[3.11] 🌿Ultimate Claw Poison Pathfinder - All content - League Starter

Hi and welcome to my Ultimate Poison Pathfinder - All attack poison skills build guide!
This is my 4th build so far and prolly the best one.




First I want to say that build is very much inspired by Mathil's Viper Strike build from 3.7 league. I liked the attack poison based play style and wanted to push it to the next level in dps with totally different defenses. He did a great job by scaling that build the right way. Thanks Mathil! (no pun intended)

If you want to go fast and clear even faster, delete bosses, be safe like the Juggernaut and delve the mines, this is a build for you. Poison the Atlas! xD

Guide will cover all 4 attack poison skills Venom Gyre, Cobra Lash, Pestilent Strike (the best melee skill in the game atm combined with PF) and Viper Strike.
So jump strait ahead to the Build Summary, Skill comparison and Video showcase sections to see which skill do you like the most and how this build performs.

I would also like to thank everyone who contributed to making this build better with their ideas and suggestions, especially to these exiles
Spoiler
"
Viktranka wrote:
for the Perfect Form

"
Archernick wrote:
for Circle of Nostalgia

"
Vennto wrote:
for amazing leveling guide

"
Corioliss wrote:
for pushing the limits

"
Yalpe wrote:
<3

"
blastinMot wrote:
<3
and many others. (list is long xD)


Please read full guide before starting the build.

Wish you many fun hours of play in 3.11 Harvest league
TorsteinTheFallen


Change log 12.3.
Spoiler
18.6.
-nerfed Vaal Molten Shell
-added Enduring Cry
-added 10% Elusive on kill chance
-modded passive tree
-updated leveling section, TY Vennto!

12.3.
-tweaked passive tree for Circle of Nostalgia ring
-gem changes
-Herald of Agony now has culling strike!



Build Summary
Spoiler

Stats required:
*111 Strength
*197 Dexterity
*111 Intelligence

Pros & Cons
+very high damage
+great clear speed
+all content viable (except Hall of Grandmasters)
+ignite, chill, freeze, shock, scorch, brittle, and sap immune
+flask regeneration (Pathfinder)
+very well rounded defenses
+very fast poison ramp up time
+zoom zoom
+very tanky
+excellent delver
+positive Chaos resistance with "Circle of Nostalgia" ring, can cap chaos res with high investment
+flexible in itemization and passives
+can scale into mirror worth gear
+great league starter


*dangerous map mod "Monsters have a 60% chance to avoid Poison, Blind, and Bleeding". Basically what this does is, it cuts your damage by 60%.

*like all attack builds, it really starts to shine with decent gear and higher levels. Don't expect to invest 3ex total and "poison the Atlas" no no


-vulnerable to damage over time (physical, cold and fire. Chaos can be managed with investing into Chaos res)
-not a mindless build
, requires some adjustment time to be mastered but it will keep you interested and rewarded!
-expensive to min/max


☠️ Comparison between poison skills
Spoiler



Cobra Lash (ranged)
Cobra Lash is introduced in 3.8 as an attack skill that fires chaining (5 chains by default and up to 8 with helmet enchant) projectiles that deal chaos damage with a chance to poison. While chaining it can hit and poison same enemy multiple times with one strike and has the best clear speed, but it's on the lower end single target dps compared to others.
*don't play Cobra Lash with Pierce ability

Venom Gyre (ranged)
It's a chaos/poison projectile skill that returns to you poisoning target both times but deals 75% less damage on returning. Projectiles you catch on return will be stacked (30 max) until you use Whirling Blades and release them in a circle.
Venom Gyre is a combination of Spectral Throw with a twist and poison stacking. It has the unique ability similar to the miners to stack up damage(projectiles) before the fight begins and release them with Whirling Blades. This is a great way to jump start your poison ramp since you can hit bosses this way multiple times at once!

In the video section you have the link to see this effect.

Ideal fighting mechanic is shooting > whirl > shooting > whirl... That way you are making use of stored projectiles.
Also when fighting bosses if there is a wall behind them it will shorten the travel of the projectiles and returning projectiles will hit faster resulting in better dps.

Pestilent Strike (melee)
is a true melee namelocking skill that has secondary debuff similar to the Infernal Blow which explodes enemies and deals secondary chaos damage to the surrounding enemies based on the amount of poison damage that primary had on itself. This and Pathfinder's poison proliferation will result in a chain reaction that can wipe out whole lanes of monsters and bosses caught in it.
Overall for me this is best balanced skill in terms of single target damage and clear speed. Imho it's the best melee skill in the game atm.

