Does POE require a new game engine? if yes how much does it gonna cost?

As far as the PoE game engine there is literally no way in hell that GGG could ever convert to one of the high performance commercial game engines. That is just not economically feasible to do and Chris' last comments (a couple years back in a podcast) estimated it would be at least a 3.5 year conversion endeavor to do so this is never going to happen. GGG's garage game company startup history and lack of any cheap commercial game engine licencing back in 2005/2006 forced them to roll their own game engine and as such there was much to learn on optimizing for performance. So today we get patch notes that will usually state that something has been incrementally improved for performance. But don't ever expect GGG to do a complete re-code and use a commercial game engine.
"You've got to grind, grind, grind at that grindstone..."
Necessity may be the mother of invention, but poor QoP in PoE is the father of frustration.

The perfect solution to fix Trade Chat:
www.pathofexile.com/forum/view-thread/2247070
^ the problem then becomes staying on the edge of the competitive market.

Right now the the arpg genre is fairly soft, but it wont continue to be that.

Their code is less than desirable, they admit as much, and PoE isnt getting any younger. It's old, and the content is stale. They need new character models and engine upgrades, without fucking other things up (which has happened alot lately), and they need to manage their performance issues.

It's a large task. I think Chris is trying to speak some of these initiatives into existence with 4.0, but I just don't see it.

PoE days at the top are most likely numbered.

"Better to remain silent and be thought a fool than to speak out and remove all doubt."
- Abraham Lincoln
Last edited by DarthSki44#6905 on Jul 19, 2019, 11:19:23 AM
Character models and textures are fluff and totally pointless when you actually start to play the game at 2400 mph. What they really need is not pretty graphics and large breast MTX but rather improvements to performance under end game situations where the engine really starts to drop in fps.
IGN: Arlianth
Check out my LA build: 1782214
Gamers fuckin love buzzwords and attaching every single problem they have with a game to those buzzwords.

FO4 doesn't suck because of Gamebryo, it sucks because of Bethesda. Rewriting the entire PoE engine to be 'new' (which is what they'd have to do btw) would take literally years of work for all of their engineers. It's a pipe-dream. Engine changes kill in-dev projects all the fuckin time.

If you expect an engine change to fix your fps, you have no idea what an engine does.
Ancient and unwise, SSF only since 2012
Last edited by Caiada#0297 on Jul 19, 2019, 12:02:30 PM
"
Caiada wrote:
If you expect an engine change to fix your fps, you have no idea what an engine does.

Bullshit lol.
"
Nephalim wrote:
Character models and textures are fluff and totally pointless when you actually start to play the game at 2400 mph. What they really need is not pretty graphics and large breast MTX but rather improvements to performance under end game situations where the engine really starts to drop in fps.

+1
"
Caiada wrote:
Gamers fuckin love buzzwords and attaching every single problem they have with a game to those buzzwords.

FO4 doesn't suck because of Gamebryo, it sucks because of Bethesda. Rewriting the entire PoE engine to be 'new' (which is what they'd have to do btw) would take literally years of work for all of their engineers. It's a pipe-dream. Engine changes kill in-dev projects all the fuckin time.

If you expect an engine change to fix your fps, you have no idea what an engine does.


No you are perfectly representing the problem of judging by the buzzwords rather than the emphasis, in many cases It would fix fps by moving bottlenecks from wherever they are now to wherever they end up in the future and FO4 sucks because of Gamebyro & Bethesda. You can't say it sucks because of Bethesda in isolation its their choice to use it and abuse it.
Last edited by Draegnarrr#2823 on Jul 19, 2019, 2:17:44 PM
"
Draegnarrr wrote:
"
Caiada wrote:
Gamers fuckin love buzzwords and attaching every single problem they have with a game to those buzzwords.

FO4 doesn't suck because of Gamebryo, it sucks because of Bethesda. Rewriting the entire PoE engine to be 'new' (which is what they'd have to do btw) would take literally years of work for all of their engineers. It's a pipe-dream. Engine changes kill in-dev projects all the fuckin time.

If you expect an engine change to fix your fps, you have no idea what an engine does.


No you are perfectly representing the problem of judging by the buzzwords rather than the emphasis, in many cases It would fix fps by moving bottlenecks from wherever they are now to wherever they end up in the future and FO4 sucks because of Gamebyro & Bethesda. You can't say it sucks because of Bethesda in isolation its their choice to use it and abuse it.


Excited to see your game dev credentials with such sterling logic.
Ancient and unwise, SSF only since 2012
I'm excited to see yours as you can't even handle basic software statements, do you genuinely think that changing how say ground effects are rendered never did anything for anyones fps? That is an engine update as far as the common internet user is concerned and it works as a lazy descriptor.

I'm not advocating GGG doing anything just suggesting that slapstick terms can be applied in some situations in a way that is abundantly obvious what they mean without knowing specific industry nomenclature.

Bethesda produce enough major titles that it would be worth their time to develop a new one.
Last edited by Draegnarrr#2823 on Jul 19, 2019, 7:36:21 PM
The reason you use new engines is for flexibility and in the cases of modern engines... scalability.

But having to redesign the entire game and in-house tools from bottom to top is absolutely not worth it. For POE2? Sure. Do it. But engines are the core of what makes things function.

Scripting, the content pipeline, the graphics pipeline, I/O handling, the networking stack, the links into respective operating systems, etc.

You may have issues but changing engines is a lot like finding a problem for the solution. You only do it if you absolutely must have to and it's unavoidable... and even then it's almost never worth it.

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