Is Legion GGG's best league to date?

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Phrazz wrote:
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cetvxs wrote:
Blight doesn't really pull people together since parties only make the mobs harder to kill and drop rate, from what I was told, doesn't affect chest drops.


Disagree here. Blighted Maps are hands down the best party content in the game. It's fun as hell. We were three friends, saving up T14+ maps, and when we had 5+ each, we ran them all and split the loot. Perfect for party play, of course; if you know the people you are partying up with. And I will never party up with people I don't know - I'll never see the point of that.

I liked Legion. I like Blight. If someone forced me to pick one, I really don't know what I'd choose. I like mechanics forcing you to play the game, and interact with the game. If all leagues in the future are ONLY based around "more monsters to kill, while not having to do shit", I'd probably get bored fast.

Leagues should be different. Some leagues should force you to interact with the game. Stop up. Make some choices. Build a little bit different than the last league.


I could be wrong but quant bonus from party does not affect chests, therefore it's less profitable to run in parties. The same was true for Legion, but exp potential was far higher for 5-way mechanics compared to Blight. I suppose the advantage to Blight is that the maps are far easier to attain than emblems were last league.

Blight feels flatter to me than Legion. I think the main thing that annoys me is that Blight encounters take longer than the time it takes for me to clear a T16 map. The exp is pretty bad, but I can't outright avoid them since the loot can be notable enough to stick around.
One other thing that was great about Legion was that unlike Cassia, Monoliths didn't talk.
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cetvxs wrote:
I could be wrong but quant bonus from party does not affect chests, therefore it's less profitable to run in parties. The same was true for Legion, but exp potential was far higher for 5-way mechanics compared to Blight. I suppose the advantage to Blight is that the maps are far easier to attain than emblems were last league.


I don't see how running 15 maps in a three-way party can be less profiting than running 5 maps alone, unless we're counting "profit/time spent". And the moment I start counting shit like that, is the moment this game has become my job (AKA never).

Anyhow, sometimes when playing video games, the keyword is "fun" and not "profit". Running Blighted Maps with your friends is fun.

But I understand. When "profit/time spent" is the main measurements of a "good league", I don't belong in the discussion at all. While getting good loot is fun, there are so many other elements contributing to "fun" in my eyes.
Bring me some coffee and I'll bring you a smile.
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cetvxs wrote:
One other thing that was great about Legion was that unlike Cassia, Monoliths didn't talk.


That's extremely sexist. I've reported this post directly to Chris` email.
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Last edited by girng#7675 on Nov 5, 2019, 5:52:57 PM
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Phrazz wrote:
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cetvxs wrote:
I could be wrong but quant bonus from party does not affect chests, therefore it's less profitable to run in parties. The same was true for Legion, but exp potential was far higher for 5-way mechanics compared to Blight. I suppose the advantage to Blight is that the maps are far easier to attain than emblems were last league.


I don't see how running 15 maps in a three-way party can be less profiting than running 5 maps alone, unless we're counting "profit/time spent". And the moment I start counting shit like that, is the moment this game has become my job (AKA never).

Anyhow, sometimes when playing video games, the keyword is "fun" and not "profit". Running Blighted Maps with your friends is fun.

But I understand. When "profit/time spent" is the main measurements of a "good league", I don't belong in the discussion at all. While getting good loot is fun, there are so many other elements contributing to "fun" in my eyes.


I mean that's a good point, but a partial misunderstanding. In terms of game mechanics, I think it was a lot more fun replenishing mobs rapidly as needed rather than waiting for them to ooze out of spawn points.

Build a few towers at heavily intersected areas, stand at center, win with a decently constructed Tornado Shot or Necro just by standing there. I didn't find that to be particularly fun compared to the rapid respawn mechanic.

Just a different view, I guess. I'm sure Blight is fun for many, just not my cup of tea.

Profit can equate to fun - I mean it's what got our guild Headhunters, good tri-res boots, etc. We tried several variations of Blighted maps and came to the consensus that selling them was more profitable than running them. Outright buying 5-way emblems and running them were more profitable than all iterations of Blighted maps we've tried - even with the 5-way drop nerf.

Idk, just doesn't make sense to run them in my eyes.
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cetvxs wrote:
Just a different view, I guess. I'm sure Blight is fun for many, just not my cup of tea.


Bingo.

"Fun" is subjective. While some people find Blighted Maps mechanically fun (you know, like other people find Super Mario mechanically fun, without "profit" being possible), other people find them boring (or "not profitable enough to be worth my time).

"Mechanically fun" will always be more important than "profitable" in my eyes, when it comes to reviewing a league. I'm not saying "profit" isn't important, as it's a fairly important part of your progression if you're playing trade league, but it will always be less important than the mechanics themselves. Again; in my eyes, of course.

I view PoE as any other game; The goal is to have fun while playing, not to earn as much currency as possible in my available playtime. So, I'm not measuring thereafter either. Just the same way as "profit" isn't an important measurement when I'm playing... Tekken. Or League of Legends.
Bring me some coffee and I'll bring you a smile.
Last edited by Phrazz#3529 on Nov 5, 2019, 6:12:24 PM
I wasn't around for Legacy so...

Starting from Abyss till now, Legion was probably the one I played the most, but also largely responsible for my burnout now. The masters changes in blight were very much needed, but that's probably the only pure positive I can claim for blight.
Yep, totally over league play.
I've never been biased in my entire life so I can safely say that Blight is the caffeine-free Diet Coke of Legion.

Take Legion monoliths, make the the mobs spawn single-file instead, add fancy totems (towers) that no one uses, make encounters take eons to finish, and you have Blight.

100% objective assessment.
why so much hate to blight? start league was very bad and many bugs killed first month but it can be in any league and even was before too...
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I enjoyed blight. Good job GGG.

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