Wrecker of Days' Stress-Free PoE "One Stop Shop!"

Hey Everyone!

This is just my "One Stop Shop" for information that's shared between all of my guides. It's also an easy place to put all my guides in one link. No need to read it like a book; just jump to the heading you're looking for and read what you need.

Forever Exiled - A Path of Exile Podcast
https://foreverexiled.com/

If you're looking for a Podcast that's 100% Path of Exile, my buddy Tagz and I have exactly that! A podcast that is 100% about Path of Exile! We put out an episode once a week and talk about all things Path of Exile 100% of the time.

Tagz started playing Path of Exile 100% of the time in Beta (April 2012) and I started playing Path of Exile 100% of the time in 2014. We play Path of Exile completely different, 100%. (His ways suck 100%, mine don't...100%. (In other words, he crushes Path of Exile 100% and I hate him for it...100% true.))

If you check out the podcast, let us know what you think. We've grown like crazy! 100% Serious. It's insane. So the more feedback we get the better.

Thanks 100% for the listens!

Stress-Free PoE? No Required Items? 1-Button Play? SSF? League Start-End?
To paraphrase what you'll read in the following paragraphs: My guides will help you clear the Atlas with whatever items the game gives you, with 1 button. From League Start to League End.

I love the old dungeon crawlers where you had no clue where to go and every one of your equipped items came from what your dead enemies dropped...you were at the mercy of chance. So when playing PoE, I love implementing that very concept; to just pick up the game, play, and be successful with the items that drop. No shopping required (but feel free). I just love the excitement that every drop could be an upgrade...not being married to any item. It's also kinda nice to just load a game and play...even one as complex as PoE.

So my guides don't require any specific items for you to be successful. (My guides will tell you what mods will help your build.) You can play at your pace since you will choose all your gear. You can play at breakneck speed or slowly pick up every Scroll of Wisdom and inspect every item as you pick it up :). (I don't play a fast playstyle. So just make the minor changes you want, to make your build faster.)

Don't worry, I'm not naive to the fact that you need good gear to progress and be successful the farther you get in the Atlas. All success in PoE is dependant on gear. I'm just saying that you don't have to go shopping for anything to clear the Atlas. With the Passive Tree and Gem setup that I've provided in my builds, you can take what the game gives you, and as long as you're not overlooking the basics (life, resists, Attack weapon stats), you'll clear the Atlas no problem. (It's such an awesome game when you're using items you've found.) So obviously the guides are perfect for Solo Self Found BUT I love playing with friends too. So I make sure my builds are great for co-op as well; they won't be dependent on mechanics that other players can steal from you ("on kill" mechanics for instance).

The Stress-Free part of my guides is, of course, being able to use the items that the game gives you which I just mentioned. But I also like to make the gameplay as simple as possible (for the medical reasons I mention in the "Why My Builds Are the Way They Are" section). I like my builds to only need one or two active buttons to press. I don't like having to button mash 5 active skills and/or always keep my flasks up. So the "Stress-Free" part is not just gear, but also playstyle. Let the game do the work for you ;).
Why My Builds Are the Way They Are
I deal with post-concussion syndrome. Without getting all "doctor" on you, if I want to play a game for a good while and be able to function when I'm finished playing, I have to avoid many things in video games. I was surprised when I started making guides that accommodated my huge list of triggers, that there were many people that needed to play PoE the same way that I do. I have since found that there are many people that, though they don't need to play a specific way, they prefer the un-hectic experience I create for myself.

Some examples of things that I try to avoid in games are:

- Fast or unpredictable movement on-screen (especially with a mouse)
- Quick and specific button presses at specific times (like flasks)
- Specific aiming/clicking with the mouse (the inventory on PC exhausts me)
- Bright flashes and busy screens
- Quick thinking and reacting
- And a billion other things ;)


The reason that I write this part isn't so that you feel sorry for me but to explain why there are certain elements of my builds that are not maximized in a way that the general community would typically maximize their builds.

As limiting as that seems, this game provides endless character building options. That is the glory of Path of Exile.

So my build and guides are great for:
- New players.
- Experienced players that want a guide but still love looting.
- Players that don't like button mashing.
- Players that prefer playing with only one or two buttons.
- Players that like a relaxing PoE experience.
- Players with medical conditions (like epilepsy or those with physical limitations that are restricted in how they use a keyboard and/or mouse…)
- Players that like the best builds ever made in the history of Path of Exile ;).
- Players that love loot :).


