I'm stuck at lvl 82

"
recolino wrote:

Did it.

Indeed, the damage jumped drastically. I just don't feel as comfortable having no hp at all, i guess it takes some time to get used to.

I'm not convinced on Zealotry tho, since i have Elemental overload the crit chance and crit multiplier are 100% useless, the only thing left is the small healing and small damage increase. 6% of max health is very little, i only run into trouble if i get bursted really hard, 6% /sec will never save me... It would be amazing on a crit build tho. The golems survive just fine, and since i have them on my auto cast boots, they just keep being auto summoned whenever they die, did some testing and i'm always at 4 golems.

I'm running Anger instead of Zealotry, wich just adds up to even more damage xD


Great! :)


Rakiii´s advice is solid, just takes a little investment to pull it off.


That said: Your life potion has to go now, it has served its purpose.
In case your ES gets depleted, you are dead anyways. No life flask will help in that scenario :D
Go for any utility flask you like and roll something useful on it. Could be "remove burning" again like the current life flask or a warding flask to remove curses (also removing map wide curses for as long as the flask lasts).

A basalt flask would be useful for more phys dmg mitigation, thats what spellcasters are usually lacking or if you want an offensive alternative: Atziris Promise is always a good choice. Good dmg plus some more leech is always welcome.


Keep going, you are doing great
"
recolino wrote:
I'm not convinced on Zealotry tho, since i have Elemental overload the crit chance and crit multiplier are 100% useless, the only thing left is the small healing and small damage increase. 6% of max health is very little, i only run into trouble if i get bursted really hard, 6% /sec will never save me...

That´s not correct.
It will increase your (and your minion) spell damage by 15% (it´s more multiplier and is affected by increased aura effect)
On top of that you can get 4% regen while hitting boss (you don´t need to deal crit). You need to allocate Zealot´s Oath though to convert life regen to ES regen (Righteous Army has 1% regen too).

It can´t save you vs burst damage but will help with degen.
It´s also "stackable" with ES leech.
Last edited by Rakiii#5559 on Sep 24, 2019, 7:15:35 AM
Alright, quick update with a somewhat happy ending

I'm lvl 90 now. Starting to struggle a bit to lvl up but i suppose that's normal, you start gaining less exp and need lots of it to level up, random map modifiers can be a pain in the ass sometimes when bosses 1 shot you and you lose an entire hour of progress. But if i wanted could run some white high tier maps and do some leveling without risking too much.

Here's the path of building: https://pastebin.com/WjkmJcbx

1.6kk damage with incinerate at max stages, pretty disgusting damage

Going to get myself a 6link shavv's as soon as i sell some of the crap in my shop and save up 4 ex.

Minor improvements can also be made to the gear ES, getting me to ~7.2k

Oh, and energy leech support is OP as fk, not only does it give sustain but it's also the support gem wich increases the overall damage the most betwen all options

I also found a REALLY good flask, Cinderswallow Urn, it gives insane ES sustain, especially with Zealot's oath. It also solved my mana sustain problem, so i could drop Clarity and get Anger for further damage improvements. This flask was a life changer. Recovering 5% of the max energy shield for every enemy killed is op, in basically means i don't die to monster packs anymore, i can even facetank some ele reflect waves lol

I still have a small problem with bosses tho.

I haven't tried T15+ maps yet. I guess i can do them, but with random deaths at the boss. As long as i'm at 0% exp i don't care about running them and dying here and there
Last edited by recolino#1878 on Sep 29, 2019, 2:35:23 AM
GZ to lvl 90 and finding Cinderswallow :)

Thats a massive upgrade.


You are right, lvl90 is supposed to be a speed bump and the next one will be lvl 95. After 95 it going to be really slow.
So you have to make up your mind: How many more lvl do you want to farm and how to spend those points?
What can you get, worth the effort? Thats totally up to you.


And yes, you should run T15s (corrupted ofc) while your xp bar is pretty low and you cant lose much xp.
The more maps you complete, the easier it will be sustain hightier maps - aka atlas completion bonus.