Viper Strike (melee)
Is a well known poison skill and it's recently buffed. It can achieve insane poison stacks due to almost double poison duration compared to other skills and attack with both weapons at the same time (like viper fangs). It's on the top end of single target dps but on the lowest end of the clear speed.

All skills are very good, can do everything and are pleasant to play. It comes down to your own preference. My suggestion is to try all 4 and lock on to your favorite one.


Video showcase
Spoiler

Simulacrum last 5 waves - non-cluster setup
https://www.youtube.com/watch?v=O-Y4XXecSJ4

Wasp Nest claws demo (cheap weapons)
https://youtu.be/coeOD0KTT_g
-mapping, conquerors, Sirus (*Viper Strike) all done on A8 lvl
*mind that rest of my gear is in the high tier with the exception of Wasp Nest claws. I wanted to show you that build is very much capable to complete everything even with 2 Chaos weapons if you sort out your other items.

Also i haven't played it in a while so i messed up some flask usage vs Sirus :P


Player's videos
Awakener 8 deathless kill by
"
supervi1 wrote:



Below videos are from 3.8 Blight league

----Pestilent Strike----

Aul, The Crystal King @461 depth
https://youtu.be/wOzKCTqajOI
100% increased area
28% increased damage
poison on hit

This was my first Aul ever, so needless to say i got rekt quite a few times before i figured out some mechanics, how to modify the char for the fight and tactics...

Uber Elder in 2 mins
https://youtu.be/HK7k2GhvlJs

Uber Atziri
https://youtu.be/RWt-BTF4j88

T13 Blighted Map
https://youtu.be/WlFCAvg6_i4

T16 Guardian of the Minotaur
https://youtu.be/TLQAL3s1M3U

T16 Guardian of the Phoenix
https://youtu.be/liwASqyAtw4


----Venom Gyre----

Uber Elder
https://www.youtube.com/watch?v=-axXJnDBjwg

T15 Blighted map
https://youtu.be/uTuQR5PravY

T11 Blighted map
https://youtu.be/51h3HdAWhs8

Shaper and Friends
https://youtu.be/6At9LqXAVyc

T16 Phoenix Guardian boss fight
https://youtu.be/4-wCG-pxjcM

T16 Minotaur Guardian full run
https://youtu.be/i3OKKMXUWYs

Unique effect of Venom Gyre blade release & how to jump start poison ramp
https://youtu.be/UNfYWBKHOOE



Path of Building for 3.11 Harvest league
Spoiler

These are the templates for the build. Items are not set it stone and can be changed with various options. Different setups in item and passive tree can be made to personal preferences as long they don't break core build mechanics.

Cobra Lash
https://pastebin.com/5mCWNAaC

Venom Gyre
https://pastebin.com/cceFnt70
*You need Piercing Shots anointment! It's mandatory or you will have to invest 3 passive points[/b]

Pestilent Strike
https://pastebin.com/039aid57

Viper Strike
https://pastebin.com/uqShH6Hp



USE Path of Building Community FORK download link
https://github.com/PathOfBuildingCommunity/PathOfBuilding


What is "poison" & how poison build is scaled
Spoiler
Main way of dealing damage with this build is with poison ailment. Poison deals chaos damage over time and it stacks, so the more poisons you inflict to an enemy the more damage you will deal. Poison also has duration time it's affecting the enemy. Roughly speaking damage scaling goes like this:

single poison damage * attack speed * duration time of the poison = total damage

So you need to primarily scale the poison damage itself. Attack speed to hit as many times and duration time of the poison.

Duration time of the poison is a window of time in which you can stack your poisons before the first one expires. This window has to be reasonable in real world situations, so scaling it to unreasonable amounts (10-15 seconds or even more) will in Path of Building give unrealistic total damage like you were hitting all that time and disappointing results in game.


🛡️ Build defenses and defense concept
Spoiler

My primary idea for this build was to convert massive amount of evasion to armour so build can have good physical mitigation and make use of best guard skill in the game Vaal Molten Shell. (3.11 nerfed but still strong)
To make this work properly and to be easy to put together Perfect Form body armour is the BiS option.

Cornerstones of the defenses are

,
Iron Reflexes keystone and (Vaal) Molten Shell.