*Despite the limitations my builds revolve around, the guides I post will obviously clear the Atlas :)[/span]

MY GUIDES
Each of my guides includes mechanics in PoE that REALLY intrigues me. There are a few things I have had to leave out so I don't overwork myself with 20 guides but ALL of my builds follow the same guidelines (either for medical reasons or personal preference):

- Not needing any specific items or mods (EVERY DROP IS EXCITING!)
- Easy/relaxing to play (one or two buttons)
- Atlas clearing (or the build is pointless)


Now just as a heads up, I don't plan my builds around league content. So each guide may have varying pros and cons that fluctuate each league. That being said, I obviously make them so they can handle all content in the core game...well except for Hall of Grandmasters.

Sundays: SABBATH, BABY!

Mondays: RIGHTEOUS GOLEMS (RF) - This is my Red Minion Gem guide. This Righeous Fire Elementalist doesn't require any items or mods to easily sustain RF and fly through the atlas! There's a heavy focus on Golem efficiency (so I could call this a "minion" build :) ). Though the golems are secondary skills, they are vital. There's also a really fun synergy between Enduring Cry, Immortal Call, and Righteous Fire. Despite the list of mentioned skills, the build couldn't be any easier to play. Just turn on RF and hold down Enduring Cry. Everything else in the build is automatic! You'll clear the Atlas with a yawn and smile. It's easy 1 button fun! (An example video will come.)

Tuesday: SLOW-MO WEAPONS (AW) - This is my Green Minion Gem guide. This Animate Weapon build is a life-based Occultist. Our minion damage is focused 100% on poison damage. We also have a major investment into curse efficiency as we'll be using three curses "auras" that are huge for both offence and defence. (Obviously, Temporal Chains is in there as the title has "slow-mo".) There are a few optional ways to play this build depending on your playstyle (a pure one-button build or a higher damage two-button build). Every other aspect of this build is automatic! You'll clear the Atlas with a yawn and smile. It's easy 1 (or 2) button fun! (An example video will come.) (I know the title makes it seem like the Animated Weapons are the ones going slow even though it's really the enemies and not the Weapons...but I like how the title sounds. It was either that or Slow-Mo Poison...but "Slow-Mo" was always going to be in the title...obviously.)

Wednesday: BONE ZOMBIES - This is my Blue Minion Gem guide. This Zombie build is pure physical damage with no room for cream (elemental damage). They crush the world, while you (a Necromancer) take care of yourself. The only thing we have to do is hold down the Bone Armour button and stay safe while Bone Offering (along with other support spells and minions) do the rest. (We can hit Predator Support against bosses.) Everything else in the build is automatic! You'll clear the Atlas with a yawn and smile. It's easy 1 button fun! (An example video will come.)

Thursdays: Guide & filter touch-ups/editing, inbox messages, and social media responses.

Fridays: Recording Forever Exiled (and After Dark) Podcasts.

Saturdays: Theory Crafting for guide improvements.

Thread Replies: I will be actively responding to questions in each guide's individual thread but please note that I have multiple guides. I, of course, want to respond to each person equally. If it's really slow (like at the end of a league) I may be able to respond to multiple guides quickly but set your expectations that I'll respond to each guide once a week. (Too much time responding to guides makes an unhappy spouse...an unhappy spouse means less time for guide replies...less time for guide replies makes an unhappy me...Unhappy spouse + unhappy me = an epic hockey fight with sweet uppercuts which I would obviously lose...a lost hockey fight against my spouse = busted hands that I can't type with, no teeth to voice type with, and black eyes that I can't read with. So one build a day, m'kay? K.)

**Oh! I play Standard most of the time, not League. So I don't plan my builds around new league mechanics.**
My Filters
Oh my goodness! A link! You should click on it. Definitely. WOW! Look at all those pretty green FOLLOW buttons. You should press them all ;).
https://www.pathofexile.com/account/view-profile/Wrecker_of_Days/item-filters

I LOVE FILTERS! So, I make my own filters! THEY ARE AMAZING ;). For me, making filters is just as fun as playing Path of Exile. If you're looking to cut down on the amount of garbage on your screen but don't actually want to miss anything, my filters are right up your alley. They only filter equippable items. Everything else will show. I've made two types of filters:

1 - A filter that only shows gear relevant to my guides.
2 - A filter for everyone that's relevant for all builds.


