Wrecker of Days' Stress Free PoE "One Stop Shop!"
This is just my "One Stop Shop" for information that's shared between all of my guides. It's also an easy place to put all my guides in one link. No need to read it like a book; just jump to the heading you're looking for and read what you need.
Stress-Free PoE? Clear the Atlas? YOUR Items at YOUR Pace? SSF & Co-op?
To paraphrase what you'll read in the following paragraphs: My guides will help you easily clear the Atlas with whatever items the game gives you, at your preferred pace, both in co-op or SSF.
I love the old dungeon crawlers where you had no clue where to go and every one of your equipped items came from what your dead enemies dropped...you were at the mercy of chance. So when playing PoE, I love implementing that very concept; to just pick up the game, play, and be successful with the items that drop. No shopping required (but feel free). I just love the excitement that every drop could be an upgrade...not being married to any item. It's also kinda nice to just load a game and play...even one as complex as PoE.
So my guides don't require any specific items for you to be successful. (My guides will tell you what mods will help your build.) You can play at your pace since you will choose all your gear. You can play at breakneck speed or slowly pick up every Scroll of Wisdom and inspect every item as you pick it up :). (I don't play a fast playstyle so just make the minor changes you want to make your chosen build faster.)
Don't worry, I'm not naive to the fact that you need good gear to progress and be successful in the center of the Atlas. All success in PoE is dependant on gear. I'm just saying that you don't have to go shopping for anything to clear the Atlas. With the Passive Tree and Gem setup that I've provided in my builds, you can take what the game gives you, and as long as you're not overlooking the basics (life and resists), you'll clear the Atlas no problem. (It's such an awesome game when you're using items you've found.) So obviously the guides are perfect for Solo Self Found BUT I love playing with friends too. So I make sure my builds are great for co-op as well; they won't dependant on mechanics that other players can steal from you ("on kill" mechanics for instance).
The Stress-Free part of my guides is, of course, being able to use the items that the game gives you which I just mentioned. But I also like to make the gameplay as simple as possible (for reasons mentioned in another section). I like my builds to only need one or two active buttons to press. I don't like having to button mash 5 active skills and/or always keep my flasks up. So the Stree Free part is not just gear, but also playstyle. Let the game do the work for you ;).
Why My Builds Are the Way They Are
I deal with post-concussion syndrome. Without getting all "doctor" on you, if I want to play a game for a good while and be able to function when I'm finished playing, I have to avoid many things in video games. I was surprised when I started making guides that accommodated my huge list of triggers that there were many people that needed to play PoE the same way that I do. I have since found that there are many people that, though they don't need to play a specific way, they prefer the un-hectic experience I create for myself.
Some examples of things that I try to avoid in games are:
- Fast or unpredictable movement on-screen (especially with a mouse)
- Quick and specific button presses at specific times (like flasks)
- Specific aiming/clicking with the mouse (the inventory on PC exhausts me)
- Bright flashes and busy screens
- Quick thinking and reacting
- And a billion other things ;)
The reason that I write this part isn't so that you feel sorry for me but to explain why there are certain elements of my builds that are not maximized in a way that the general community would typically maximize their builds.
As limiting as that seems, this game provides endless character building options.
So my build and guides are great for:
- New players.
- Players that don't like button mashing.
- Players that prefer playing with only one or two buttons.
- Players that like a relaxing PoE experience.
- Players with medical conditions (like epilepsy or those with physical limitations that are restricted in how they use a keyboard and/or mouse…)
- Players that like the best builds ever made in the history of Path of Exile ;).
For the most part, my guides will all have the same playstyle: Move, cast once...move, cast once...move, cast once...
*Despite the limitations my builds revolve around, the guides I post will clear the Atlas :)
Each of my guides includes mechanics in PoE that REALLY intrigues me. There are a few things I have had to leave out so I don't overwork myself with 20 guides but ALL of my builds follow the same guidelines (either for medical reasons or personal preference):
- Not needing any specific items or mods (EVERY DROP IS EXCITING!)
- Easy/relaxing to play (one or two buttons)
- Atlas clearing (or the build is pointless)
- Move, cast once...move, cast once...move, cast once ;) (I have to stay alive when I zone out ;).)