- ~45K armour thru evasion conversion, Iron Reflexes
-40% passive attack block chance
-Phase Acrobatics (30% spell dodge)
-Arctic Armour, 13% reduced phys damage taken from hits and 12% reduced fire damage taken from hits (while stationary)
-Elemental ailments immune
-Fortify
Fortify buff is activated by hitting the enemy with Whirling Blades
-Molten Shell and Vaal Molten Shell
-Aspect of the Spider slows enemy movement by 30%

When you activate your Jade and Witchfire Brew flasks you gain massive amount of armour and then you activate (Vaal) Molten Shell to "snapshot" armour that flasks provide.

Molten Shell and Vaal Molten Shell needs to be casted manually because if you put it on CWDT setup and you have Vaal active, CWDT will override it with regular Molten Shell and you don't want that.
By casting Molten Shell manually you are not waiting to eat a hit that may kill you to proc it, you will be preventing damage coming to you in the first place.

Although Vaal Molten shell suffered significant nerf in 3.11 regular Molten Shell is still very strong providing 80% damage reduction with duration of 7-8 seconds.


Items
Spoiler

If you are missing some crafting mods use crafting services from the community page. Many of them do it for tips.
https://www.pathofexile.com/forum/view-forum/communities

Weapons
Spoiler


Best weapons for this build will be fossil crafted min item level 83 Imperial/Gemini /Noble/Eye Gouger/Throat Stabber (Imperial being the best base), Elder influenced claws. You can buy them or craft them.

Example of a perfect claw for the build would look something like this.


To craft perfect claws you will use 3 fossils: Metallic, Corroded and Shuddering with the Powerful Resonators. On average those 3 mods can be aquired with 36 tries.

Mods that your are looking for on a claw are these:
1. 60% chance for Poisons inflicted with this Weapon to deal 100% more Damage
2. Adds (47–72) to (98–123) Chaos Damage
3. T1/T2 Attack speed

Claw you want will have all those 3 mods.

Ideal claw will have those 3 and a free prefix! When you get claw like that you will craft on the bench
"+(18-20)% to Chaos Damage over Time Multiplier"

So the bottom line about claws:
1.Imperial/Gemini /Noble/Eye Gouger/Throat Stabber base min item level 83
2.Claw mods in order of importance:
-60% chance for Poisons inflicted with this Weapon to deal 100% more Damage
-Adds (47–72) to (98–123) Chaos Damage

-attack speed
4th most important is +(18-20)% to Chaos Damage over Time Multiplier
-----------------------------------------------------------
Intermediate version will have "adds Chaos damage" and "60% chance for Poisons inflicted with this Weapon to deal 100% more Damage"
Budget version of a claw is The Wasp Nest unique claw

Good thing also about Wasp Nest claws is that they provide a lot of accuracy.


Body Armour
Spoiler

6L The Perfect Form, unique body armour
This is the best in slot body armour that supports whole defensive concept of the build.

------------------------------------------------------------
Budget 6L evasion based armour
Look for this stats:
-evasion (dex) base
-as much "to maximum life"
-resistances


Helmet
Spoiler
Some examples


Rare crafted evasion based helmet, Hunter influenced (use Hunter exalted orb on normal base with enchant)!
Before crafting i suggest that you buy helmet base (min item level 85) with the enchant on it.

Good helmet enchants are (optional):
For VG
-Venom Gyre has 20% chance to inflict Withered for 2 seconds on Hit

For CL
-Cobra Lash chains 3 additional times (great for clear speed)

For PS
-40% increased Pestilent Strike damage

For VS
-40% increased Viper Strike damage

Craft helmet base that has desired enchant with Pristine,Abberant fossils and Potent resonators.
Stats to look for when crafting:
- 70+ "to maximum life"
- Nearby Enemies have -9% to Chaos Resistance (Hunter mod)
- some resistance

----------------------------------
Budged version is any rare evasion based helmet with high life and resistances


Gloves
Spoiler

Best damage gloves are Fenumus Weave unique gloves.
--------------------------------------------------
Budget version are any rare gloves with life, resistances and attack speed or Embalmer unique gloves.


Boots
Spoiler

Rare boots with highest total life (life + strenght) you can get, resistances and free prefix.
Buy boots without movement speed (free prefix) and craft it yourself, it's cheaper


Amulet
Spoiler


Good amulet for the build will be either Elder or Hunter based amulet (ideally Agate because of stat implicit).
Mods to look for:
-chaos damage over time multiplier
-life
-res

with free suffix or prefix would be great.

-----------------------------------------------------------------------
Another high dps option is Aul's Uprising unique amulet with mod "Envy reservers no mana" but it has very limited availability on market.