Each of the above filters has 4 tiers of strictness you'll want to Follow:

1. Starting Off (Used for levelling until you're mapping comfortably.)
2. Tops-84s-Fancies-Atlas (Used when you are only looking for the top bases of each class.)
3. 84s-Fancies-Atlas (Used when you only care about gear item level 84+.)
4. Fancies-Atlas (Used when you only want Fancy gear like Atlas Drops, Influenced gear, etc.)


The descriptions of each are on the filter page, with all the details you want, explained within.

(Because I have two filters (2), each with four tiers(2*4=8), posted for all 3 platforms (2*4*3=24), my filter list is quite large. So just be sure you're Following the filters you want for the platform you want. It's easy to mix it up with a list that large.)

Please let me know if you have any feedback or see any errors you may find within the filters...otherwise, I hope they enhance your PoE experience!

If my filters interest you, once you've clicked on the provided link, click "Follow" next to the filter(s) that you want. It'll automatically load to your filter list in-game when you login AND it automatically updates upon each login as well!
My Social Links
- My YouTube channel is 100% me with PoE. The channel showcases my guides' example videos and my PoE broadcasts.
- My Twitter account is 100% PoE as well. I only use it to update followers on guide and filter updates...and to like tweets from my podcast's twitter account ;-). (I don't use this for personal stuff...like "feelings" or "opinions" (gross ;)). It's just PoE.)
- My Twitch channel is where I broadcast all my PoE play. If I'm broadcasting, I'm up for chatting or helping out. So feel free to chat or lurk! Broadcasting is fun either way :).

Tips for New Players
Here are some tips for those new to Path of Exile. PoE is a REALLY in-depth game, don't be discouraged! You'll catch on quick. This section of tips will help you not get overwhelmed with everything PoE throws at you and help you understand how you can improve your characters on your own.

TIP #1 - Make sure you like your build! The skills and concepts should excite you! No matter what the build looks like on paper, like how it plays! Liking your build goes a LONG way no matter how efficient (or inefficient) it is.

TIP #2 - The in-game tutorials are really good. Don't forget to read through them!

TIP #3 - Don't forget to occasionally check your crafting bench to see which mods combine well with others and which of your favourite mods are Suffix or Prefix, etc. Visiting your Crafting Bench will be the best way to learn about mods.


Leveling Tips (Story Mode) (Acts 1-10)
- Take your time. Don't feel like you have to play as fast as PoE players you see online. If you take your time you'll learn the game (and some lore!).- Do all the quests. Some quests give better rewards than others, but you might be surprised how helpful the rewards might be in retrospect. You'll also tend to get a little over levelled for the story which will help make progressing a little easier too. The respec point rewards are nice for trying out passive nodes that interest you.

- Save your currency! The Orbs that drop during the story don't give you a good idea for how rare some currency is to drop, nor how many you'll need. So use your currency sparingly if you are going to use it at all before Endgame. Soon you'll see that it takes a lot of currency to get what you want on an item.

- Be patient. The items you need will drop in time. Hang in there.

- Choose the gear YOU really like. When you're levelling, it's hard to choose between gear that is great for survivability but doesn't have the sockets/links you need, or crappy gear with great sockets/links. Some people don't care if they die lots. They just want their gems to be linked and watch them work, while others would rather not die and level their gems later on. Make sure you're playing YOUR way.

- Be slow to sell/vendor great gear just in case its replacement isn't as good in-game as it seems "on paper".

- Do the 3rd Ascendancy before the end of the story if you're nervous about the Ascendancy Labs. You'll start losing 10% XP every time you die once you beat the story. Here's a list of lab locations in the game.

- Chaos/Poison Resist is not an Elemental Resist. Some people get away with ignoring chaos resists but on a build with all Rare gear it shouldn't take too much time to get your Chaos Resist to 0% (anything higher is just bonus). It's doable...and so relaxing when accomplished. You'll want 135% total on all elemental resists because, by the time you finish the story and get to endgame, PoE hits you with a -60% to your fire, cold, lightning, and chaos resists. It is very important to have those capped at the +75% or more. It's not a waste to go over 135% resists as some endgame map mods will lower your resists by another 60% (and the less map mods you can ignore in endgame, the better).
Currency & Vendoring (Buying and Selling with NPCs
There are TONS of "recipes" for trading with NPCs. I'll just list some helpful ones while you learn the game. (Here is a list of all of them if you care to take the time to do them.)