Mondays: 3.8 - Slow-Mo Zombies - With this build, you’ll substantially slow enemies around you with an aura while your Zombies (and Skeletons if you want) kill everything :). (I know the title makes it seem like the Zombies are the ones going slow even though it's really the enemies and not the zombies...but I like how it sounds.)
Tuesdays: 3.8 - Holy RF - With this build, you'll have crazy life regen to sustain Righteous Fire to burn enemies near you. Endurance Charges and Holy Flame Totem are big supports in both life regen and damage output.
Wednesdays: 3.8 - Cold-Hearted Curser - With this build, Energy Shield will be our life. We'll be running around dropping "Cold Bombs" (Vortex) everywhere you go. Automatically cursing enemies is a HUGE part of this build's offence and defence. It'd be nice to watch the enemies die slowly in our DOT, but most of the time they just instantly explode.
Thursdays: 3.8 - Trigger Happy - With this build, we'll automatically block almost everything that comes our way which damages enemies and gives us big boosts to our main attack.
Fridays: 3.8 - Deaditor, "EH"? - With this build, we use a Scion that uses a bow to constantly burn, freeze, and shock enemies.
Saturdays: Not done yet: Ms. Dodgee McDodgerson - With this build, we'll be dodging and phasing as much as possible while channelling amazing damage.
Sundays: SABBATH, BABY!
Thread Replies: I will be actively responding to questions in each guide's individual thread but please note that I have multiple guides. I, of course, want to respond to each equally. If it's really slow (like at the end of a league) I may be able to respond to multiple guides quickly but set your expectations that I'll respond to each guide once a week. (Too much time responding to guides makes an unhappy spouse...an unhappy spouse means less time for guide replies...less time for guide replies makes an unhappy me...Unhappy spouse + unhappy me = an epic hockey fight with sweet uppercuts which I would obviously lose...a lost hockey fight against my spouse = busted hands that I can't type with, no teeth to voice type with, and black eyes that I can't read with. So one build a day, m'kay? K.)
Oh! I play Standard most of the time, not League. So I don't plan my builds around new league mechanics.
PC Loot Filters
Wrecker of Days' Basic Filter link
Wrecker of Days' All Setup Filter link
How to Download the Filters
The links won't look legit but they are. It's just my Google Drive. Click the blue "download" button. Once downloaded, rename the file to whatever you like. Put the file in: Documents\My Games\Path of Exile. Once POE is loaded, hit "O" for Options, go to the "UI" tab, scroll to the bottom, and select your new filter from the drop-down list beside "List of Item Filters". If it doesn't work, let me know.
My 'Basic' Filter Details
This filter accommodates all my guides. Not all the gear will be relevant for your build. But it can all be sold or vendored :).
This filter is PoE's Default filter but modified to obviously hide more than PoE's version. I've kept lots of PoE's default look, but I've personalized maps, gear, and currency. I'd like the less important items to be smaller, but I get nauseated quickly when attempting multiple times to pick up just one item with my mouse. So for gear, maps, and currency I have two sizes: "not too small" and "way more important than 'not too small'". Everything else is PoE's original style.
I don't like missing out on drops nor do I want to pick between 10'000 items. So I've basically made it that everything drops with the exception of certain gear. I don't exclude low-level maps or "meh" Divination cards...anything like that. I obviously have cut a few things or the filter would be pointless. The filter has actually cut out a lot more than it seems :). So, read below knowing that everything you want will drop, with the following exceptions:
- The only Normal and Magic gear that will appear are Bone Helmets, Spiked Gloves, Gripped Gloves, Fingerless Silk Gloves, and Two-Toned Boots. It's worth using an Orb of Alchemy on them to see how they turn out.
- All rare and unique armour, accessories, and jewels will show. (For armour, the best gear of each base type is visually emphasized.)
- Only rare weapons that my guides can use will show up. (The best weapons of each base type is visually emphasized.)
- Only gems with quality and vaal gems will show.
- Life and mana flasks will show until level 68. After that, only flasks with quality will show. (While levelling, life and mana flasks will only show the highest possible level flask for the area you're in.)
- Small chromatic recipes will show (I didn't highlight any other recipe besides 6 socketed items).
