Why is GGG allowing "one shot" monsters?

this is mainly for HC (or else you wouldn't care so much).

there is this archer in legion encounters

and the boss that killed ziz in this league SSF HC (and me too for that matter, that's why i'm asking this).

and some rares here and there (though haven't encountered any this league)

and just so we avoid confusion, i define "one shot" as 1 monster performs 1 action and it kills you in less than the average reaction time + some extra (like average player latency). just like ggg defines macro.

i don't care it shoots X number of arrows at once, or it throws i dunno how many bombs, or it applies a degen that drops your life instant. if you can't react to it, it's "one shot". and i mean from ONE monster and one monster only. i'm perfectly fine with more monsters killing you faster than you can react.

so... does anyone know why is ggg putting this kind of crap in the game?

and how am i supposed to "avoid" it? just don't open legion encounters (like i did this league)? or if i see a boss in blight encounter, just leave?
Last bumped on Apr 25, 2020, 12:03:04 PM
Just look at the amount of liferegen/leech/loh Charakters can have. If it wasn't for oneshots even average Charakters would be borderline immortal making the game even more boring than it is right now. GGG obviously thinks that a walk in the park becomes more exiting when you can get oneshot out of the blue at any given moment. Personally i think they confuse exitement with frustration with but i can't say the game would be better if they removed oneshots.

And to answer your last question, your aren't supposed to avoid it. The game is designed to kill you, it would be boring as hell if it wasn't.
Last edited by Baharoth15#0429 on Sep 23, 2019, 3:47:10 PM
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why is ggg putting this kind of crap in the game?


Because the heal and sustain mechanics in this game are similarly overtuned. 1-shots are literally the only way monsters can kill you, because leech, regen, flasks, etc. etc. in this game are so damn powerful that if they don't kill you in a second, you'll be back up to full health by the next second.

I'm sorry to have to tell you this, but if you want GGG to step away from the 1-shot meta, then you're gonna have to embrace some pretty heavy nerfs yourself. The sustain mechanics in the game will have to be nerfed to near oblivion, and most likely the overall pace will need to be slowed down too.

You want to see what a game that isn't balanced around 1-shots looks like? Just look up some vids of Grim Dawn. Great game, that. 1-shots not that common at all. Funny how it isn't anywhere near as successful as PoE, though...
Last edited by Exile009#1139 on Sep 23, 2019, 3:48:26 PM
nvm
Last edited by Baharoth15#0429 on Sep 23, 2019, 3:46:43 PM
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Shmu1 wrote:
Why is GGG allowing "one shot" monsters?


Monster have abilities. They do a certain amount of damage. In red maps, this amount of damage is supposed to be somewhat dangerous.

Then you add extra damage as lightning on there. And extra damage as cold. And extra damage as fire. And elemental weakness. And -max resists. And monsters do x increased damage. And you know what? Let's put some crit on there too.

Oh, and monsters have their own mods too. You know, powerful crits? More damage aura?

Should every ability in the game be balanced around NOT killing you in one shot with ALL these multipliers added? Where to we draw the threshold? 1 multiplier? 2? 3? And should it be based on YOUR health? Or Zizarian's? Or the guy in the league with most health? Should monster damage actually scale based on YOUR health? No thank you.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Sep 23, 2019, 3:55:37 PM
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Shmu1 wrote:
this is mainly for HC (or else you wouldn't care so much).


Yea getting 1 shotted on 8k life under Basalt + Granite Flask with 78% Phys resist because you forgot activate Vaal Molten shell is great experience on SC as well. On level 96+ it is like wasting half of your playtime during the evening, just because. That is why I quit every league after I hit 95 or 96, no point to play.
Last edited by Atataforthewin#6363 on Sep 23, 2019, 3:56:55 PM
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Baharoth15 wrote:
Personally i think they confuse excitement with frustration

that's exactly the point...

i had a MS Jugg in synth (softcore) and i was almost invincible (died here and there from some insane map/delve mods - mostly extra ele and crits) but i'm fine with that. you can see and choose not to pursue such a map / delve node. it's your choice if you want the excitement or not. and it was for sure fun as hell facetanking almost anything.

this was my 3rd HC (ssf) char this league. first 2 died more or less to avoidable stuff (1st to corpse explosions from league event - wtf, but ok - and 2nd to crit + ele map and going through door - ok again as i could have chosen not to do the map). but this one shot crap is just too much...

and all bcos "some players will get bored otherwise, because they CHOSEto have tanky AF chars".
There are a number of mechanics in the game that are meant to 1-shot you. These are generally large heavily choreographed attacks that should be easy to avoid if you are paying attention.

If you are dying to other things that are almost impossible to avoid then it points to a flaw in your build. The example here is the "archer in legion encounters" who IIRC does lots of chaos damage. Most players neglect their chaos resist and she is there to punish you for leaving that hole in your defenses. Other things could be that you did not pay enough attention to your map mods

What it boils down to is PoE will punish you for bad play with intended 1-shot mechanics, and punish poor defenses in your build with unavoidable damage. Both of these things are in your control to avoid and that is entirely the challenge of playing HC.
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Phrazz wrote:
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Shmu1 wrote:
Why is GGG allowing "one shot" monsters?


Monster have abilities. They do a certain amount of damage. In red maps, this amount of damage is supposed to be somewhat dangerous.

Then you add extra damage as lightning on there. And extra damage as cold. And extra damage as fire. And elemental weakness. And -max resists. And monsters do x increased damage. And you know what? Let's put some crit on there too.

Oh, and monsters have their own mods too. You know, powerful crits? More damage aura?

well, it was a lame map without the extra thingies, and it was actually a yellow map, not red. (ziz was blight map - so again no multipliers).

i'm ok with everything you said. the problem is that those one shots occur also on maps without those dangerous mods.

now, for the blight boss in discussion:
- explodes when low life (not happened)
- throws fire bombs
- resilient to fire towers (i used cold btw and not really slowed)
- resists elemental damage
- resists chaos

so, which of these mods are "so dangerous"?
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beaniac wrote:
The example here is the "archer in legion encounters" who IIRC does lots of chaos damage. Most players neglect their chaos resist and she is there to punish you for leaving that hole in your defenses.

hmm.. dunno how to tell you this, but in SC i have actually 73 (YES, 73) chaos resist and max resist on others (necro easy resist from ascendancy), 7K life and i still get one shot from that archer.

now if you tell me a spell caster should have max armor and max evasion also, then i'm sorry but NO. this is not how a game should be designed :)
Last edited by Shmu1#4901 on Sep 23, 2019, 4:06:14 PM

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