Vendoring to NPCs
- Chromatic Orb - Vendoring items that have a red, green, and blue socket all LINKED can be traded for a Chromatic Orb. Grab as many of these as you can. They are very common though, so if your inventory is full, drop the chromatic recipe items.

- Jeweller's Orbs - Gear that drops with 6 sockets will trade in for 7 Jeweller's Orbs. You'll want a lot of these if you're Solo Self Found or trading Lani for Fusings.

- Glassblower's Bauble - Save flasks that drop with Quality. After you have a bunch, vendoring flasks adding up to a total Quality of 40% will give you a Glassblower's Bauble. Use these to upgrade your final flask choices.

- Gemcutter's Prism - Save gems that drop with Quality. After you have a bunch, vendoring gems adding up to a total Quality of 40% will give you a Gemcutter's Prism. Use these to improve the quality of your skill gems.

- 20% Quality Gems - If you want to save Gemcutter's Prisms, you can trade in a level 20 gem and 1 Gemcutter Prism for a 20% quality gem...but the gem will be returned to you at level 1. It's a great deal if you have the patience to re-level your gems. (Vaal Gems cannot use this improvement method. They are vaal'd (corrupted) and can't be changed.)



Buying from NPCs
- Lani - After you beat the story, Lani sells lots of different important currencies. So I pick up every currency that drops in-game. If I end up being way over-stocked in something, I go to Lani and can upgrade my over-stocked currency into the "next tier up". Take a look at what she sells. (It's a great place to get a few extra fusings...) It's worth picking everything up in my opinion. (Weylam (next to Lani) lets you deal with Armourer's Scraps and Blacksmith's Whetstones.)

- Orbs of Chance - Chance Orbs can be fun to try and get great gear from a Normal base item, but you can also use Orbs of Chance to buy maps from Zana during the endgame. I'd save a good chunk of Orbs of Chance for Endgame so you're not short on currency that'll help you clear the endgame atlas.

- Orb of Alchemy - Orbs of Alchemy will be used a lot for progressing Endgame quests but also for buying maps from Zana. Save these as much as you can for when you start modifying maps.
Crafting Bench & Modifiers
Once you get your hideout you'll have access to a Crafting Bench. This bench lets you modify your gear if there's space on the gear to do so. (Items with less than three Prefix or Suffix can have a mod added to them via the Crafting Bench.)
Mods
When an item drops in POE, it is completely random to what it is. It has the chance to be a: Normal, Magic, Rare, or Unique item. Each rarer than the previous. On magic and rare items, different modifiers (mods) are randomly assigned. There are hundreds of modifiers in the game, not all can roll on all items. Examples of a mod are: "+30 to Maximum health" or "Adds 1-3 damage as lightning". Sometimes the mods work well together. Sometimes they contradict each other. If you're using a spell, you won't benefit from an increase in Attack Damage and Attack Speed, but you would from Spell Damage and Casting Speed increases. Rarely, you'll find a Rare item where all or most of the mods work perfectly together and for your build.

- Normal item: are white and have no mods.
- Magic item: are blue and have up to 3 mods.
- Rare item: are yellow and can have up to 6 mods.
- Unique Item: predetermined mods.
Prefix and Suffix Modifiers
- GGG organizes Mods in two categories: Prefix and Suffix. Each piece of Rare gear, no matter the item, can have 3 suffix and 3 prefix. Items can have less than 3 of each but never more. So the items that you can craft with are the items that have less than 3 of either a Suffix or Prefix.
*If you find a Rare item that works really well for your build AND it has less than 3 prefix or suffix, see what you can add to it! It's these items that will help you remember everything about mods!
- (Push down on the Left Analog Stick as a button or hold Alt to view which Mods are Prefix or Suffix.)
- The in-game tutorial explains well about prefix and suffix. As you play with your crafting bench you'll quickly learn all about gear and mods.
- As you progress through the different areas of the game, you'll unlock greater versions of the mods you already have.
- Crafting mods can be replaced.
- You'll notice over time that sometimes mods are "split". Split mods are when two mods like "increases to Energy Shield" and "increases to Evasion" are rolled together as one mod but with lesser values than if they were individual mods. So, if you let's say "increases to Energy Shield would have rolled 100 ES. If it was included on a split mod, it'd roll a 50. The Pro is that "you can have more than 6 mods" on a piece of gear. The Con is that the rolls on the mods will not be the highest that can roll.
Implicits
An implicit is a guaranteed mod. It will show up on ALL rarities of a base item except the unique. So for example, the Bone Helmet gives 15%-20% extra Minion Damage. All helmets do not give this bonus to minion damage, only the Bone Helmet. The Normal, Magic, and Rare versions all have this implicit mod. If you use an Orb of Alchemy on a normal Bone Helmet, the implicit mod stays, and the item gets the number of extra mods a rare item gets. If you use an Orb of Scouring on a rare Bone Helmet, it'll change the helmet into a normal Bone Helmet but keep the implicit.
Item Tiers
Mods have tiers. Depending on the level of the map an item drops in, determines how high a tier a mod can roll on an item. Let me explain.