- While levelling, I have all items with 3-links (of any rarity) showing until map level 40, and all items with 4-links showing until map level 68.
You'll be surprised how much this clears your screen up.
My 'All Setup' Filter Details
This is the same filter as above but excludes what are listed below. I use this when I find my gear is good enough that I naturally stop wanting to ID everything and only pick up the good gear. So when you're all "setup" and start passing over drops, start using this filter instead.
This is the Basic filter above but excludes:
- All basic rares. It'll only show the best item bases from each item class.
- All levelling gear. (In case you go back to help your friends level.)
- All normal or magic flasks that aren't quality.
Tips for New Players
Here are some tips for those new to Path of Exile. PoE is a REALLY in-depth game, don't be discouraged! You'll catch on quick. This section of tips will help you not get overwhelmed with everything PoE throws at you and help you understand how you can improve your characters on your own.
TIP #1 - Make sure you like your build! The skills and concepts should excite you! No matter what the build looks like on paper, like how it plays! Liking your build goes a LONG way no matter how efficient (or inefficient) it is.
TIP #2 - The in-game tutorials are really good. Don't forget to read through them!
TIP #3 - Don't forget to occasionally check your crafting bench to see which mods combine well with others and which of your favourite mods are Suffix or Prefix, etc. Visiting your Crafting Bench will be the best way to learn about mods.
Leveling Tips (Story Mode) (Acts 1-10)
- Take your time. Don't feel like you have to play as fast as PoE players you see online. If you take your time you'll learn the game (and some lore!).
- Do all the quests. Some quests give better rewards than others, but you might be surprised how helpful the rewards might be in retrospect. You'll also tend to get a little over levelled for the story which will help make progressing a little easier too. The respec point rewards are nice for trying out passive nodes that interest you.
- Save your currency! The Orbs that drop during the story don't give you a good idea for how rare some currency is to drop, nor how many you'll need. So use your currency sparingly if you are going to use it at all before Endgame. Soon you'll see that it takes a lot of currency to get what you want on an item.
- Be patient. The items you need will drop in time. Hang in there.
- Choose the gear YOU really like. When you're levelling, it's hard to choose between gear that is great for survivability but doesn't have the sockets/links you need, or crappy gear with great sockets/links. Some people don't care if they die lots. They just want their gems to be linked and watch them work, while others would rather not die and level their gems later on. Make sure you're playing YOUR way.
- Be slow to sell/vendor great gear just in case its replacement isn't as good in-game as it seems "on paper".
- Do the 3rd Ascendancy before the end of the story if you're nervous about the Ascendancy Labs. You'll start losing 10% XP every time you die once you beat the story. Here's a list of lab locations in the game.
- Chaos/Poison Resist is not an Elemental Resist. Some people get away with ignoring chaos resists but on a build with all Rare gear it shouldn't take too much time to cap your Chaos Resist. You'll find fighting the Syndicate much easier once you do. It's doable...and so relaxing when accomplished. You'll want 135% total on all resists because, by the time you finish the story and get to endgame, PoE hits you with a -60% to your fire, cold, lightning, and chaos resists. It is very important to have those capped at the +75% or more. It's not a waste to go over 135% resists as some endgame map mods will lower your resists by another 60%.
Currency & Vendoring (Buying and Selling with NPCs
There are TONS of "recipes" for trading with NPCs. I'll just list some helpful ones while you learn the game. (Here is a list of all of them if you care to take the time to do them.)
Vendoring to NPCs
- Chromatic Orb - Vendoring items that have a red, green, and blue socket all LINKED can be traded for a Chromatic Orb. Grab as many of these as you can. They are very common though, so if your inventory is full, drop the chromatic recipe items.
- Jeweller's Orbs - Gear that drops with 6 sockets will trade in for 7 Jeweller's Orbs. You'll want a lot of these if you're Solo Self Found or trading Lani for Fusings.
- Glassblower's Bauble - Save flasks that drop with Quality. After you have a bunch, vendoring flasks adding up to a total Quality of 40% will give you a Glassblower's Bauble. Use these to upgrade your final flask choices.
- Gemcutter's Prism - Save gems that drop with Quality. After you have a bunch, vendoring gems adding up to a total Quality of 40% will give you a Gemcutter's Prism. Use these to improve the quality of your skill gems.
