I think GGG is going in the wrong direction the pacing of the game,aoe => an open discussion

^She's shitflinging and has no clue, why would you expect a rational answer in return?

She probably has no sensible explanation why she joined this thread and posted in it, let alone a rational for her one-liners.

I blame methylphenidate.

Peace,

-Boem-
Freedom is not worth having if it does not include the freedom to make mistakes
I don't think anyone in this thread has any evidence to back up any of their claims so I will choose a side based on a coin clip. BRB.
POE Serenity Prayer: GGG, grant me the serenity to accept the RNG I cannot change,
the courage to challenge any unbalanced content, and the wisdom to avoid the forums.
Mad: "Oh, it's simple and if you insist... I just think you're a dick. That's all."
QFT: 4TRY4C&4NO
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Kulze wrote:
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I_NO wrote:

Nope you're the minority and that's that nothing by logic will make this any better.


Care to explain instead of simply spouting your personal ideology there?

I would like to know what your logical conclusion to get to this statement is, or if it's a simple belief based on nothing feasable or provable.

Especially since logic dictates that neither being in the minority nor being in the majority dictates if an outcome is true or false.

So, from which point do you derive the logic that speed-meta is a 'good' thing? Are there clear examples that it's this mechanic which makes the game worthwhile compared to the others PoE offers? Also are the effects it creates interchangeable with other mechanics which don't have as many negative impacts (different ones obviously, but not as severe ones)?



Nothing you say will reflect the decisions of the future fact.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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I_NO wrote:

Nothing you say will reflect the decisions of the future fact.


That's a no then? Ok, in that case I'll simply regard your posts as common shit-posts in that case. With the same value of those. Detrimental and not usable in any shape or form.

Sadly, would've liked it if that wasn't the case.

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Phaeded wrote:
I don't think anyone in this thread has any evidence to back up any of their claims so I will choose a side based on a coin clip. BRB.


That's true, empiric facts aren't present yet in this thread, as least not besides the few sources I posted.

As for MS, we can only derive our answers from similar games and the knowledge they provide with their mechanics. Some of them have found ways to make it an enjoyable experience without such large amounts of it, hence we can say 'It's at least not mandatory, alternatives are present'. Which is the only thing for sure.

How they look or could be implemented into the game to make it an enjoyable experience without the current pacing is another question though, that's open for discussion as it's interconnected with a lot of other mechanics in the game.

So, following this... come up with your own thoughts here, it definitely helps to have new points of view present, not that I trust in GGG's capability to discern useful information from the other stuff sadly, they've shown to be unable to do that in the last years far too often.
GGG balance is like getting a pizza which is burnt on the sides, raw in the middle and misses the most of the toppings.
Then upon sending it back you get a raw side, burnt middle and enough toppings to drench everything in grease.
Everything fixed but still broken.
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鬼殺し wrote:
I think your own stance that the speed meta screwed up melee is a little off-kilter in terms of cause and effect too. I do believe it's the other way around: melee/single target was no longer attractive, so players all went ranged/aoe, and to keep up with that, GGG started down the path of a speed meta. But I'll admit it's all very chicken-and-egg right now. And, as I said, moot, because I don't think any outcome to this discussion would change a thing now. I only really jumped in because someone cited me, and for a brief moment, I remembered what it was like to believe any of this matters, and really throw myself into the feedback.

Was a nice feeling.

That's an interesting way to look at it I have to say, I guess ranges always were more attractive than melee, it's hard to speak about the very beginning of the game ( I was not there in closed beta to begin with ) as many things were still unknown and players were just discovering the game and optimizing their setups, but ....
Were melee ever at the same level as range archetypes ?

( probably not, still fun to play though )

I think that indeed as range builds dominate the game, power creep naturally just lead to speed creep, and the clear speed meta slippery slope.

PS : melee splash felt (and still feels) like a band aid that was a way to acknowledge that melee was already outdated, but that they did not want to go all the way and re-balance the whole game.
SSF is not and will never be a standard for balance, it is not for people entitled to getting more without trading.
Last edited by Fruz#6137 on Aug 17, 2019, 1:25:29 AM
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鬼殺し wrote:
.


Don t you think their stance changed because of streamers like Kripp? I do remember how him and others were kind of explaining to everyone that AOE is best and single target in the game= HC death.

Everyone started to think and play like those streamers and in exchange the streamers started to push for more and more speed and AOE until recently when they all woke up and started to complain AOE and speed made the game kill you offscreen.

I find it kind of funny, POE is not anymore balanced around HC yet AOE= no death been replaced by AOE= more loot at the same effect.

I would love to ear your insight if yes or no early streamers like kripp had a direct influence on POE nowdays speed meta (like talking to chris and making him change the game toward aoe speed meta) .

Watching this Pohx streamer recently calling out poe as a offscreen mess made me chuckle when I remember how many time he (them) pushed to get full screen aoe skills. Same with the atlas change every league we got recently, I remember a year ago streamer asking for atlas to be changed often as it was boring to them then last month they started complaining there is too much changes in poe now and would prefer having stable and predictive things.

Listening to streamers is why this game became a shooter mess going in every direction imo.They are paid to entertain and pushed poe to become a youtube clip factory even tho it fucked it s original gameplay (I miss having to stop moving and put decoy totem each time I am front of a door).
Poe Pvp experience
https://youtu.be/Z6eg3aB_V1g?t=302
Last edited by Head_Less#6633 on Aug 17, 2019, 3:33:26 AM
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mark1030 wrote:
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Mythreindeer wrote:
I agree with all the criticisms of the OP and others as they are spot on. The question I think is how long can it go before it implodes. The vast majority of games do when the balance goes all to hell. Certainly PoE is on that road. I see possibilities but at the risk of losing current "high end" players.
Just how long do you think this "implosion" will take? People have been saying the same thing for over 5 years now. Of course some day the game will die like all games do. But if the cause is what you say, wouldn't it have happened years ago?


When is not answerable. The trick would be to get off that path. They won't as long as the money keeps rolling in but when that happens it'll be too late. Likely I'll be bored with it by then and won't care as I've become jaded having seen it so much over the years. We'll see what 4.0 brings.

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