There's a mod (prefix) that gives a % increased to Physical Damage to one-handed weapons. The tiers of this mod are:

Level 1 (40–49)% increased Physical Damage
Level 11 (50–64)% increased Physical Damage
Level 23 (65–84)% increased Physical Damage
Level 35 (85–109)% increased Physical Damage
Level 46 (110–134)% increased Physical Damage
Level 60 (135–154)% increased Physical Damage
Level 73 (155–169)% increased Physical Damage
Level 83 (170–179)% increased Physical Damage

If a one-handed sword dropped in a level 11 map, the one-handed sword could only roll either the level 1 version of the mod or the level 11 version. nothing higher. If that sword dropped in a level 84 map, the sword COULD roll any one of the listed tiers above (hopefully the highest one).

Every mod has tiers that are limited by an item's level. Every mod has different tier thresholds but the point I'm getting at is, the higher the map, the higher the 'item level' of your dropped items. The higher the item level, the higher the tier a mod can roll.

Here is a list of all the mods in the game! I use this site ALL the time.
Mod Wording:
Some mods are unclear in their wording. Check your guide for specifics. For example: "Adds # to # Cold Damage" only applies to Attacks even though it doesn't specify Attacks...whereas "Adds # to # Fire Damage to Spells" obviously only applies to spells. But funny enough, "Adding damage to Spells" only applies to the Hit of a spell. So if you have a spell that damages enemies with Damage Over Time (which doesn't Hit), it won't help you.


Also, "Adding" damage is different than "Increasing" damage. Increases to damage increase ALL types of that type of damage, while Adding only applies to Hits (as mentioned).

So check the links I have if you care to learn it for yourself. As mentioned, the guide will give some general guidelines for you.
Chromatic Orbs - Getting the Right Socket Colours
Chromatic Orbs are the currency you use to change socket colours on your gear. There are a couple of things you should know before you go crazy getting trying to perfect your gear:

- Items that have Strength requirements are more likely to roll red sockets, Dexterity-green, and Intelligence-blue. If an item has a base requirement of Strength and Intelligence it is more likely to roll red and blue sockets. For example, it'll be an "impossible" task to get all red sockets on a piece of gear that only requires Intelligence. While it'd be a really easy task to get all green sockets on an item that has only a Dexterity requirement.

Here is a tool you can use to help decide the best method of spending your Chromatic Orbs to achieve your gear goals (***Make sure your gear has no gems socketed in it before you input your data into this tool): Vorici Calculator.

The crafting bench can guarantee certain crafts for you too. Like Socket colours, amount of sockets, a certain amount of links...it'll cost you the appropriate currency, but for a fair price. You might be able to get the desired outcome without crafting, but it could also cost you more. For example:
- 4 linking an item is easy-ish (25 or fewer fusings at worst) but is guaranteed with 5 Fusings.
- 5 linking an item could easily take a couple hundred Fusings but is guaranteed with 150 Fusings.
- 6 linking an item is not for the faint of heart. In a recent league, I spent over 3200 fusings trying to manually 6 link an item without the crafting bench...I didn't get it. It can be guaranteed with 1500 Fusings. (I have friends that have six-linked items with only 9 fusing attempts. Obviously, I don't speak with them anymore ;).)
- As you progress through the different areas of the game, you'll unlock greater versions of the crafting mods you already have. Don't forget to keep checking your Crafting Bench and get used to what mods can pair up with other mods (which mods are Suffix and Prefix).

Some mod values are "drop only". For example, you can craft up to 24% Movement Speed on your boots, but 25%, 30%, even 35% Increased Movement Speed can drop/roll on boots. So as you start comparing your gear with your crafting bench, you'll start seeing the gear you may want to hang on to.