- 20% Quality Gems - If you want to save Gemcutter's Prisms, you can trade in a level 20 gem and 1 Gemcutter Prism for a 20% quality gem...but the gem will be returned to you at level 1. It's a great deal if you have the patience to re-level your gems. (Vaal Gems cannot use this improvement method. They are vaal'd (corrupted) and can't be changed.)
Buying from NPCs
- Lani - After you beat the story, Lani sells lots of different important currencies. So I pick up every currency that drops in-game. If I end up being way over-stocked in something, I go to Lani and can upgrade my over-stocked currency into the "next tier up". Take a look at what she sells. (It's a great place to get a few extra fusings...) It's worth picking everything up in my opinion.
- Orbs of Chance - Chance Orbs can be fun to try and get great gear from a Normal base item, but you can also use Orbs of Chance to buy maps from Zana during the endgame. I'd save a good chunk of Orbs of Chance for Endgame so you're not short on currency that'll help you clear the endgame atlas.
- Orb of Alchemy - Orbs of Alchemy will be used a lot for progressing Endgame quests but also for buying maps from Zana. Save these as much as you can for when you start modifying maps.
Crafting Bench & Modifiers
Once you get your hideout you'll have access to a Crafting Bench. This bench lets you modify your gear if there's space on the gear to do so. (Items with less than three Prefix or Suffix can have a mod added to them via the Crafting Bench.)
When an item drops in POE, it is completely random to what it is. It has the chance to be a: Normal, Magic, Rare, or Unique item. Each rarer than the previous. On magic and rare items, different modifiers (mods) are randomly assigned. There are hundreds of modifiers in the game, not all can roll on all items. Examples of a mod are: "+30 to Maximum health" or "Adds 1-3 damage as lightning". Sometimes the mods work well together. Sometimes they contradict each other. If you're using a spell, you won't benefit from an increase in Attack Damage and Attack Speed, but you would from Spell Damage and Casting Speed increases. Rarely, you'll find a Rare item where all or most of the mods work perfectly together and for your build.
- Normal item: are white and have no mods.
- Magic item: are blue and have up to 3 mods.
- Rare item: are yellow and can have up to 6 mods.
- Unique Item: predetermined mods.
Prefix and Suffix Modifiers
- GGG organizes Mods in two categories: Prefix and Suffix. Each piece of Rare gear, no matter the item, can have 3 suffix and 3 prefix. Items can have less than 3 of each but never more. So the items that you can craft with are the items that have less than 3 of either a Suffix or Prefix.
*If you find a Rare item that works really well for your build AND it has less than 3 prefix or suffix, see what you can add to it! It's these items that will help you remember everything about mods!
- (Push down on the Left Analog Stick as a button or hold Alt to view which Mods are Prefix or Suffix.)
- The in-game tutorial explains well about prefix and suffix. As you play with your crafting bench you'll quickly learn all about gear and mods.
- As you progress through the different areas of the game, you'll unlock greater versions of the mods you already have.
- Crafting mods can be replaced.
- You'll notice over time that sometimes mods are "split". Split mods are when two mods like "increases to Energy Shield" and "increases to Evasion" are rolled together as one mod but with lesser values than if they were individual mods. So, if you let's say "increases to Energy Shield would have rolled 100 ES. If it was included on a split mod, it'd roll a 50. The Pro is that "you can have more than 6 mods" on a piece of gear. The Con is that the rolls on the mods will not be the highest that can roll.
An implicit is a guaranteed mod. It will show up on ALL rarities of a base item except the unique. So for example, the Bone Helmet gives 15%-20% extra Minion Damage. All helmets do not give this bonus to minion damage, only the Bone Helmet. The Normal, Magic, and Rare versions all have this implicit mod. If you use an Orb of Alchemy on a normal Bone Helmet, the implicit mod stays, and the item gets the number of extra mods a rare item gets. If you use an Orb of Scouring on a rare Bone Helmet, it'll change the helmet into a normal Bone Helmet but keep the implicit.
Essence and Fossils
As you fly through all the corners of PoE, you'll come across lots of different items you won't be too sure how to use. A couple of these may be Essences and Fossils. These are basically Orbs of Alchemy but are giving you a more specific result. Alchs can give you any roll that can roll on the item. Essences and Fossils tell you what you'll be getting on the item as it turns to a Rare.
