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I_NO wrote:
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Tsokushin wrote:
No, they're not going to nerf HH (if we don't count the reduced rarity towards this), nor should they nerf it. I can't speak for myself, but I do know some people want/play for these "chase uniques".
The ultimate problem lies with the Emblem fight.
Simply put, unlimited rewards from the emblem fight is the main problem. It's not enough that full speed meta characters acquire currency faster, hit 100 faster, and are generally deemed "more efficient", but the emblem fight turns this up to 1000 for no discernible reason.
Before this, slow and fast builds had some semblance of parity. Both exist in maps which have a capped amount of enemies. Uber lab farmers still had to run through every single lab per offering for rewards. Delve has sulphite caps, Incursion and Betrayal have encounter limitations.
There was still a time expenditure per maximum potential of reward given for other every activity in the game.
Emblem fight has disregarded this. You spend 5 minutes, you get as many rewards as your build can clear. This is potentially unlimited rewards. This has de-facto made this the most efficient form of farming in the entire game.
Imagine for a second if for every full key lab run you finished, you had 5 minutes of straight opening an unlimited amount of the lab boxes at the end. That's what the emblem fight is in essence.
There's not a single problem if he or she can afford 100 ex to do that regardless of outcome like your post is basically I CAN'T DO IT PLZ NERF!
And yeah as Snorkle said been like 12 leagues they will never ever touch that item ever so people can whine all day all night it won't make a difference LOL
Having a headhunter isn't a problem provided it's acquired in a legitimate manner.
However, the current reward scheme of the emblem fight is a huge problem.
1) Goes against every measure of reward schemes currently in the game. Why not unnerf low level delve farming so people can craft in a SSF manner? Why not remove sulphite altogether? Why not decrease the # of unveils so people can learn crafting faster? For the reason that GGG does not want to reward too much to players (for some reason). To allow the emblem fight to continue is just a sign of hypocrisy which will eventually lead to a great loss of trust.
2) Ramifications to player economy. with unlimited potential rewards, it's literally printing currency at an astounding rate. Things will either get heavily devalued which is usually good for most people or things will get exceedingly expensive (which is bad for most people). And people who find the situation to be bad will not stay playing.
3) Will contribute heavily to player burnout for those who are extrinsically motivated. We've heard for the last 2.5 years "bring breach back" because of the loot pinata that was going on. Well, here we currently are with the pipeline of infinite rewards looming. What do you think that's going to do to people when they finally remove it? Or, what will the game devolve into if that's the chosen scheme they plan to implement? What actual game mechanic could they implement next to entice extrinsically motivated players? You've already introduced something this heavy handed.
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Posted byTsokushin#2435on Jun 23, 2019, 5:30:17 AM
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Oh you mean the past 12 leagues? Oh yeah it's TOTALLY AFFECTING IT yeah your experience shows.
ahahahah this is easy.
I will tell you this for your own benefit here and now no matter how hard you cry about HH it will never ever be touched regardless of outcome the past 12 leagues is a testament to that will of GGG likes the item and people like the item.
That's the end of this story.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr Last edited by Coconutdoggy#1805 on Jun 23, 2019, 5:39:26 AM
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Posted byCoconutdoggy#1805on Jun 23, 2019, 5:38:26 AM
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I_NO wrote:
Oh you mean the past 12 leagues? Oh yeah it's TOTALLY AFFECTING IT yeah your experience shows.
ahahahah this is easy.
I will tell you this for your own benefit here and now no matter how hard you cry about HH it will never ever be touched regardless of outcome the past 12 leagues is a testament to that will of GGG likes the item and people like the item.
That's the end of this story.
Are you trolling or just not reading?
The emblem fight is the problem not hh.
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Posted byTsokushin#2435on Jun 23, 2019, 5:47:04 AM
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What about it? Nobody cares well cept a few people like you I mean that's a given factor like you write an entire paragraph on how problematic it is when seems to me everything is doing just fine now see if there was a legit problem it would probably be all over on reddit whine whine whine.
And you know what?
There's none ahahahah.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Posted byCoconutdoggy#1805on Jun 23, 2019, 5:50:05 AM
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I_NO wrote:
What about it? Nobody cares well cept a few people like you I mean that's a given factor like you write an entire paragraph on how problematic it is when seems to me everything is doing just fine now see if there was a legit problem it would probably be all over on reddit whine whine whine.
