Too much Potion-ness
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Blood Magic on my Marauder Archer ='s Infinite Mana and Health.
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I believe the flask system is the way to go, the fact that you can't have a huge supply of potions adds some strategy and skill to the mix. If anything only the numbers would need to be tweaked not the system itself.
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I really like the way potions work in this game. If you are a good player your potions are filled most of them since they are limited you have to be aware of your enviroment adds some sort of strategy to the gameplay, which I gladfully appreciate.
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I like the system as is.
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" Passive skill... " Technically there is, you don't kill mobs you won't get your pots. Or if you drink too fast and don't kill anything your stuck with a sort of a cool down... " Once again, passive skills... " There already is some Flask passive skills in the tree, but moving the entire thing there would be stupid, as the tree is full enough as it is... The current system is already good, granted it could use more balancing/polishing. But overall if your drinking potions way too much, then you have to see if it's other problems that are causing it, eg. your on a higher level zone or you need better gears or passive skills. Sweeping Maid Last edited by nzrock#3291 on Apr 4, 2012, 12:03:44 AM
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No change needed.
98% of you breathe through your mouth. Now take your bottom lip and pull it up over your head. Keep going until you disappear up your ass.
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" /sign Don´t angry, just wondering!
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" True, and this is actually one aspect of the system I like. " There are no passive skills that boosts the hitpoints/mana gained per level, unless I'm blind. " The passive skill tree has problems of its own, which I won't bring up here because its off topic. But development should never not consider changing a system out of fear of affecting another system. " I only got up to level 30, so I can't speak for higher level game play. Are you telling me that at higher levels, players do not pump potions every few seconds to stay in the action? If so, that makes me relieved. If not, then my point still stands: the system is flawed. Maybe some players like hitting "1" every 10 seconds in addition to everything else they need to do. But I bet most people don't, especially when there are better, more interesting ways of accomplishing the original goal of the system. IGN: Sonalia, Arkimond Last edited by Tommerbob#5063 on Apr 4, 2012, 6:06:11 AM
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This Flask system is infinitely better than what Diablo 2 had, or Diablo 3
Last edited by MythzFreeze#0574 on Apr 4, 2012, 6:23:22 AM
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" All passives that gives you increase in hp% increase your health that you get for every lvl. Also there is passivs that increase health you get from flask " In higher lvls flask regenerate health too slow for you to survive. Monsters do a lot more damage than you can heal with it, so you are depending from things like health leach if your not going for a tank build. Last edited by Ragnar119#4963 on Apr 4, 2012, 6:40:58 AM
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