Mods have tiers. Depending on the level of the map an item drops in, determines how high a tier a mod can roll on an item. Let me explain.
There's a mod (prefix) that gives a % increased to Physical Damage to one-handed weapons. The tiers of this mod are:
Level 1 (40–49)% increased Physical Damage
Level 11 (50–64)% increased Physical Damage
Level 23 (65–84)% increased Physical Damage
Level 35 (85–109)% increased Physical Damage
Level 46 (110–134)% increased Physical Damage
Level 60 (135–154)% increased Physical Damage
Level 73 (155–169)% increased Physical Damage
Level 83 (170–179)% increased Physical Damage
If a one-handed sword dropped in a level 11 map, the one-handed sword could only roll either the level 1 version of the mod or the level 11 version. nothing higher. If that sword dropped in a level 84 map, the sword COULD roll any one of the listed tiers above (hopefully the highest one).
Every mod has tiers that are limited by an item's level. Every mod has different tier thresholds but the point I'm getting at is, the higher the map, the higher the 'item level' of your dropped items. The higher the item level, the higher the tier a mod can roll.
Some mods are unclear in their wording. Check your guide for specifics. For example: "Adds # to # Cold Damage" only applies to Attacks even though it doesn't specify Attacks...whereas "Adds # to # Fire Damage to Spells" obviously only applies to spells. But funny enough, "Adding damage to Spells" only applies to the Hit of a spell. So if you have a spell that damages enemies with Damage Over Time (which doesn't Hit), it won't help you.
Also, "Adding" damage is different than "Increasing" damage. Increases to damage increase ALL types of that type of damage, while Adding only applies to Hits (as mentioned).
So check the links I have if you care to learn it for yourself. As mentioned, the guide will give some general guidelines for you.
Chromatic Orbs - Getting the Right Socket Colours
Chromatic Orbs are the currency you use to change socket colours on your gear. There are a couple of things you should know before you go crazy getting trying to perfect your gear:
- Items that have Strength requirements are more likely to roll red sockets, Dexterity-green, and Intelligence-blue. If an item has a base requirement of Strength and Intelligence it is more likely to roll red and blue sockets. For example, it'll be an "impossible" task to get all red sockets on a piece of gear that only requires Intelligence. While it'd be a really easy task to get all green sockets on an item that has only a Dexterity requirement.
Here is a tool you can use to help decide the best method of spending your Chromatic Orbs to achieve your gear goals (***Make sure your gear has no gems socketed in it before you input your data into this tool): Vorici Calculator.
The crafting bench can guarantee certain crafts for you too. Like Socket colours, amount of sockets, a certain amount of links...it'll cost you the appropriate currency, but for a fair price. You might be able to get the desired outcome without crafting, but it could also cost you more. For example:
- 4 linking an item is easy-ish (25 or fewer fusings at worst) but is guaranteed with 5 Fusings.
- 5 linking an item could easily take a couple hundred Fusings but is guaranteed with 150 Fusings.
- 6 linking an item is not for the faint of heart. In a recent league, I spent over 3200 fusings trying to manually 6 link an item without the crafting bench...I didn't get it. It can be guaranteed with 1500 Fusings. (I have friends that have six-linked items with only 9 fusing attempts. Obviously, I don't speak with them anymore ;).)
Some mod values are "drop only". For example, you can craft up to 24% Movement Speed on your boots, but 25%, 30%, even 35% Increased Movement Speed can drop/roll on boots. So as you start comparing your gear with your crafting bench, you'll start seeing the gear you may want to hang on to.
Here is a link of all the crafting options with the bench and where they unlock. Here's a list of all the mods in the game in case you want to plan/hope ahead. (Ctrl+F some keywords to help you search the massive lists.)
Endgame & Atlas
- It's ok to improve your gear slowly. Don't feel like you have to go from "story gear" to "epic" gear. The company that makes this game is called Grinder Gear Games. You'll have to GRIND FOR GEAR. For example, maybe you'll start with gear that has only 25 health on it. Don't ignore gear that has 50 health knowing that gear with 100 life will eventually drop. Start equipping the gear with 50 health, then 75, then 100.