-----------------------------------------------------------------------
Budget option is simple rare agate amulet

Stats to look for:

+ to maximum life (70)
adds physical damage to attacks (higher tier)
elemental resistance if needed

Pay attention for amulet to have open prefix so you can craft "Non-Channelling Skills have -(9-8) to Total Mana Cost"

Use Blessing Orbs to maximize implicit attribute value



Rings
Spoiler

Rare rings to fill your resistances
Stats to look for:
-life
-resistances
-accuracy (min +350) on one ring is a must


[/span]

Circle of Nostalgia

This ring is amazing and besides damage will give most needed Chaos resistance to the build and complete the defenses. With it you will have positive chaos resistance.
Downside of it is that you will have to adapt other items in the build to cap your elemental resistances that would be otherwise provided by rare ring.



Belt
Spoiler

Preferably Stygian Vise with high life and min 80 total resistances.

Budget one, Leather or Heavy belt with high life and min 80 total resistances.


Jewels
Spoiler
2 rare jewels, stats to look for:
- increased maximum life
- increased attack speed/attack speed with claws/ with one handed melee weapons
- increased damage with poison/with claws/with one handed weapons
examples:


One corrupted jewel like this one will get you immunity to Corrupted blood, which with 20 stacks can melt you in split second if you are not careful.
Just 5% life and the corrupted mod are worth the jewel slot.


Abyss jewel for the belt, something like this:



Watcher's Eye jewel with "+#% to Damage over Time Multiplier while affected by Malevolence"


Flasks, important!
Spoiler


-Catalyzed/Panicked Eternal Life flask of Staunching (bleed immune)
-Chemist's Silver flask of Warding (Curse immune)
-Alchemist's Jade flask of Reflexes/Iron Skin (Defense is built around this flask. Get it as soon as possible!!!)
-Witchfire Brew unique flask (look for higher increased damage over time during flask effect)
-Coralito's Signature (look for higher increased duration of poisons during flask effect)


Aspect of the Spider
Spoiler
In high end build version you will have it on your gloves (Fenumus Weave).
If you can't get the gloves you can beastcraft it on any rare item that has a free suffix. You won't be able to use Aspect without Enlighten level 3 gem.




Ascendancy
Spoiler

Ranger - Pathfinder
Why Pathfinder and not Assassin? Pathfinder has great synergy with poison skills, flasks and defenses. She enables you virtually 100% flask up time, pushes further clear speed thru proliferation of the poison, scales well poison itself and provides elemental ailments immunity.

Assassin on the other hand will have more damage BUT can't reliably have these defenses (no flask regeneration, which can be crucial in boss fights with multiple stages.) and will have noticeably less clear speed (no poison proliferation).

Overall my money goes on Pathfinder because it's better balanced choice in this case.

Get ascendancy points in this order:

1. Nature's Reprisal
30% increased Chaos Damage
When you kill a Poisoned Enemy during any Flask Effect, nearby Enemies are Poisoned
Chaos Skills have 50% increased Area of Effect

2. Master Toxicist
10% more Chaos Damage with Attack Skills
Poisons you inflict during any Flask Effect have 40% chance to deal 100% more Damage
You lose Virulence 50% slower
10% of Physical Damage Converted to Chaos Damage
Gain 10% of Physical Damage as Extra Chaos Damage

3. Nature's Boon
6% reduced Elemental Damage taken
Flasks gain 3 Charges every 3 seconds
20% chance for your Flasks to not consume Charges

4. Master Alchemist
Immune to Elemental Ailments during any Flask Effect
40% increased Elemental Damage during any Flask Effect
20% chance to Freeze, Shock and Ignite during any Flask Effect



Gem Links
Spoiler
.
exact gem levels and quality in PoB

6L ranged skills
Venom Gyre/Cobra Lash - Vicious Projectiles - Deadly Ailments - Greater Multiple Projectiles - Unbound Ailments - Added Chaos damage

Swap Greater Multiple Projectiles with Vile Toxins for big bosses
----------------------------------------------------------------------------
6L melee skills
Pestilent Strike/Viper Strile - Deadly Ailments - Vile Toxins - Added Chaos damage - Multistrike - Melee Physical damage

Use Ancestral Call instead of Melee Physical Damage while mapping.
If you anoint your amulet with "Tribal Fury" node there is no need to swap gems and you can drop Ancestral Call.

----------------------------------------------------------------------------
4L Vaal Molten Shell - Increased Duration - Enduring Cry - Vaal Haste/Vaal Grace (don't use regular auras just Vaal skills)

4L gloves Herald of Agony - Culling Strike - Malevolence - Enlighten 4
(Enlighten 4 is needed if you want Culling strike for Herald of Agony. Otherwise lvl 3 is enough.)