And you know what?
There's none ahahahah.
Sort reddit by controversial.
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Posted byTsokushin#2435on Jun 23, 2019, 5:51:54 AM
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Tsokushin wrote:
1) Goes against every measure of reward schemes currently in the game. Why not unnerf low level delve farming so people can craft in a SSF manner? Why not remove sulphite altogether? Why not decrease the # of unveils so people can learn crafting faster? For the reason that GGG does not want to reward too much to players (for some reason). To allow the emblem fight to continue is just a sign of hypocrisy which will eventually lead to a great loss of trust.
GGG dint nerf low depth delving, quarry sulphite farm and harbor bridge betrayal enocunter because they dont want to reward too much. They nerfed it because PLAYERS were bitching since couples leagues that its waste of time to do "end game" content because farming low level zones (low depth, quarry, harbor bridge) is way more rewarding.
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Posted byAynix#7757on Jun 23, 2019, 6:32:23 AMOn Probation
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Kane1992 wrote:
People say Headhunter will get nerfed
People (including me) were asking to nerf HH for years - no reaction from GGG yet.
About mid-season nerf - GGG do only mid-season bugfixes. If there is bug with HH - it might get fixed during the league. Otherwise, 100% guarantee nothing will get nerfed mid-season.
retired from forum because of censorship and discrimination
(also poe2 bad)
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I_NO wrote:
Oh you mean the past 12 leagues? Oh yeah it's TOTALLY AFFECTING IT yeah your experience shows.
ahahahah this is easy.
I will tell you this for your own benefit here and now no matter how hard you cry about HH it will never ever be touched regardless of outcome the past 12 leagues is a testament to that will of GGG likes the item and people like the item.
That's the end of this story.
All fine with me but get rid of the speed-league on top of the speed-meta please. It's not fun and interesting/fun builds lose massive map-returns due to lack of clearspeed this league. And it was already hard to compete for the not-so-hardcore-players.
Last edited by silverdash#0964 on Jun 23, 2019, 9:29:36 AM
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Posted bysilverdash#0964on Jun 23, 2019, 9:28:58 AM
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silverdash wrote:
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I_NO wrote:
Oh you mean the past 12 leagues? Oh yeah it's TOTALLY AFFECTING IT yeah your experience shows.
ahahahah this is easy.
I will tell you this for your own benefit here and now no matter how hard you cry about HH it will never ever be touched regardless of outcome the past 12 leagues is a testament to that will of GGG likes the item and people like the item.
That's the end of this story.
All fine with me but get rid of the speed-league on top of the speed-meta please. It's not fun and interesting/fun builds lose massive map-returns due to lack of clearspeed this league. And it was already hard to compete for the not-so-hardcore-players.
You weren't meant to compete vs the 1% players wtf lol
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
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Posted byCoconutdoggy#1805on Jun 23, 2019, 9:43:49 AM
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I_NO wrote:
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silverdash wrote:
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I_NO wrote:
Oh you mean the past 12 leagues? Oh yeah it's TOTALLY AFFECTING IT yeah your experience shows.
ahahahah this is easy.
I will tell you this for your own benefit here and now no matter how hard you cry about HH it will never ever be touched regardless of outcome the past 12 leagues is a testament to that will of GGG likes the item and people like the item.
That's the end of this story.
All fine with me but get rid of the speed-league on top of the speed-meta please. It's not fun and interesting/fun builds lose massive map-returns due to lack of clearspeed this league. And it was already hard to compete for the not-so-hardcore-players.
You weren't meant to compete vs the 1% players wtf lol
Are you actually this dense.
The thing people have issues with is not that HH players are linearly faster then them, it's that they're exponentially faster then them. High clearspeed builds have always been better at making currency and XP then low clearspeed ones, but right now this legion mechanic removes the cap on efficiency that has been in place in this game since time immemorial, by not only tying returns per hour to clearspeed but also returns per investment.
You're not dense, so why aren't you acknowledging this fact?
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Posted byMagisch#5461on Jun 23, 2019, 2:07:22 PM
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