management and then further to give group-specific content.

For this though a LOT has to change, for example the quantity increase for running together, instead everyone should have mandatory personal drops instead of global drops. You can still trade between players during a map if you find something nice... but if an exalt drops it should only drop for one specific player, period, not even being visible for everyone else.

As for challenges in general: Deterministic challenges which can be done by investing time or having a specific skill-set are great, those which are purely RNG-based though are a menace. Atrocious design.
I've never even intended 40/40 yet as always 1-2 challenges were either just brain-dead design which had to be thought up by an imbecile to be called 'good' or just a major chore in itself rather then engaging challenges (Which is still 'ok' at least rather then the first option.)
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
"
Kulze wrote:
"
MrsDeath_ wrote:

so YOU know what I meant in MY post about MY feedback.
OOOOOk.


Don't make it blatantly sound like you did mean it in the wrong way though.
It's fairly hard not to get pissed at that remark if you bought a challenge.

As for the general notions:

No, I would heavily dislike to see challenges which REQUIRE teamplay of any sorts.
As much as I am on your side that GGG should give proper incentive to group-play (and REMOVE the broken shit they got now instead of it) I'm for proper implementation instead of half-assed things.
Hence first investing into proper group-infrastructure like guild-halls, proper guild-management and then further to give group-specific content.

For this though a LOT has to change, for example the quantity increase for running together, instead everyone should have mandatory personal drops instead of global drops. You can still trade between players during a map if you find something nice... but if an exalt drops it should only drop for one specific player, period, not even being visible for everyone else.

As for challenges in general: Deterministic challenges which can be done by investing time or having a specific skill-set are great, those which are purely RNG-based though are a menace. Atrocious design.
I've never even intended 40/40 yet as always 1-2 challenges were either just brain-dead design which had to be thought up by an imbecile to be called 'good' or just a major chore in itself rather then engaging challenges (Which is still 'ok' at least rather then the first option.)


There were no rng based challenges this league as far as i remember.
Maybe thats why i did not mention that but i think its a good sign. About challenges forcing players to do group play, as a strict - all challenges must be done- player i only look at it from the side of challenges. I play solo 95% of the time and other 5% is almost non-beneficial.

I d like to give some more information about what i meant when i said "a good challenge".
It was the temple tempest+ exposure one. It is character bound which is pretty cool so it will be almost impossible to do for players who do not pay any attention to the game and go zoom zoom. I love that kind of challenges which require both skill and attention to the gameplay and timing at the same time.
Some other good challenges were lava lake boss and tower boss challenges. I thought they were cleverly made and forced players to go out of their playstyle in order to complete them.
Its what i like about challenges. They teach some unknown aspects of the game to the players who aspire to do them.
Trust your mind and strengthen your abilities!
I have the opposite feeling, I hate the way that everything is just about partying / buying / sharing / rotating even with the challenges. Challenges shall take effort, be much more personal and not this just buy them way we have.

I play alone, and no thanks, I do not need any forced party push; most of the challenges are dumb enough already from this sharing point of view.

(I like it when time-to-time there is a non-buyable / shareable challenge that would take some personal effort, and all these people start crying immediately.)

And You must be very lucky, if You did not feel RNG-gated challenges this time. Chayula? Amanamu? Any bestiary boss? Synthesis map from Zana? Blight rares (last Herald took me 237 hours to find)? And the worst of all, Aul (who I still not found, after spending 650k sulphite depth 250+ a time ago)?

Same as with the blighted maps, I guess You did not self found the 100(+) blighted maps, which is also a huge RNG-gate this time (I sit at 35/100 after almost 300 hours, doing and succeeding at each and every map pump event).
All-time non-streamer luckless dropless rewardless tons-of-time-playing non-TFT-er 100% solo player.
So, it just turns out, we were lied to for years with the promises of a two-storied one PoE 4.0.
All these worse and worse beta leagues, all these braindead changes, all lead to this.
"
Kulze wrote:

For this though a LOT has to change, for example the quantity increase for running together, instead everyone should have mandatory personal drops instead of global drops. You can still trade between players during a map if you find something nice... but if an exalt drops it should only drop for one specific player, period, not even being visible for everyone else.