4L Wither - Faster Casting - Spell Totem - Multiple Totems

3L Whirling Blades - Fortify - Blood Magic

3L Arctic Armour - Blood Rage - Dash
Don't use Arctic Armour until you get The Perfect Form body armour.


Whirling blades - main movement skill
Dash - to get over cliffs
3.11💀 Death Angel /view-thread/2784358 *3.10 🔨Icebreaker /view-thread/2686278
3.11 Ultimate Poison Pathfinder /view-thread/2639074
3.11 Oni-Goroshi Slayer Cyclone /view-thread/2554593
3.10 Elementalist Incinerate /view-thread/2318921
3.10 Chieftain Incinerate /view-thread/2506867
Last edited by TorsteinTheFallen on Jul 16, 2020, 7:11:48 PM
Last bumped on Aug 10, 2020, 9:12:45 AM
Bandits
Spoiler
Kill all


Pantheons
Spoiler
UPGRADED BOTH PANTHEONS

major: Choose what you like most

minor: Soul of Shakari


Leveling
Spoiler


****************************************************************************

Vennto's League start guide with VS/PS Pathfinder

Disclaimer

Spoiler
Why another leveling-guide?

For dedicated players the start of the season is a tremendously important time. The faster you can reach maps and the faster you can get your build rolling, the more profit you can make. At the beginning of a season every used unique item can be sold, while some are worthless 2 weeks in the league. There are plenty white influenced items that sell for multiple exalts, there are plenty options for boss carrys and it just feels great to be one of the top players in the new content. To do that, you need to have at least a somewhat decent start into the league. Since we are pretty flexible with this build in the mid game when the poison-scaling kicks in we lack power in the very early stages. For this reason this part will give you a well-tested season start that gets you going without having to swap multiple gems or rely on mines to get through crucial parts of the game.

What this league-start build does:
- It Shows you a way to progress through the annoying parts of A1, A2 and the early stages of A3 without too much frustration.
- It gives you a follow-along plan that you can copy and check up once the season starts.
- It gives you more freedom of choice while gearing without the need for specific leveling items.

What this league-start build does not do:
- This specific build was planned out to maximize the leveling process while working with the core gems of of the build. It is therefore not the fastest league-start, as there are possibly other ways to level that involve bows and a full reroll of the passive skill tree.
- It also does not rely on broken leveling mechanics like One with nothing Keystones, as it is unsure when or if we will be able to get our Hands on those in the new league.


08.00pm GMT, League start
Spoiler
Your first step will be to make a mule character to get a lot of important gems we otherwise couldn´t get that fast. Create a shadow, take your glass shank, run the twilight strand and use Viper strike + lesser Poison support to kill hillok. As a Trophy we then take cobra lash (most outer right gem) as a reward and rush the medicin chest. As a reward we get onslaught and a movement-speed flask. By that time you have in 90% of the cases a second dagger (glass shank) that we will be using as well. Throw everything you have into your stache, check the vendor for Triple linked Green items and movement speed boots, log out to character selection (dont log out completely or you will be at the end of the qeue again!), delete the mule and start your Main-Pathfinder.

You will be starting with a bow. Take Burning arrow + pierce, rush the Twilight strand, kill hillock and equip the following gear u found on your Mule:
1) The pots
2) the movement Speed flask
3) if found, movement Speed boots
4) if found, Triple Linked Green Sockets
5) the glass shanks with at least double green + the second one for dual wield
6) the Viper Strike + Poison + Onslaught + Cobra Lash Gems.

Check the Vendors again. From now on I won´t be repeating "check Vendors". The vendor resets every time you level up, check it whenever you enter the City for the important links and movement boots, it is crucial in the early stages.

Your first ideal setup after brutus (that you have to kill with Viper Strike + lesser poison support) should look like this:

G-G-G = Cobra Lash + Onslaught + LMP Support
G-G-G = Viper Strike + Lesser Poison support + added Cold Damage
G/G = Smoke Mine + Whirling Blades
R = War Banner

Honorable mentions:

- It is very recommended to grab 2 iron rings as soon as possible. The flat phys helps our dps.
- Apart from the aforementioned vendor recipe, look out for "Essence of Contempt" as they give flat phys dmg to weapons.
- If you reach Level 12 before merveil look out for awl. huge dps-increase
- Hold on to rare rustic sashes and wetstones for a vendor-recipe
- Buy Melee Splash at some Point and level it in the second weapon-slot, we will need it at the end of act 2