Here is a link of all the crafting options with the bench and where they unlock. Here's a list of all the mods in the game in case you want to plan/hope ahead. (Ctrl+F some keywords to help you search the massive lists.)
Endgame & Atlas
- It's ok to improve your gear slowly. Don't feel like you have to go from "story gear" to "epic" gear. The company that makes this game is called Grinder Gear Games. You'll have to GRIND FOR GEAR. For example, maybe you'll start with gear that has only 25 health on it. Don't ignore gear that has 50 health knowing that gear with 100 life will eventually drop. Start equipping the gear with 50 health, then 75, then 100.

- Over-capping your resists is not pointless. It's a great idea to over-cap your resists (going over the 75% cap). It'll make switching gear so much easier as better gear keeps dropping. It also helps with some nasty map mods that lower user resists.

- Don't forget about Chaos Resist if using Life as your "life pool". You'll sacrifice some good rolls to accommodate Chaos resist, but it's SO nice and relaxing to play when ALL your bases are covered. You'll see what I mean if you try it out. You don't have to cap it at 75% though. Having Chaos resist at 0% is enough (though higher is obviously great).

- You don't have to match your character level with the enemy level of a map. The highest monster level in a map is 84. The highest character level is 100. Just do the maps you can. Really. Just have a good time :).

- The Atlas has 3 stages of difficulties with its map mods. You'll notice the Atlas has 17 Tiers of maps. Tiers 1-5 show white on the Atlas. Tiers 6-10 Show yellow. Tiers 11+ show red. Each set of tiers has its own set of mods that can roll. The higher the tier, the more severe the mod. Here's an example:
Low Tier Maps - 25% less effect of Curses on Monsters
Mid Tier Maps - 40% less effect of Curses on Monsters
High Tier Maps - 60% less effect of Curses on Monster
Here's another example:
Low Tier Maps - Monsters deal (50-69)% extra Damage as Cold
Mid Tier Maps - Monsters deal (70-89)% extra Damage as Cold
High Tier Maps - Monsters deal (90-110)% extra Damage as Cold


- You'll need lots of currency for mapping. Your currency is for every item in the game, not just gear, not just maps. To go through the Atlas you'll need lots of currency. Use your currency for what you need gear-wise, but keep in mind you are going to go through lots of Orbs of Scouring, Orbs of Alchemy, Chaos Orbs, and Vaal Orbs for your maps. (And eventually Cartographer's Chisels.)

- Zana sells maps. If you're having a hard time getting the maps you need, remember that Zana sells maps. Her stock resets when you do her daily mission. Her daily mission isn't just meeting her in a map, it's meeting her in a map that has her icon on that map in the Atlas. So make sure, that if you need maps that she's selling, to not do her daily until you've purchased the maps that you need. They can get pricey, but take what you can get.
Currency for Mapping
To complete the bonuses of each tier you'll be using:
Tiers 1-5: Orbs of Transmutation to make them Magic (Orbs of Alteration to change the mods).
Tiers 6-10: Orbs of Alchemy to make them Rare (Chaos Orbs to change the mods (or an Orb of Scouring and another Orb of Alchemy).
Tiers 11+: Orbs of Alchemy to make them Rare (Chaos Orbs to change the mods (or an Orb of Scouring and another Orb of Alchemy), then Vaal Orbs. Vaal Orbs randomize everything. They can randomize modifiers, change the map, or even "Un-ID" the map. Try and remember what mods were on the map before you Vaal it. If the map goes Unidentified, the hidden mods will be the ones that were previously listed on the map before you Vaaled it.


Map Quality and Quantity:
- The higher the QUANTITY of a map (not Rarity) the more likely it is to drop currency. The more currency that drops, the more opportunity you have for some really rare currency to drop...or even just more currency.

- A map's Quantity will increase with harder combinations of map mods. Some map mod combos will only result in 40% map quantity. While other map mod combos can result in 110% map quantity.

- Cartographer's Chisels are the item that increases Map quality. Map Quality increases map Quantity. With Chisels, you can increase map Quantity by an additional 20%. If you use a Chisel on a Rare map, the Chisel will increase the quality of the map by 1% each. If you use a Chisel on a Normal map (white), you'll increase the quality by 5% each. So only bother using Chisels on Normal Maps.

- Cartographer's Chisels are only worth using on really high tier maps. Depending on your comfort level, save them for the highest tier maps you can clear pretty easily. I typically only use Chisels on Tier 15+ maps.

