If you nerf Headhunter midseason..

It won't, they just likely won't design content in the future with a non binary loot system because it highlights how much of a difference headhunter makes lol :p
"
NexiieQT wrote:
Where did you read HH will get nerfed?


they specifically say they do everything they can not to nerf stuff mid league unless its literally bugged.

headhunter is doing what it is designed to do and what it has been doing for so many years now. they didnt nerf it before, theyre not gonna nerf it now, certainly not mid league. they wont nerf cyclone mid league, nor essence drain, they dont nerf mid league just because something is powerful and theres no point nerfing something after the league that was only problematic in the league.

cyclones aoe is problematic full stop, i expect something to be done about sources of aoe scaling for melee skills like that. Headhunter has survived what? 12 leagues of being like this? Who cares? they dont seem to.



"
KOrchann wrote:
once they c some of those guys running map or league content super fast and than they c how much loot/items they get and than they probably think all of ppl plays like that



no they dont, they know how people play, they have the raw server stats, they know whats going on from an overview.
I love all you people on the forums, we can disagree but still be friends and respect each other :)
"
Snorkle_uk wrote:

they specifically say they do everything they can not to nerf stuff mid league unless its literally bugged.

headhunter is doing what it is designed to do and what it has been doing for so many years now. they didnt nerf it before, theyre not gonna nerf it now, certainly not mid league. they wont nerf cyclone mid league, nor essence drain, they dont nerf mid league just because something is powerful and theres no point nerfing something after the league that was only problematic in the league.

cyclones aoe is problematic full stop, i expect something to be done about sources of aoe scaling for melee skills like that. Headhunter has survived what? 12 leagues of being like this? Who cares? they dont seem to.

no they dont, they know how people play, they have the raw server stats, they know whats going on from an overview.


No, they're not going to nerf HH (if we don't count the reduced rarity towards this), nor should they nerf it. I can't speak for myself, but I do know some people want/play for these "chase uniques".

The ultimate problem lies with the Emblem fight.

Simply put, unlimited rewards from the emblem fight is the main problem. It's not enough that full speed meta characters acquire currency faster, hit 100 faster, and are generally deemed "more efficient", but the emblem fight turns this up to 1000 for no discernible reason.

Before this, slow and fast builds had some semblance of parity. Both exist in maps which have a capped amount of enemies. Uber lab farmers still had to run through every single lab per offering for rewards. Delve has sulphite caps, Incursion and Betrayal have encounter limitations.

There was still a time expenditure per maximum potential of reward given for other every activity in the game.

Emblem fight has disregarded this. You spend 5 minutes, you get as many rewards as your build can clear. This is potentially unlimited rewards. This has de-facto made this the most efficient form of farming in the entire game.

Imagine for a second if for every full key lab run you finished, you had 5 minutes of straight opening an unlimited amount of the lab boxes at the end. That's what the emblem fight is in essence.
Last edited by Tsokushin#2435 on Jun 22, 2019, 5:28:08 PM
If you're dumb enough to attempt to farm one, I think that's, uhhhhh, entirely your own fault.
Ancient and unwise, SSF only since 2012
"
silverdash wrote:
I don't care about hh, I care about inspired jewel floating around 14ex because of 'clearspeed-league'... The one item that allowed somewhat regular players to also get a mini-hh is now also for the richest.


Its not because of "clearspeed-league". Inspired learning price was always tied to HH price. If HH is twice as expensive as league before, the inspired learning will be as well.
"
Tsokushin wrote:
"
Snorkle_uk wrote:

they specifically say they do everything they can not to nerf stuff mid league unless its literally bugged.

headhunter is doing what it is designed to do and what it has been doing for so many years now. they didnt nerf it before, theyre not gonna nerf it now, certainly not mid league. they wont nerf cyclone mid league, nor essence drain, they dont nerf mid league just because something is powerful and theres no point nerfing something after the league that was only problematic in the league.

cyclones aoe is problematic full stop, i expect something to be done about sources of aoe scaling for melee skills like that. Headhunter has survived what? 12 leagues of being like this? Who cares? they dont seem to.

no they dont, they know how people play, they have the raw server stats, they know whats going on from an overview.


