Too much Potion-ness

I actually hope there will be more types of potions!

*ekhem* the witcher *kheHem*
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Hoo there wanderer...
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Henide wrote:
I actually hope there will be more types of potions!

*ekhem* the witcher *kheHem*


I believe the real key is to make them useful rather than adding many kinds of them.

Honestly, who ever used stamina pots in D2? And even if u did, was it because u needed them or just because u didn't want to wait a few seconds?
I too hate potions. They do have their ups and downs, I must admit that GGG has done the best they could possibly do with potions in this case. I actually looked at them in a completely different way..

My belt had 4 slots

2 of them were used for healing, 2 for mana
half for general use that had dispelling of burning and cold, as well as increased but slow regen, and another half for emergency use that instantly restored a lower amount, and provided run speed.

I couldn't upgrade my potion to a rare potion, so I guess that does not work. However, if you look into the dev diary, under potions design, you will find a unique potion that looks very interesting..

Also, I might add, I think is an even better system than what D3 is doing..
Last edited by cavemandiary2#2748 on Apr 3, 2012, 3:16:53 PM
Better potions than in D2, also a better option than a recharging health and manapool after combat.
If I'd ever got a chance to make a game, it would definitively not cater to the players that want the game to change instead of themselves improving in it.
For me potions system work great. I like how it recharge while killing weak mobs and make me think about strategy when I face some tough boss.
Flasks themselves are not inherently bad design, but needing to pump them every few seconds just to stay in the action, is bad design.

Just because flasks are used as a type of buff system doesn't mean it can't be improved.

There is always more than one way to do something. And in my opinion, the current flask system is not the best way.

Just my two cents.
IGN: Sonalia, Arkimond
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Tommerbob wrote:
Flasks themselves are not inherently bad design, but needing to pump them every few seconds just to stay in the action, is bad design.

Just because flasks are used as a type of buff system doesn't mean it can't be improved.

There is always more than one way to do something. And in my opinion, the current flask system is not the best way.

Just my two cents.


How would you approach the problem then?
Last edited by tehPadre#0977 on Apr 3, 2012, 5:16:12 PM
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tehPadre wrote:

How would you approach the problem then?


I don't know how much GGG has iterated through different options when it comes to Flasks, so bare that in mind.

I'll just throw a few options out there. I'm not saying any of them are good or would work, but game design is all about iterating to find the best solution:

- Increase the base mana and Hitpoint regeneration of heroes. This reduces the inherent dependency on flasks.

- Add a cooldown to flasks.

- Increase the hitpoints/mana gained per level for heroes.

- Move the entire buff system that flasks give to the Passive Skill Tree and/or integrate it into equippable items. An example node could look like: "Master Alchemist: Increases critical strike by X% for 5 seconds when using a flask. This effect has a 10 second cooldown."

Those just a few ideas. I'm not saying I have the solution. But I do not like the current flask system.
IGN: Sonalia, Arkimond
I've actually found this "potion" system to be one of the most interestingly implemented versions I've come across.

Potion usage is metered out not be static cooldowns or quantity limitations, but by the rate of killing. Basically they've taken the potion concept and merged it into the standard resource system. Popping a potion is not a crutch, it's an intrinsic cog in the resource machine of this game. I think it adds a new dimension to the concept of resource management, and it's one of the more interesting parts of this games divergence from the classic systems of these types of games.
I agree, I see the potion system as a very unique and interesting system. I haven't played yet to experience it first hand but watching many videos on youtube, I think it will be a nice change from other games.

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