- Over-capping your resists is not pointless. It's a great idea to over-cap your resists (going over the 75% cap). It'll make switching gear so much easier as better gear keeps dropping. It also helps with some nasty map mods that lower user resists.
- Don't forget about Chaos Resist if using Life as your "life pool". You'll sacrifice some good rolls to accommodate Chaos resist, but it's SO nice and relaxing to play when ALL your bases are covered. You'll see what I mean if you try it out.
- You don't have to match your character level with the enemy level of a map. The highest monster level in a map is 84. The highest character level is 100. Just do the maps you can. Really. Just have a good time :).
- The Atlas has 3 stages of difficulties with its map mods. You'll notice the Atlas has 17 Tiers of maps. Tiers 1-5 show white on the Atlas. Tiers 6-10 Show yellow. Tiers 11+ show red. Each set of tiers has its own set of mods that can roll. The higher the tier, the more severe the mod. Here's an example:
Low Tier Maps - 25% less effect of Curses on Monsters
Mid Tier Maps - 40% less effect of Curses on Monsters
High Tier Maps - 60% less effect of Curses on Monster
Here's another example:
Low Tier Maps - Monsters deal (50-69)% extra Damage as Cold
Mid Tier Maps - Monsters deal (70-89)% extra Damage as Cold
High Tier Maps - Monsters deal (90-110)% extra Damage as Cold
- You'll need lots of currency for mapping. Your currency is for every item in the game, not just gear, not just maps. To go through the Atlas you'll need lots of currency. Use your currency for what you need gear-wise, but keep in mind you are going to go through lots of Orbs of Scouring, Orbs of Alchemy, Chaos Orbs, and Vaal Orbs for your maps. (And maybe Cartographer's Chisels.)
- Zana sells maps. If you're having a hard time getting the maps you need to remember that Zana sells maps. Her stock resets when you do her daily mission. Her daily mission isn't just meeting her in a map, it's meeting her in a map that has her icon on that map in the Atlas. So make sure, that if you need maps that she's selling, to not do her daily until you've purchased the maps that you need. They can get pricey, but take what you can get.
Currency for Mapping
To complete the bonuses of each tier you'll be using:
Tiers 1-5: Orbs of Transmutation to make them Magic (Orbs of Alteration to change the mods).
Tiers 6-10: Orbs of Alchemy to make them Rare (Chaos Orbs to change the mods).
Tiers 11+: Orbs of Alchemy to make them Rare (Chaos Orbs to change the mods), then Vaal Orbs. Vaal Orbs randomize everything. They can randomize modifiers, change the map, or even "Un-ID" the map. Try and remember what mods were on the map before you Vaal it. If the map goes Unidentified, the hidden mods will be the ones that were previously listed on the map before you Vaaled it.
Map Quality and Quantity:
- The higher the QUANTITY of a map (not Rarity) the more likely it is to drop currency. The more currency that drops, the more opportunity you have for some really rare currency to drop...or even just more currency.
- A map's Quantity will increase with harder combinations of map mods. Some map mod combos will only result in 40% map quantity. While other map mod combos can result in 110% map quantity.
- Cartographer's Chisels are the item that increases Map quality. Map Quality increases map Quantity. With Chisels, you can increase map Quantity by an additional 20%. If you use a Chisel on a Rare map, the Chisel will increase the quality of the map by 1% each. If you use a Chisel on a Normal map (white), you'll increase the quality by 5% each. So only bother using Chisels on Normal Maps.
- Cartographer's Chisels are only worth using on really high tier maps. Depending on your comfort level, save them for the highest tier maps you can clear pretty easily. I typically only use Chisels with maps where enemies are level 80 or higher.
- Orbs of Scouring are used to make an identified Magic or Rare item a Normal item. At first, you'll use these mostly to make Tier 6+ Magic maps into Rares. (ID the Magic Map, Scour it, then Alch it.) You'll eventually use these for making ALL your high tier maps Normal so you can Chisel them all to 20% before Alch'ing them again.
Sweeeeet. So if you have any guide specific comments or questions, please post them on the thread of the guide that you're using. Thanks!
