[3.24] The Warbringer Slaming Serker [League Starter | Cheap | Smash the Atlas | Slams BUFFED]

Just feels like a pretty rippy league in general. Bunch of new map mods that can hurt a lot like reducing your aura effectiveness or having enemies steal your endurance charges. Arch Nemesis can be fairly rippy as well depending on how you build it plus all the extra stuff we put into maps from the new passive tree.

I'm probably going to be trying to make some changes to the build to try and squeeze some more life into it whilst keeping enough damage for it not to feel terrible. It'll be fun experimenting with it. Still a ways off from getting all the core bits of gear but hopefully I'll have it going in the next couple of weeks.
Thanks for your hard work :) The build is pretty fun BUT... I feel super squishy, even on the white maps. That's problably because I have only 2k armour (using Carcass Jack atm for almost full screen aoe and low price). Still getting one-shot by regular mob can be annoying :/ Can I improve tankiness somehow (beside armour)? I am used to those unkillable builds, when you can basically afk and nothing can kill you. Dodging is something new to me, and that's fine, but sometimes you can't dodge everything ;]

Also, isn't Kongo's Undying Rage better than Tidebreaker? It has basically built-in Resolute Technique, but upgraded, because you can still crit but you don't deal additional damage. That means you can take "20% increased AoE if you crit recently" from Mace Mastery. And that's also 2 free skill points.

And can you tell me please, how to use warcries properly? How to "rotate them" right? What those numbers on warcry icon mean when you activate them (I've read it's the number of next attacks buffed by warcry but using slam does not seem to use those "stacks"). I am totally new to warcries, never used them before and sometimes I feel a bit lost :(

Edit:
I also read that Fortify have been updated and gaining Fortify charges/stacks is bugged or doesn't work properly. Can you confirm it's working as it should be?

Edit 2:
What do you think about Megalomaniac cluster jewel? You can buy a decent one with Overlord and 2 usefull skills for reasonable price.
Last edited by Jack0o on Feb 14, 2022, 6:14:34 AM
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Jack0o wrote:

Also, isn't Kongo's Undying Rage better than Tidebreaker? It has basically built-in Resolute Technique, but upgraded, because you can still crit but you don't deal additional damage. That means you can take "20% increased AoE if you crit recently" from Mace Mastery. And that's also 2 free skill points.


I have a couple of quick tips before someone more knowledgeable can help specifically.

The good thing about Tidebreaker is it is basically a 7-link for our slams as it has Endurance charge on melee stun built in. I think Kongor's is a good short term replacement but long term you will probably want to aim for a 6-linked Tidebreaker.

You also don't appear to have any quality on your gear or more importantly your weapon. Use blacksmith whetstones on your weapon to boost it's physical damage. You can use up to 20 for a 20% increase! Same with armour, you can use Armourer's scraps to improve their defences. Really useful to boost armour up as well as evasion and energy shield. You should look to get 20% quality on all your bits of gear where possible. You can leave jewelry for now as that takes more specialised quality options.
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DrHarvey12 wrote:
The good thing about Tidebreaker is it is basically a 7-link for our slams as it has Endurance charge on melee stun built in. I think Kongor's is a good short term replacement but long term you will probably want to aim for a 6-linked Tidebreaker.

Thanks for your thoughts, sound reasonable :) 6-link is out of my range tho (for now). Kinda pricey.

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DrHarvey12 wrote:
You also don't appear to have any quality on your gear or more importantly your weapon. Use blacksmith whetstones on your weapon to boost it's physical damage. You can use up to 20 for a 20% increase! Same with armour, you can use Armourer's scraps to improve their defences. Really useful to boost armour up as well as evasion and energy shield. You should look to get 20% quality on all your bits of gear where possible. You can leave jewelry for now as that takes more specialised quality options.

Yes I know :) It's still big work in progress, most of my gear is temporary. It will be fully upgraded when I get something closer to my goal-gear. Or when I have some spare currency ;)
Hey, thanks again for your build :)
As for now i'm running with earthquake
But I just saw that they removed on 3.11 30% reduced EQ Duration enchant
What do you suggest instead plz?
https://pathofexile.fandom.com/wiki/Earthquake#Related_helmet_enchantments

Most of my time playing eq was focus on getting less duration
so Earthquake deals 8% increased Damage per 0.1 seconds Duration feels weird but could be fun

Thx
If you can route to Scion life Uncle Zebuuu you can go a bit further to get the skill duration wheel. That gives 25% reduced skill effect duration with a mastery that gets another 10% for 35% reduced skill effect duration. Alternatively you could just anoint the notable on the wheel for 15% reduced skill effect duration.
hi firstly thanks for taking the time and creating the build first time trying it and have really enjoyed my self so far.
i have a question regarding rage. i was mapping and picked up a vaal rage gem. is it worth swaping this out for my normal rage gem. i am prity new so unsure on there differences. the vaal rage gem is quality 23

thanks
Last edited by xxrackarthxx on Feb 15, 2022, 3:21:23 AM
hi, thanks for the in-depth guide.
I was thinking of using your pob as a base for a eq bleed champ build in SSF.
What do you think would be the major changes in the skill tree apart from dropping mace in favour of axe and bleed nodes?
Should I also dop the Endurance Charge nodes or is there a way to utilize them on a champ?
Thanks
Hello, I'm a new player and I noticed upon putting it into PoB that it says 2 warnings (Do not meet the dex requirement and your unreserved mana is negative). I just wanted to make sure that's fine and won't affect the playthrough?
Is there any way to make the build more tanky?

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