Does POE require a new game engine? if yes how much does it gonna cost?
Not arguing in favor of removing corpse based skills and mechanics from the game, but a big part of the reason they're left to rot as it were is because of things like goliaths(the porcupines), detonate dead, and raise zombie/spectre which require corpses to properly trigger.
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Gonna cost at least tree fiddy.
Bird lover of Wraeclast
Las estrellas te iluminan - Hoy te sirven de guía Te sientes tan fuerte que piensas - que nadie te puede tocar |
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" But keeping track of everything, from corpses to arrows fired and stuck in the wall (or in mid-air... yes, this still happens), really takes a lot of time to process through, just to cull out because it's way off-screen. I'm trying play on a new game called Empyrion - Galactic Survival and it's still very early alpha but the generated planet you play on doesn't keep things dropped on the ground forever (just a short time) to keep the server from having to keep track of everything and get overloaded. The planets can be earth sized large and thus everything killed, mined, etc. if dropped could be thousands of items if they didn't expire. The server code gets downloaded and installed on your own server (running mine on Windows 7 Pro, I know... wtf?, it's not Linux for the server? Go figure?). Anyway, there are 4 of us in SW Florida and 1 player way out somewhere in Canada on a low bandwidth DSL connection and everything is butter smooth framerate at 60 fps for me. We now have a base camp set up and going around on my motorbike or hovercraft the frame rate never crashes. A group of creatures can come by with a dozen or more members and no slowdowns. Same for interacting with the player in Canada. His lower bandwidth higher latency client link isn't slowing the server side at all. I can interact with him with no discernible drop in my framerate. Can't even solo PoE without frequent framerate dips and sometimes worse so having the server keep track of everything is a huge performance drain. "You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration. The perfect solution to fix Trade Chat: www.pathofexile.com/forum/view-thread/2247070 |
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Looking at the pace of production their engine is much better than people give it credit for. The thing is in aRPG / Strategy games you always have somewhat collision count / instance / particle amounts problems. Tons of instances of objects and their behavior that require a lot of processing per rendered frame. It's inherited problem of any game that is object heavy. It's possible to improve that in many ways, it's just a lot of work. Plus it's not as simple as "moving stuff to another engine". Video Game Engines may be called engines but they aren't like Formula 1 motors, you can't just swap them overnight in the garage.
I doubt that any commercial engine could fix that, and certainly not at the pace they are adding content to the game. |
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