PoE should look at D2 Median XL as an example for reasons to kill bosses
" This. The "average" player already noticed the recent hp increase in rare mobs - especially in Incursions. GGG gets the final say, and if the top 1% of millions of DPS players provide 80% of their revenue, we will probably see more and more increases in hps. I do not believe this to be so, but I could be wrong. Look at other games that have designed extension of play around the "bullet sponge" mob concept. It is stupid, short cutting, lame design and instantly recognizable as such. Destiny, anyone? |
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The game needs a balance overhaul first. The difference between a meta and an average build is absolutely abysmal, and the power creep is out of hand (both for players and monsters).
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" +1 We're all in this leaky boat together, people.
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" Yeah, but D2 times were different times where gamers still played because they can and were up to the challenge. Nowadays when I see decreasing number of players playing HC in PoE, it's not so. MY CHALLENGES ARE DONE ON HC, IT'S NOT SC GUYS!
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" Adding to this, none of it's going to happen unless the community comes to the realization that something needs to give. We can't just keep buffing everything and contributing to the powercreep that is causing this discussion to happen in the first place. We need nerfs, the "really good" builds need to be knocked down in order to shorten the gap between them and the "good enough" builds. If the builds aren't strong enough to trivialize the game to the point of turning it into a walking simulator, there wouldn't be any need to talk about buffing mobs and narrowing down build diversity. PoE players: Our game has a wide diversity of builds. Also PoE players: The [league mechanic] doesn't need to be nerfed, you just need to play a [current meta] build! MFers found strength in their Afflictions. They became reliant on them. I am not so foolish. Last edited by Pizzarugi#6258 on Aug 30, 2019, 6:47:45 AM
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" I think you have cause and effect reversed there. You also need to look more closely at the word "challenge." We can all make the game more challenging: Just set a timer to randomly crash your client mid-map. (Oh wait; GGG already implemented this.) Or put tape all over your screen so it's hard to see. Or use your cat as a mousepad. Turn your keyboard upside down and play that way. Why doesn't anyone do that? Because these are meaningless challenges. It is because of the powercreep in both players and monsters, and the consequential split-second deaths which are just about the only way anyone dies anymore, that HC is no longer a satisfying way to play for so many people. Increasing client instability amplifies that problem even further. Rolling the dice to see if you'll die today, and then building a new character if you do, is as meaningless a challenge as the ridiculous examples I presented above. Wash your hands, Exile! Last edited by gibbousmoon#4656 on Aug 30, 2019, 8:01:14 AM
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Here nothing are and will be like diablo and etc don't joke :)...
🌞 Designer of SimpleFilter see My Item Filters 🌞
🌞 I treat PoE as an art 🌞 |
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" Kitava = Belial. Nuff said. There Is No God But Kuduku And Le Toucan Is His Messenger. O Blessed St. Harambe Who Sitteth On The Right Hand Of Our Lord, Pray For Us Scrubs Now And At The Hour Of Our Shaped Maps, Amen.
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" Oh hells no. Secret Toucan Level OTOH... There Is No God But Kuduku And Le Toucan Is His Messenger. O Blessed St. Harambe Who Sitteth On The Right Hand Of Our Lord, Pray For Us Scrubs Now And At The Hour Of Our Shaped Maps, Amen.
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how to balance the game.
step 1. set a max damage per second cap per tier of enemy. This will narrow the gap between good enough and meta builds for their to be an engaging fight with rares/uniques/bosses. step 2. set cap to movement speed step 3. with the above two done , you can improve drop rates to be more relavent to their respective item level. step 4. stop balancing game for the people who think 40 ex is a budget build. |
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