This will be your final setup to complete Act 1. Viper Strike performs at this stage okayish vs. single-targets, the cobra lash is more than enough to clear white packs and the onslaught-proc lets you get fast through the act while being able to use 2 movement-flasks. Act Time after Training: 38 Min (incl. Mule)


08:39 GMT, 39 Min into the league

Spoiler
We use our given setup to find the den, open a portal, go to the next waypoint, go back to town, enter portal, clear den, log out, enter waypoint and clear chamber of sins. This will be our first big powerspike, because coming back to town we can add:

G = Herald of Agony
R = Herald of Ashe
B = Herald of Thunder
G = Blood Rage

At this Point, drop War Banner

This spike alone will bring so much dps to the build that you start being quite fast. The next one is only a few levels away and will be reached at level 17:

Check Greust from 16 onwards and Keep your eyes open for the cat´s paw. Ideally you want two of those and use the following Vendor recipe:

1 rare Rustic Sash (If you do not have a rare one, buy a white one and use a random essence on it)
1 Cat´s paw
1 Blacksmith´s Wetstone

With this recipe the weaon will have around 56% increased physical Damage. Since Viper strike and Cobra lash both convert 50% of our physical Damage our physical Damage is one of the biggest factors of our early dps. After that recipe you will be speedleveling through act 2.

Our last A2-powerspike also comes a round in that time: After killing the weaver in the sharp and cruel questline you have the option to buy Melee Physical Damage. This Gem will put the Damage of Viper Strike through the top. The time has come to get rid of the cobra lash letup and make room for

RRG = Melee Splash + Melee Physical Damage + Viper Strike. If you are lucky and get your Hands early on a 4L (Will be Chest in most of the times) your ideal 4th link will be deadly ailments. A triple red could also be used with added fire Damage (Available in A1) or Ruthless support (not available, would need a Buddy to trade it).

Honorable mentions:

- If you find the links for it you can add "vicious projectiles" to herald of agony for more dps of the crawler.

- If you start to run into intelligence or Str-Problems: Get the fitting amulets from the vendors or use the recipe to produce an Agate amulet.

This setup will then get you through a2 in no time. If you want to maximize further you can gem-swap melee Splash for added fire Damage or ruthless support for bosses.


09:10 GMT, 1 Hour and 10 Minutes into the league, A3

Spoiler
Honestly, from A3 onwards there are only a few things worth mentioning:

1) The Lost in Love Questline will provide you with despair curse. If you have the space to fit it in it is another good source of dps on bosses.
2) Same goes for Plague Bearer. It is another source of boss dps which will be our "biggest" problem while leveling and i strongly recommend to pick it up, once it is around level 4 it will prove to be very useful.
3) We cannot get Malevolance in solo Play until the end of a3, thats why we heavily invested into our first aura setup. As far as my testin goes we don´t need to swap to malevolance for a very Long time anyway, herald of thunder is superior until around level 48-54, depending on the gear.
4) The most useful weapons to do the recipe on after we used it on cats paws are clearly timeworn claws. They are slow but have a huge damage. our Attackspeed will come from 2 Sources: Blood Rage and an activation of Claws of the pride through a movement spell.

And this is the Link for the leveling tree: https://pastebin.com/SxJkiuti

In there you´ll find the tree until merveil and 3 more to go from there, after that I highly recommend following throsteins advice and respec the starting area later to get the Evasion and life nodes. After extensive testing it became clear though that the damage nodes are far superior in the early game.

******************************************************************************



My trash leveling guide
Spoiler
Useful leveling items:
-Tabula Rasa, i suggest you start with
-Praxis, use it from level 22 so you don't have mana problems until you get leech!
-Goldrim
-Wanderlust

Claws for leveling:

From level 12-26 Wildslash and start using Venom Gyre (dual claws from now on)
From level 26-34 Al Dhih (you can skip this one cause it's 10c)
From level 34-60 Mortem Morsu (will carry you easy till level 60)
From level 60 onward The Wasp Nest