Permanent allocation helps here. you still see what drops for others, but only 1 person can pick it up.

"
MrsDeath_ wrote:

There were no rng based challenges this league as far as i remember.


Stuff like kill 32 named rouge exiles, or defeat chayula outside her domain are kinda rng based. Yes, in both cases you're able to boost your luck a little by using sextants/prophecies/scarabs but still you have to spend those ressources (and time) and hope for the right result.

"
MrsDeath_ wrote:

I d like to give some more information about what i meant when i said "a good challenge".
It was the temple tempest+ exposure one. It is character bound which is pretty cool so it will be almost impossible to do for players who do not pay any attention to the game and go zoom zoom. I love that kind of challenges which require both skill and attention to the gameplay and timing at the same time.
Some other good challenges were lava lake boss and tower boss challenges. I thought they were cleverly made and forced players to go out of their playstyle in order to complete them.
Its what i like about challenges. They teach some unknown aspects of the game to the players who aspire to do them.


I agree with you, that some challenges where you need some attention in stead of just zoom zoom are nice. But the "problem" for me is, that some of them require a specific setup. Killing a boss with full es would be difficult without a reliable source of poison damage. Not exactly something alot of players go around with.
I don't want to say that it's impossible to swap for something that is able to do this, but for me it feels more like a heavy build restriction in stead of a nut to crack.

The Hallowed Ground challenge is something different. If you want to do it alone, you'll need to think a moment about it (and probably need a few tries) but you can do it with a mayority of endgame viable builds.
You say Prison Cell, I hear 'Holiday'.
"
Mike_84 wrote:

Same as with the blighted maps, I guess You did not self found the 100(+) blighted maps, which is also a huge RNG-gate this time (I sit at 35/100 after almost 300 hours, doing and succeeding at each and every map pump event).

I bought the maps and did majority of them on my own. I only invited my friends to pickup the loot or to have some fun together. I would avoid it if it i wasnt sick of delving. But i think its a cool challenge especially when you have things to do and you got your minions doing your job for you.
Trust your mind and strengthen your abilities!
Last edited by MrsDeath_#3960 on Oct 1, 2019, 9:54:16 AM
"
Judaspriester wrote:


"
MrsDeath_ wrote:

There were no rng based challenges this league as far as i remember.


Stuff like kill 32 named rouge exiles, or defeat chayula outside her domain are kinda rng based. Yes, in both cases you're able to boost your luck a little by using sextants/prophecies/scarabs but still you have to spend those ressources (and time) and hope for the right result.

oh yea i forgot about them. What i did in many leagues now i focus on the heaviest grind challenge and let the rest of rng challenges handle themselves on their own. I do play with the style of getting most out of each map so they spawn randomly.
"
Judaspriester wrote:

"
MrsDeath_ wrote:

I d like to give some more information about what i meant when i said "a good challenge".
It was the temple tempest+ exposure one. It is character bound which is pretty cool so it will be almost impossible to do for players who do not pay any attention to the game and go zoom zoom. I love that kind of challenges which require both skill and attention to the gameplay and timing at the same time.
Some other good challenges were lava lake boss and tower boss challenges. I thought they were cleverly made and forced players to go out of their playstyle in order to complete them.
Its what i like about challenges. They teach some unknown aspects of the game to the players who aspire to do them.


I agree with you, that some challenges where you need some attention in stead of just zoom zoom are nice. But the "problem" for me is, that some of them require a specific setup. Killing a boss with full es would be difficult without a reliable source of poison damage. Not exactly something alot of players go around with.
I don't want to say that it's impossible to swap for something that is able to do this, but for me it feels more like a heavy build restriction in stead of a nut to crack.

The Hallowed Ground challenge is something different. If you want to do it alone, you'll need to think a moment about it (and probably need a few tries) but you can do it with a mayority of endgame viable builds.


I think its a personal enjoyment of mine to see some challenges that required single target dps or switching to chaos dmg. As i said it introduced a different playstyle to players who have never played more than 1 or 2 build style(s).
Trust your mind and strengthen your abilities!

Report Forum Post

Report Account:

Report Type

Additional Info