Problems in Washington Datacenter?

I experienced this is well, and im in the greater st. louis area connecting to both washington and texas have the same result. massive lag spikes intermittantly (aproximately every 3-5 seconds) the game is not playable currently with this issue for me. It is confirmed NOT my personal network problem.
Bump.

GGG, any updates? Still getting 100% packet loss according to MTR.
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vps:~# mtr --report -c 50 wdc-m.speedtest.pathofexile.com
Start: Tue Aug 6 19:58:46 2019
HOST: vps Loss% Snt Last Avg Best Wrst StDev
1.|-- x 0.0% 50 0.4 0.4 0.2 1.9 0.2
2.|-- x 0.0% 50 1.4 1.6 1.3 6.2 0.7
3.|-- x 0.0% 50 1.6 2.0 1.5 6.7 0.9
4.|-- 38.140.236.57 0.0% 50 0.8 0.9 0.7 5.0 0.6
5.|-- be3795.rcr21.dfw04.atlas. 0.0% 50 1.9 1.6 1.4 2.0 0.0
6.|-- be2938.ccr31.dfw01.atlas. 0.0% 50 2.4 2.2 1.9 3.8 0.2
7.|-- be2441.ccr41.iah01.atlas. 0.0% 50 7.5 7.5 7.1 9.8 0.3
8.|-- be2687.ccr41.atl01.atlas. 0.0% 50 21.5 21.6 21.2 23.4 0.2
9.|-- be2112.ccr41.dca01.atlas. 0.0% 50 32.5 32.8 32.2 39.7 1.2
10.|-- be2658.ccr22.iad02.atlas. 0.0% 50 33.4 33.4 33.1 33.8 0.0
11.|-- be2962.rcr22.iad01.atlas. 0.0% 50 33.7 33.8 33.5 37.5 0.5
12.|-- be3801.nr21.b003320-1.iad 0.0% 50 34.1 34.5 34.0 44.9 1.5
13.|-- 38.140.202.10 0.0% 50 35.3 32.5 32.0 37.7 1.0
14.|-- 107.155.7.101 94.0% 50 17234 17276 17087 17509 214.1
15.|-- 104.254.114.27 0.0% 50 85.9 81.7 38.0 100.3 12.6
16.|-- 128.14.201.102 0.0% 50 32.1 32.2 32.0 37.2 0.7
vps:~#


107.155.7.101, 94% packet loss -- belongs to "Zenlayer". Looks like they're having problems....

Pastebin: https://pastebin.com/FC6c2sUD
Last edited by DoomCloud on Aug 6, 2019, 8:31:11 PM
Horrendous lag on all US servers.
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Slogexile wrote:
Horrendous lag on all US servers.


Yep. I'm seeing similar data in Texas.
its soooooooooo terrible omg i cant clear a single map :(

i connect to the texas server, am from western canada. been like this for a few hours now.
DEVS, please watch your porn on your own time and not on the game servers, kthxbai!!!
"
DoomCloud wrote:
Bump.

GGG, any updates? Still getting 100% packet loss according to MTR.


No you don't, the "router" just have a filter where ICMP gets the lowest priority and since all the routes after this point doesn't show 94% packet loss, then it's because of heavy load on the "router" that it drops the ICMP packages.

However this could be showing that the piring between thse 2 ISP is not good / strong enough.
Last edited by HanSoloDK on Aug 7, 2019, 9:48:24 AM
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HanSoloDK wrote:
"
DoomCloud wrote:
Bump.

GGG, any updates? Still getting 100% packet loss according to MTR.


No you don't, the "router" just have a filter where ICMP gets the lowest priority and since all the routes after this point doesn't show 94% packet loss, then it's because of heavy load on the "router" that it drops the ICMP packages.

However this could be showing that the piring between thse 2 ISP is not good / strong enough.


Ok, here are results from TCP/UDP rather than ICMP. Still showing spikes as high as 585ms. Not ideal...

https://pastebin.com/raw/Xahu80S7
I totally agree and that looks like it's not a piring issue but something with the ISP used by GGG's hostingprovider. But GGG should be able to confirm that.

However as you can see, there is no longer any packet loss because the trafic now is being prioritied.

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