However for leveling its usually smarter to chain lower maps, like T12s or 13s, whatever you feel comfortable to speedfarm without risking RIPs.


I did change a few things, mostly regarding gem setups and was able to reach 2.4 million (1.8 million Shaper) dps. So it might be worth looking at this PoB:
https://pastebin.com/F577rdAZ

Changelog:

- Added lvl 10 Arcane Surge to Flame Dash and dropped Combustion for it.
Reason being, that Arcane Surge´s buffs are global and will benefit Incinerate as well, Combustion not so much and Flame Dash´s burning ground will work anyways the way you want it to work.
I capped Arcane Surge at lvl10 because it will take 64 total mana spent with Flame Dash to trigger it. Flame Dash does cost 32 mana, so 2 Dashes will trigger it. A Lvl11 gem would require 80 mana spent, so you´d have to dash 3 times and thats not reliable enough, given Flame Dash´s charge mechanic.
Oh and make sure its not linked to Anger because otherwise it will reserve much more mana.

- Replaced Armageddon Brand with Wave of Conviction
This will expose mobs hit by Wave of Conviction to fire dmg, so all you fire based spells will deal more dmg.
Im not entirely sure it works well with totems, never tried that. It might be more efficient to selfcast it when needed. If thats the case, you could drop both totem support gems and add curse on hit + a curse of your choice
That way Wave of Conviction would simply be a very powerful tool to debuff and curse tough mobs like bosses and then burst them down quickly.

- I tinkered around with Lightning Golems instead of Flame Golems.
The cast speed bonus will result in more dmg and should result in smoother gameplay as well, since you will reach Incinerates max stage faster and therefore spend less time standing around begging for hits.
Unfortunately you are lacking the Dex to pull it off right now.


This is just meant to give you some ideas. Feel free to check it out, if you like it.

Also: You should flip all of your lvl20 support gems. To do so, sell those lvl20 gems with 1 Gemcutters Prism to a vendor. You´ll get a lvl1 20% quality in return. Obviously you would have to relevel those gems, but the quality bonus is usually worth it and gems will level very fast while you are running higher maps.

Oh regarding your trouble with bosses:
Thats perfectly normal, dont worry about it.
As soon as you know their move and attack pattern, they will become jokes.
You´ll know where and when to position yourself and then just kill them in a few seconds. All this takes is training and repetition.
Right now you dont know what to expect and thus your probably in "Headless Chicken" mode, rather then "Bring it on Bitch" mode ;)
This will change, the more often you fight these guys.


Cheers and enjoy your journey :)
"
I capped Arcane Surge at lvl10 because it will take 64 total mana spent with Flame Dash to trigger it. Flame Dash does cost 32 mana, so 2 Dashes will trigger it.


That's why. Damn, i was always so confused as to why you guys were recommending me arcane surge on flame dash, because i was looking at a lvl 20 gem and it would require me like 10 dashes in order to activate it, so unrealistic xD. That's great, i'll definitely add that.

"
Also: You should flip all of your lvl20 support gems. To do so, sell those lvl20 gems with 1 Gemcutters Prism to a vendor. You´ll get a lvl1 20% quality in return. Obviously you would have to relevel those gems, but the quality bonus is usually worth it and gems will level very fast while you are running higher maps.


I mean, i've already leveled to 20 the most important ones. Those left are generally useless stuff, like increased aura radius or something...

"
- Replaced Armageddon Brand with Wave of Conviction
This will expose mobs hit by Wave of Conviction to fire dmg, so all you fire based spells will deal more dmg.
Im not entirely sure it works well with totems


This was an amazing change. It works perfectly with totems, and the totems actually deal very good damage with it as well, cleaning waves by themselves lol

As for the lighning golems, they definitelyu are better. I guess i'll take a 30 dex node when i hit 91, and later on when i'm making equipment changes i'll aim for some dex in order to replace the skill node
Last edited by recolino#1878 on Sep 30, 2019, 4:01:07 AM

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