- Orbs of Scouring are used to make an identified Magic or Rare item a Normal item. At first, you'll use these mostly to make Tier 6+ Magic maps into Rares. (ID the Magic Map, Scour it, then Alch it.) You'll eventually use these for making ALL your high tier maps Normal so you can Chisel them all to 20% before Alch'ing them again.
***END-GAME BOSSES!!!
There are a crazy amount of end-game bosses in this game. Some are required to clear the Atlas while others are simply awesome side portions of the game. When you start getting to the epic bosses, don't panic. You'll probably use up all your portals. Lots of the very end-game bosses require familiarity to beat. My philosophy is that if your build can take you to the boss, it can also handle the boss. But some bosses have mechanics (and "tells") that you just need to get used to. So don't be discouraged when you fail a big boss battle. You'll find the more you fight them, the better you get. This game is a grind not just with gear, but also experience. But FEAR NOT! It pays off. Just be patient and be ok needing to try again.
- If you broadcast save your broadcasts. Maybe put your broadcast link in your signature so people can see how you play, what your style is like, and what your suggestions look like. Don't be embarrassed :).
Sweeeeet. So if you have any guide specific comments or questions, please post them on the thread of the guide that you're using. Thanks!
- Forever Exiled, A Path of Exile Podcast: https://foreverexiled.com

- Stress-Free PoE Guides: https://www.pathofexile.com/forum/view-thread/2606288 (for all experience levels)
Last edited by Wrecker_of_Days on Sep 22, 2020, 2:43:32 PM
Last bumped on Sep 25, 2020, 3:36:52 PM
Nice, found some RF gear in SSF and was wondering if I could make it work.
Will be working with your RF guide soon ;)
~ Do not expect to be taken seriously if you hide behind a private profile or an alt account.
I've struggled with the mathematical question "Which qualities should I pick up given that a total of 40 is required for a reward?" for a while. I've convinced myself that it's not all>10. You're essentially giving up a lot of round off if you do that. If all your items are 10 or higher, you essentially waste about 25% of the quality you pick up. You need smaller ones in the mix to avoid rounding down all the time.

It's also not all. Then you pick up too many 5%s and you end up wasting a lot of time/space on things you don't benefit much for.

There's a math problem here that's really too complex to "solve".

I go with 8% or higher as a compromise.

That's good at eliminating 5:1 trades. If your goal is to remove all 4:1 trades as well, you're probably better of going higher than 10... maybe 11 or 12%.
Last edited by Shagsbeard on Jul 28, 2019, 11:43:20 AM
I have my filter set for 8% on flasks and I take all quality gems.
~ Do not expect to be taken seriously if you hide behind a private profile or an alt account.
That's exactly my solution to. It's not one-size-fits-all though. It depends on how much you can store and how much you detest doing it. Personal issues. I've just found that 10% or higher is very wasteful. It's definitely a discrete setting though. I'd go with either 8 or 12 over 10.

The goal of 8 is to fill in the gaps caused by having 3 potions not totaling 40... so you get some 4:1s and some 3:1s.

The goal of 12 is to have all trades 3:1.
Last edited by Shagsbeard on Jul 28, 2019, 12:07:57 PM
I use 1 regular tab for Q gems and 1 for Q flasks, once they are full (or mostly so) I vendor away.
I have been doing it since before filters came out, so they have been a god-send.
~ Do not expect to be taken seriously if you hide behind a private profile or an alt account.
Definitely having a few blank areas in your stash can help your economy.

Flask mashing. Quality gem mashing. Chaos recipe components. Low-EV shaper/elder bases for bulk trading. Even crappy high-ilvl uniques for the 5-to-1 prophecy.

When I first started playing, even with 12 stash tabs I filled up everything to the brim with crafting bases, magic items I couldn't afford to multimod, temple affix items I couldn't afford to annul safely, shit I wanted to leo slam but the needy items outnumbered the leo slam opportunities.

I had no room to actually store flasks for mashing, I was always short of glassblowers. I had no room to save items until I had full chaos sets, so I was losing money (selling alts and alchs was and still is a net loss). This left me no space to list items for trade, too broke to get annuls and fix up the tantalizing Topotante bows, xopec rings, Subterranean flammability-on-hit and phys-to-cold delicacies I kept getting.

I looked away while my mate came over and brutally winnowed the clutter. He fixed my itemfilter. The surgery was not painless, but I was surprised at what I didn't miss - it's melee league now and I never did make a dual wielding paradoxica DS/VDS slayer or facebreaker chieftain.
"How do you lure the Elder to the centre of the Atlas?"
"A box trap with some candy should do the trick"
"
I dig your formatting. The humour and clarity of the writing. The reasoning behind your design approach. This is good forum content.