No, they're not going to nerf HH (if we don't count the reduced rarity towards this), nor should they nerf it. I can't speak for myself, but I do know some people want/play for these "chase uniques".

The ultimate problem lies with the Emblem fight.

Simply put, unlimited rewards from the emblem fight is the main problem. It's not enough that full speed meta characters acquire currency faster, hit 100 faster, and are generally deemed "more efficient", but the emblem fight turns this up to 1000 for no discernible reason.

Before this, slow and fast builds had some semblance of parity. Both exist in maps which have a capped amount of enemies. Uber lab farmers still had to run through every single lab per offering for rewards. Delve has sulphite caps, Incursion and Betrayal have encounter limitations.

There was still a time expenditure per maximum potential of reward given for other every activity in the game.

Emblem fight has disregarded this. You spend 5 minutes, you get as many rewards as your build can clear. This is potentially unlimited rewards. This has de-facto made this the most efficient form of farming in the entire game.

Imagine for a second if for every full key lab run you finished, you had 5 minutes of straight opening an unlimited amount of the lab boxes at the end. That's what the emblem fight is in essence.


There's not a single problem if he or she can afford 100 ex to do that regardless of outcome like your post is basically I CAN'T DO IT PLZ NERF!

And yeah as Snorkle said been like 12 leagues they will never ever touch that item ever so people can whine all day all night it won't make a difference LOL
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Jun 23, 2019, 4:01:31 AM

Maybe you don't understand the concept of design space. HH quite literally makes future league designs and ideas either far more complicated, or impossible to implement.

Legion's timeless conflict fight can be boiled down to '5 minutes to kill what you can', which is broken because of a single unique, that all classes, all specs and all builds can use. There are now MANY players who understand there's no way to keep up, so they just sell the emblems instead of doing the league content. Is that how you would like to see future leagues also go? To have a net negative gain if you actually PLAY the league mechanic, unless you have this one specific item?

Having chase uniques isn't just fine, I personally believe it's mandatory in arpgs such as this. Chase uniques have come and gone in poe, but you know what the difference is between a Starforge, a Farruls Fur, a Quills, an Acuity, and a Kaoms is versus a HeadHunter? Only the HH provides near limitless exponential power. Imagine if Starforge gained 10-20 physical damage per enemy killed, without a cap?

It absolutely deserves a nerf. It's an item that breaks the game. It breaks the economy. It breaks future league and game design concepts.
"
Bleu42 wrote:

Maybe you don't understand the concept of design space. HH quite literally makes future league designs and ideas either far more complicated, or impossible to implement.

Legion's timeless conflict fight can be boiled down to '5 minutes to kill what you can', which is broken because of a single unique, that all classes, all specs and all builds can use. There are now MANY players who understand there's no way to keep up, so they just sell the emblems instead of doing the league content. Is that how you would like to see future leagues also go? To have a net negative gain if you actually PLAY the league mechanic, unless you have this one specific item?

Having chase uniques isn't just fine, I personally believe it's mandatory in arpgs such as this. Chase uniques have come and gone in poe, but you know what the difference is between a Starforge, a Farruls Fur, a Quills, an Acuity, and a Kaoms is versus a HeadHunter? Only the HH provides near limitless exponential power. Imagine if Starforge gained 10-20 physical damage per enemy killed, without a cap?

It absolutely deserves a nerf. It's an item that breaks the game. It breaks the economy. It breaks future league and game design concepts.


Nope and GGG disagrees so w/e you whine about is disregarded in every single outcome

Good on GGG thankfully.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr
Last edited by Coconutdoggy#1805 on Jun 23, 2019, 4:41:11 AM
To you its broken. To GGG its the best situation ever. They made chase item wanted even more, so there will be people which wont leave the league untill they get HH and then they will play a little more since "I farmed for HH for so long, it would be dumb to leave now".
To some people being "godlike" is boring. To most ARPG players being "godlike" is like addiction.
See that shit even he agrees that's some good stuff right there.
Dys an sohm
Rohs an kyn
Sahl djahs afah
Mah morn narr

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