Last edited by Wrecker_of_Days on Sep 6, 2019, 5:48:57 PM
Last bumped on Sep 9, 2019, 6:45:10 PM
on Jul 28, 2019, 12:13:03 AM
I dig your formatting. The humour and clarity of the writing. The reasoning behind your design approach. This is good forum content.
I'll be watching this space for Saturday. The other builds don't really interest me, but I'm very curious to see how you make a highly intensive playstyle such as dodging/phasing/backstabbing accommodate your health-conscious criterion. :)
You're not Exiles. You're clowns! Toa thonna mondarr! Nocklith! Vohkbar! YOU'RE ALL CLOWNS! CLOWNS! CLOWNS!
Last edited by 鬼殺し on Jul 28, 2019, 12:22:11 AM
on Jul 28, 2019, 12:21:23 AM
Nice, found some RF gear in SSF and was wondering if I could make it work.
Will be working with your RF guide soon ;)
on Jul 28, 2019, 11:00:59 AM
I've struggled with the mathematical question "Which qualities should I pick up given that a total of 40 is required for a reward?" for a while. I've convinced myself that it's not all>10. You're essentially giving up a lot of round off if you do that. If all your items are 10 or higher, you essentially waste about 25% of the quality you pick up. You need smaller ones in the mix to avoid rounding down all the time.
It's also not all. Then you pick up too many 5%s and you end up wasting a lot of time/space on things you don't benefit much for.
There's a math problem here that's really too complex to "solve".
I go with 8% or higher as a compromise.
That's good at eliminating 5:1 trades. If your goal is to remove all 4:1 trades as well, you're probably better of going higher than 10... maybe 11 or 12%.
Last edited by Shagsbeard on Jul 28, 2019, 11:43:20 AM
on Jul 28, 2019, 11:40:47 AM
I have my filter set for 8% on flasks and I take all quality gems.
on Jul 28, 2019, 12:00:39 PM
That's exactly my solution to. It's not one-size-fits-all though. It depends on how much you can store and how much you detest doing it. Personal issues. I've just found that 10% or higher is very wasteful. It's definitely a discrete setting though. I'd go with either 8 or 12 over 10.
The goal of 8 is to fill in the gaps caused by having 3 potions not totaling 40... so you get some 4:1s and some 3:1s.
The goal of 12 is to have all trades 3:1.
Last edited by Shagsbeard on Jul 28, 2019, 12:07:57 PM
on Jul 28, 2019, 12:05:46 PM
I use 1 regular tab for Q gems and 1 for Q flasks, once they are full (or mostly so) I vendor away.
I have been doing it since before filters came out, so they have been a god-send.
on Jul 28, 2019, 12:20:46 PM
Definitely having a few blank areas in your stash can help your economy.
Flask mashing. Quality gem mashing. Chaos recipe components. Low-EV shaper/elder bases for bulk trading. Even crappy high-ilvl uniques for the 5-to-1 prophecy.
When I first started playing, even with 12 stash tabs I filled up everything to the brim with crafting bases, magic items I couldn't afford to multimod, temple affix items I couldn't afford to annul safely, shit I wanted to leo slam but the needy items outnumbered the leo slam opportunities.
I had no room to actually store flasks for mashing, I was always short of glassblowers. I had no room to save items until I had full chaos sets, so I was losing money (selling alts and alchs was and still is a net loss). This left me no space to list items for trade, too broke to get annuls and fix up the tantalizing Topotante bows, xopec rings, Subterranean flammability-on-hit and phys-to-cold delicacies I kept getting.
I looked away while my mate came over and brutally winnowed the clutter. He fixed my itemfilter. The surgery was not painless, but I was surprised at what I didn't miss - it's melee league now and I never did make a dual wielding paradoxica DS/VDS slayer or facebreaker chieftain.
Petition to add le Toucan to the Pantheon
on Jul 28, 2019, 2:09:19 PM
"Thanks. You're very kind. The build you're referring to is currently Raider. I hear they're changing Raider in 3.8 so we'll see. If they change the Dodge and Phase nodes of the Raider the build may have to be a different class. So I'm waiting for that change first.
on Jul 29, 2019, 12:37:16 PM
"Cool. I hope you enjoy it! Let me know if you have any questions or suggestions regarding the build or guide.
on Jul 29, 2019, 12:38:30 PM