I'll be watching this space for Saturday. The other builds don't really interest me, but I'm very curious to see how you make a highly intensive playstyle such as dodging/phasing/backstabbing accommodate your health-conscious criterion. :)
Thanks. You're very kind. The build you're referring to is currently Raider. I hear they're changing Raider in 3.8 so we'll see. If they change the Dodge and Phase nodes of the Raider the build may have to be a different class. So I'm waiting for that change first.
- Forever Exiled, A Path of Exile Podcast: https://foreverexiled.com

- Stress-Free PoE Guides: https://www.pathofexile.com/forum/view-thread/2606288 (for all experience levels)
"
DoubleU wrote:
Nice, found some RF gear in SSF and was wondering if I could make it work.
Will be working with your RF guide soon ;)
Cool. I hope you enjoy it! Let me know if you have any questions or suggestions regarding the build or guide.
- Forever Exiled, A Path of Exile Podcast: https://foreverexiled.com

- Stress-Free PoE Guides: https://www.pathofexile.com/forum/view-thread/2606288 (for all experience levels)
Spoiler
"
Shagsbeard wrote:
I've struggled with the mathematical question "Which qualities should I pick up given that a total of 40 is required for a reward?" for a while. I've convinced myself that it's not all>10. You're essentially giving up a lot of round off if you do that. If all your items are 10 or higher, you essentially waste about 25% of the quality you pick up. You need smaller ones in the mix to avoid rounding down all the time.

It's also not all. Then you pick up too many 5%s and you end up wasting a lot of time/space on things you don't benefit much for.

There's a math problem here that's really too complex to "solve".

I go with 8% or higher as a compromise.

That's good at eliminating 5:1 trades. If your goal is to remove all 4:1 trades as well, you're probably better of going higher than 10... maybe 11 or 12%.
"
DoubleU wrote:
I have my filter set for 8% on flasks and I take all quality gems.
"
Shagsbeard wrote:
That's exactly my solution to. It's not one-size-fits-all though. It depends on how much you can store and how much you detest doing it. Personal issues. I've just found that 10% or higher is very wasteful. It's definitely a discrete setting though. I'd go with either 8 or 12 over 10.

The goal of 8 is to fill in the gaps caused by having 3 potions not totaling 40... so you get some 4:1s and some 3:1s.

The goal of 12 is to have all trades 3:1.
"
DoubleU wrote:
I use 1 regular tab for Q gems and 1 for Q flasks, once they are full (or mostly so) I vendor away.
I have been doing it since before filters came out, so they have been a god-send.
"
crunkatog wrote:
Definitely having a few blank areas in your stash can help your economy.

Flask mashing. Quality gem mashing. Chaos recipe components. Low-EV shaper/elder bases for bulk trading. Even crappy high-ilvl uniques for the 5-to-1 prophecy.

When I first started playing, even with 12 stash tabs I filled up everything to the brim with crafting bases, magic items I couldn't afford to multimod, temple affix items I couldn't afford to annul safely, shit I wanted to leo slam but the needy items outnumbered the leo slam opportunities.

I had no room to actually store flasks for mashing, I was always short of glassblowers. I had no room to save items until I had full chaos sets, so I was losing money (selling alts and alchs was and still is a net loss). This left me no space to list items for trade, too broke to get annuls and fix up the tantalizing Topotante bows, xopec rings, Subterranean flammability-on-hit and phys-to-cold delicacies I kept getting.

I looked away while my mate came over and brutally winnowed the clutter. He fixed my itemfilter. The surgery was not painless, but I was surprised at what I didn't miss - it's melee league now and I never did make a dual wielding paradoxica DS/VDS slayer or facebreaker chieftain.
I have one normal tab for gems and one for flasks. I put all gems/flasks I pick up in those tabs. I use Conscript 1 as my console filter. On PC I make all gems with any quality show up and I have flasks with 10%+ show up. In my opinion you can never too many GCPs but I don't use anywhere near the same amount of Glassblowers. When each tab is full, I just vendor them all...if they didn't sell. I'll keep any extra gems/flasks that didn't quite make the last GCP/GBB. Then keep the process going.

That's how I do it.
- Forever Exiled, A Path of Exile Podcast: https://foreverexiled.com

- Stress-Free PoE Guides: https://www.pathofexile.com/forum/view-thread/2606288 (for all experience levels)

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