Rest of the leveling gear should be rare with priority on life and resistances.
If you can't get unique claws get ones with most attack speed and physical damage that you find along the way.
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Gems for Venom Gyre/Cobra Lash

start with Viper Strike - Lesser Poison Support
level 5 start using Cobra Lash - Lesser Poison support
OR
level 12 start using Venom Gyre - Lesser Poison support
add Unbound Ailments Support and Lesser Multiple Projectiles Support at level 8. Remove Poison support.
add Vicious Projectiles Support and Deadly Ailments Support at level 18
add Added Chaos Damage Support at level 31
swap Lesser Multiple Projectiles Support with Greater Multiple Projectiles Support at level 38

add Vile Toxins Support at level 38 if you want extra damage on single target
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Gems for Pestilent Strike/Viper Strike

start with Viper Strike - Lesser Poison Support
add Ancestral Call at lvl 4
add Melee Physical Damage Support & Deadly Ailments Support at level 18
swap Viper Strike for Pestilent Strike at level 28 (if you want Pestilent)
add Added Chaos Damage Support at level 31
swap Multistrike Support with Lesser poison support
add Vile Toxins Support at level 38

use Melee Phys damage instead of Ancestral call for bosses

You will have to use freeze immunity flask until you finish Uber Lab.
-----------------------------------------------------------------------------
After you kill Hillock in Twilight Strand pick up all blue items. If boots drop check if they have movement speed.
Go to Lioneye's Watch and sell the junk.
Buy 2 Iron rings and Rustic Sash belt from vendor.

When you finish A Fixture of Fate quest
Act 3
Siosa
-buy Molten Shell gem. Start using Molten Shell when you spec into Iron Reflexes keystone and get Jade flask.
-buy Spell totem support, Wither and Multiple Totem support gems.
Wither totem will give significant boost to damage VS bosses.
-get Plague Bearer, it will help you a lot vs bosses during leveling and all the way to red maps

Use Hinekora's Sight amulet until you get rings with accuracy.

Tip: While leveling don't forget to make use of flasks that will drop along the way.
Jade - +3000 to Evasion Rating
Amethyst - +35% to Chaos Resistance
Bismuth - +35% to all Elemental Resistances
Granite - +3000 to Armour
Sulphur - 40% increased Damage, Creates Consecrated Ground on Use
Stibnite - 100% increased Evasion Rating, Creates a Smoke Cloud on Use


Amulet anointment
Spoiler
For Venom Gyre anointment that has the most benefit for the build is "Piercing Shots" because it saves 3 passive points. It requires Black, Opalescent and Silver oil combination.

For Cobra Lash anoint amulet with Swift Venoms.

For Pestilent Strike/Viper Strike best one is Tribal Fury (Opalescent, Silver and Golden oil).



My other builds
Spoiler

Check out my new build 3.10 ⚡ Marylene's Fallacy Assassin by Torstein - Power Siphon - Best non-Herald stacking ele Wander
https://www.pathofexile.com/forum/view-thread/2839997


Torstein's Icebreaker - Glacial Hammer
https://www.pathofexile.com/forum/view-thread/2686278


Dragon's Breath Elementalist - Incinerate
https://www.pathofexile.com/forum/view-thread/2318921

Torstein's Oni-Goroshi Slayer Cyclone
https://www.pathofexile.com/forum/view-thread/2554593

Dragon's Breath Chieftain Incinerate
https://www.pathofexile.com/forum/view-thread/2506867

3.11💀 Death Angel /view-thread/2784358 *3.10 🔨Icebreaker /view-thread/2686278
3.11 Ultimate Poison Pathfinder /view-thread/2639074
3.11 Oni-Goroshi Slayer Cyclone /view-thread/2554593
3.10 Elementalist Incinerate /view-thread/2318921
3.10 Chieftain Incinerate /view-thread/2506867
Last edited by TorsteinTheFallen on Jul 16, 2020, 7:16:28 PM
why bother building armor if you take acrobatics anyway and halve it lul
"
why bother building armor if you take acrobatics anyway and halve it lul


...
3.11💀 Death Angel /view-thread/2784358 *3.10 🔨Icebreaker /view-thread/2686278
3.11 Ultimate Poison Pathfinder /view-thread/2639074
3.11 Oni-Goroshi Slayer Cyclone /view-thread/2554593
3.10 Elementalist Incinerate /view-thread/2318921
3.10 Chieftain Incinerate /view-thread/2506867
Last edited by TorsteinTheFallen on Oct 15, 2019, 6:46:57 AM
FINISHED GUIDE, VIDEOS WILL BE ADDED
3.11💀 Death Angel /view-thread/2784358 *3.10 🔨Icebreaker /view-thread/2686278
3.11 Ultimate Poison Pathfinder /view-thread/2639074
3.11 Oni-Goroshi Slayer Cyclone /view-thread/2554593
3.10 Elementalist Incinerate /view-thread/2318921
3.10 Chieftain Incinerate /view-thread/2506867
"
why bother building armor if you take acrobatics anyway and halve it lul
Just skip acro, buy perfect form (1 week into the league and it's already down to 15c lol), spend 2 points on iron reflexes (meanwhile you saved 5 by not speccing acro / phase acro) and you get all the bonuses of "increased evasion" transformed into armor, fat molten shell, and spell dodge.

