[3.11] SUNDERMAN BUILD (Fast ClearSpeed + Labber + Super EZ + Endgame) (Gladiator)
Hi I'm new on path of exile
I just saw your video and knew that you are using all ur mana to buff skills and costs 0 for active skills like sunder. Which item or jam makes you do not need your mana to use sunder, leap slam and any other skills? | |
"Yeah pob has many calculation errors like this. I just tried to change Multistrike with Faster Attacks on pob, Faster Attacks gave 1/6 dps increase:) Multistrike is still pretty strong, it had buffs too. Obviously nerf part is more than buff part but it's still pretty good. "Hi. Having the amulet is the most challenging part. I suggested use of Vitality Void passive tree node until then, but Carnage Heart will work fine too. Both almost give the same life leech improvement. I added Carnage Heart to the guide for another option. "Hi. Soul Taker axe does all that: Hidden Waterfalls Hideout: /view-thread/3263899 My Paintings thread: /view-thread/3263906 Iron Hideout Competition #11: /view-thread/3345416 Maker of Sunderman/Lacerman build Host of Iron Hideout Competitions 5-6-7-9 Last edited by PegasusRideR on Jun 11, 2019, 1:32:19 PM
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UPDATE: I just added a video about build's Leap Slam speed difference between 3.6 and 3.7 to the guide:
https://www.youtube.com/watch?v=rShEOnweDYY I also changed Faster Attacks support gem with Maim support on Sunder, because after Challenger charges, Sunder became unnecessarily fast, which allowed for this change to happen and now Sunder has %10 more dps. On Meta Gear version I changed Vaal Ancestral Warchief's Maim support with Bloodlust support, %11 dps increase there as well. Bosses will die faster now. Hidden Waterfalls Hideout: /view-thread/3263899 My Paintings thread: /view-thread/3263906 Iron Hideout Competition #11: /view-thread/3345416 Maker of Sunderman/Lacerman build Host of Iron Hideout Competitions 5-6-7-9 Last edited by PegasusRideR on Jun 11, 2019, 1:39:38 PM
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thx for answer me :)
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UPDATE: Changed rare amulet in required gear with Carnage Heart, because finding a rare amulet like that was the most challenging part in required gear version. Made this change for the build to reach desired efficiency faster in league.
Pob links had some problems, updated them. Now they are displaying correct numbers. Also added more info to running the build and levelling sections. They have more info and are easier to understand now. Hidden Waterfalls Hideout: /view-thread/3263899
My Paintings thread: /view-thread/3263906 Iron Hideout Competition #11: /view-thread/3345416 Maker of Sunderman/Lacerman build Host of Iron Hideout Competitions 5-6-7-9 |
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Hey there! Love the build a lot, great job on it. I was wondering, do we want to keep blood and sand level 4? I saw the gear and gems info, but was just wondering :D
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" Hi. Thanks, glad you enjoy playing it. We need Blood and Sand at level 6. It's still level 4 on required gear and level 6 on meta gear, because second gem I'm levelling still couldn't hit level 6 yet. I'll update required gear with level 6 gem as soon as it hits level 6. Difference is really minimal so I didn't rush it. Hidden Waterfalls Hideout: /view-thread/3263899
My Paintings thread: /view-thread/3263906 Iron Hideout Competition #11: /view-thread/3345416 Maker of Sunderman/Lacerman build Host of Iron Hideout Competitions 5-6-7-9 |
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I'm still pretty new. But I don't understand where I'm suppose to get endurance charges from? (For Immortal Call)
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Why we need Blood and Sand level 4 on required gear? Why we cant upgrade this?
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"We need it level 6 actually. I just couldn't find the time to level x2 Blood and Sand skill gems because I was levelling many skill/support gems at that point to test with the build after release of 3.7. Tho I was able to upgrade the one on meta gear version to lv.6, but required gear one stayed lv.4. Since this has caused confusion for 2 people in the same day, I bought a lv.6 Blood and Sand and replaced the one in required gear version. Pob links are updated as well. "Outmatch and Outlast ascendancy skill gives us the opportunity to generate Frenzy charges on main hand kills and Endurance Charges on off hand kills by %25 chance for each kill with each hand. So both charges stay up as maximum number(3) all the time on a fast paced gameplay. As well you can see charges on the top left of the screen. Green color background with an eye-looking thing in the middle are Frenzy charges, same with red color are Endurance charges. Hidden Waterfalls Hideout: /view-thread/3263899
My Paintings thread: /view-thread/3263906 Iron Hideout Competition #11: /view-thread/3345416 Maker of Sunderman/Lacerman build Host of Iron Hideout Competitions 5-6-7-9 |
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