The Press Tour is Complete - Legion Ascendancy Statistics

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GGG wrote:
Perhaps the playstyle of the skills that Slayers are using is more enjoyable and thus are being played for more time!


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GGG wrote:
WOOPS, time to NERF. We can't have the word enjoyable in the game play. We want frustrated e-raging gamers.
One of the things I've notices over the years it is that GGG hates Templars.

There hasn't been a dominant Templar build in years. Templars are Never the most played Builds. Almost every skill that is meant to be a templar skill can be played by another class better. Totems are often better played with Mauraders. Strength base melee skills are often better played with Mauraders or deulist. Magic skills are often better played with witches; shadows; scions over templars. Crit builds are often better played with witches; shadows; scions; rangers over templars. necromancers go to witches; shadows over tmeplars. even all these new holy skills; i see a lot more mauraders playing them then templars. Wand skills; rangers; shadow; witches; Lore wise templars shouldn't be using wands; but neither should rangers or shadows; but that doesn't stop them from being way better at it. Fire skills; which is aligned with the templar side; often better played with mauraders; witches; shadows over templars.

Guardian sucks other than to be support. That skinks if you ever play alone. And the class is so focus on defence and support that it doesn't give you much other options. This is quite different from other classes; though a few of the others are specialist too. The other two; Heirphant and Inquisitor are just outclassed by others. Go to shadows for example. So many great choice. Assassin and Tricker can be modded to play many different builds. Ranger subspecialities can be modded to play so many different builds.

It's not surprising that consistently at the bottom or near the bottom are templar and their ascendancies. In fact; in 90+; 3 of the 4 least played are templar builds.

either GGG mod the templar tree to have massive bonuses like what shadow gets for example. Which would help somewhat; but still wouldn't prevent maurader; scion; and witches from poaching them and still being better.

the second option is to simply have a few must have ascendancy stuff. Like pathfinders must have poison stuff. deadeye with projectiles. Elementalist with elemental stuff. Occultist with choas and other stuff. assassin with crit and still also having some chaos base bonuses. tricker and the myriad of bonuses they get and so forth.

Just a thought.
my wish?

make me experience the full spectrum without having a single ""niche""-item to hunt heads.
oh one other thing.

For the love of god can we

1. Make Wanders more viable. Wanders are such that you have to spend a crap ton of nodes just to get the DPS to above crap tier; at the sacrifice of Life; ES or any other damage mechanic.

2. return power siphon's animation to the way it was. No reason why the best looking skill in the game looks like crap now.

3. Do something about power siphon overall. If kinetic blast is going to be that AOE skill it is; then power siphon needs a roll that makes it equivalent; but different than kinetic blast. It's mechanic is around getting power charges; so make acquiring power charges; as well as increasing the total amount of power changes from baseline; absolutely crucial and game changing. make it so that I don't need to rely on kinetic blast for damage or barrage for single target.

4. There hasn't been a new Wand skill in 4 years. Does that mean anything to GGG?
Ranged skill and ascendancy reworks, dex change (improvement as a base stat)? Probably too hopeful. Great work guys, still had to take a break from this league.
58% first 3 places. U must fired up ur devs who making balance.
Yes nerf nerf nerf all, I would really like Abrams M1A2 SEP at the slayer.
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It's not surprising that consistently at the bottom or near the bottom are templar and their ascendancies. In fact; in 90+; 3 of the 4 least played are templar builds.

Templars fared poorly in 3.7, that's for sure. Why, they were nearly as unpopular as scions!

But I must refute the statement that templar ascendancies as a whole are consistently at the bottom or near the bottom as an exaggeration. Usually there's only one of them near the bottom.

They certainly don't come in near the top, but there's a long way from that to bottom or near the bottom. The pattern over the last two years or so has usually either Hierophant or Inquisitor in the upper middle or near the top when looking at 90+ leagues, the other one in the middle or upper top, and Guardian near the bottom, though in some leagues Guardian swaps place with one of the other two.

Looking at 90+, we only have to go back one league, to 3.6 Synthesis (https://www.pathofexile.com/forum/view-thread/2504049), which was as these things go a strong league for templars, to have templar's Inquisitor the 5th most played ascendancy, Hierophant the 9th, and only Guardian near the bottom as number 16 out of 19.

In Betrayal (https://www.pathofexile.com/forum/view-thread/2308183) templar got 7th, 14th, and 16th.
In Delve (https://www.pathofexile.com/forum/view-thread/2239080) templar got 5th, 9th (a surprise showing from Guardian!), and 16th.
In Incursion (https://www.pathofexile.com/forum/view-thread/2171067) templar got 3rd, 14th, and 18th. Hierophants rocked.

etc.
Scionic Flametank 3.2: The classic ES-CI-ZO-GR regeneration tank is back in business, stronger than ever before with 50-60% ES/s recovery during most fights due to creative use of regeneration, leech, and recovery mechanics
https://www.pathofexile.com/forum/view-thread/1271604
ye the one time I felt forced into playing a caster last league (Synthesis) I decided to play a Frost Bolt, CS, Vortex Occultist witch I began to actually enjoy after many hours tweaking it and gears for it to work, THEN the nerf hammer comes and totally kills that build to not perform even close to what it could before.

Makes ya wonder what we are putting all that time, resources, and energy into min-maxing gears for a particular build just so they can send that build to the slaughterhouse, and thus, negating any type of value your custom built gears would've had, had they just BROUGHT UP other classes and ascendencies to those same levels instead. If this trend continues next league, I think I won't be participating in league content anymore. I mean seriously, why waste time on making good gear that you have either had the good fortune of grinding out on a drop, and/or customized using Exalt orbs, just so those items become devalued and essentially obsolete shortly after a big bad nerf bc they were tied to the top tier of the current league content? It's not like you wouldn't have known this meta already from the 1st preview of Legion League! Instead of Nerfing, try bringing up other ascendency classes and builds instead please!
Last edited by AShugars on Aug 20, 2019, 11:23:39 AM
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CreoZ wrote:
58% first 3 places. U must fired up ur devs who making balance.

Surely you are joking.

For all that I, or others, whine about this or that character class or this or that ascendancy needing attention, so long as players are overall having enough fun playing that they keep funding GGG via microtransactions, GGG is overall doing the right thing.

There's nothing inherently wrong with some characters, ascendancies, or playing styles being more popular than others, since people have different preferences.
Scionic Flametank 3.2: The classic ES-CI-ZO-GR regeneration tank is back in business, stronger than ever before with 50-60% ES/s recovery during most fights due to creative use of regeneration, leech, and recovery mechanics
https://www.pathofexile.com/forum/view-thread/1271604
Last edited by Pi2rEpsilon on Aug 20, 2019, 12:21:30 PM

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