I don't think it makes gearing restrictive, on the contrary, you can use either evasion or armor bases, and hybrid armor + evasion are even better because the sum of the 2 usually exceeds the amount you get from a pure item.

I used that trick last season because I was tired of evasion based gameplay which is 9 out of 10 times nothing happens but when something in the end manages to hit you, you're insta dead. And basalt flask costs too many charges per use even for a pf. Deshret's jewel (brutal restraint) is also harder to get now that legion is 10% chance to meet. So most of the anti 1-shot means have downsides.
"
Viktranka wrote:
"
why bother building armor if you take acrobatics anyway and halve it lul
Just skip acro, buy perfect form (1 week into the league and it's already down to 15c lol), spend 2 points on iron reflexes (meanwhile you saved 5 by not speccing acro / phase acro) and you get all the bonuses of "increased evasion" transformed into armor, fat molten shell, and spell dodge.

I don't think it makes gearing restrictive, on the contrary, you can use either evasion or armor bases, and hybrid armor + evasion are even better because the sum of the 2 usually exceeds the amount you get from a pure item.

I used that trick last season because I was tired of evasion based gameplay which is 9 out of 10 times nothing happens but when something in the end manages to hit you, you're insta dead. And basalt flask costs too many charges per use even for a pf. Deshret's jewel (brutal restraint) is also harder to get now that legion is 10% chance to meet. So most of the anti 1-shot means have downsides.


That Acro from Perfect Form in PoB shows that you are right. Are you sure this works? If it does it's a fantastic idea!
Char will lose some life but wow, I can push it to 40k armour this way!

I meant that Zodiac Leather is kinda expensive now, for whatever reason...

3.11💀 Death Angel /view-thread/2784358 *3.10 🔨Icebreaker /view-thread/2686278
3.11 Ultimate Poison Pathfinder /view-thread/2639074
3.11 Oni-Goroshi Slayer Cyclone /view-thread/2554593
3.10 Elementalist Incinerate /view-thread/2318921
3.10 Chieftain Incinerate /view-thread/2506867
Interesting, looking forward to the videos and some more feedback from players who tried it.

Also, the hero image for the build says "Posion" instead of "Poison" :)

Cheers!
"
shabanotti wrote:
Interesting, looking forward to the videos and some more feedback from players who tried it.

Also, the hero image for the build says "Posion" instead of "Poison" :)

Cheers!


Ah fuck... :( tnx for noticing that xD lmao

Feel free to start leveling. I made "this" build 3.7 for Viper Strike after I saw what Mathil did and how he scaled it. I managed to pull out ~35% more damage than him.
In the end i decided not to post the build because it required mandatory 2 gem swaps to map (it was impossible to play otherwise), and when you switch to full single target gem setup you would miss half the strikes if you are not positioned perfectly.
Venom Gyre has 0 of those problems and compared and makes flatout double dps compared to the last league Viper Strike, which was very potent btw. I can show you all pastebins if you want to compare them.
Skill itself feels amazing!

3.11💀 Death Angel /view-thread/2784358 *3.10 🔨Icebreaker /view-thread/2686278
3.11 Ultimate Poison Pathfinder /view-thread/2639074
3.11 Oni-Goroshi Slayer Cyclone /view-thread/2554593
3.10 Elementalist Incinerate /view-thread/2318921
3.10 Chieftain Incinerate /view-thread/2506867
Last edited by TorsteinTheFallen on Dec 12, 2019, 7:48:26 PM
"
Viktranka wrote:
Just skip acro, buy perfect form (1 week into the league and it's already down to 15c lol), spend 2 points on iron reflexes (meanwhile you saved 5 by not speccing acro / phase acro) and you get all the bonuses of "increased evasion" transformed into armor, fat molten shell, and spell dodge.


I am just concerned about 1 thing though. Without Acrobatics anything that is going your way will hit you and without stun immunity you would be very prone to eating stuns although very tanky. Idea is fantastic I will just have to test it when i get currency.
3.11💀 Death Angel /view-thread/2784358 *3.10 🔨Icebreaker /view-thread/2686278
3.11 Ultimate Poison Pathfinder /view-thread/2639074
3.11 Oni-Goroshi Slayer Cyclone /view-thread/2554593
3.10 Elementalist Incinerate /view-thread/2318921
3.10 Chieftain Incinerate /view-thread/2506867

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