Developer Q&A - Part II

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As a follow up to the DX9 question, do you have any intention to implement newer faster APIs such as Vulkan?

Yes.


Love you.
I can just imagine how awesome all the changes to POE will be.
Keep your good work up!
that was a really worthless read. so much fluffiness in these questions and even more in the answers ("yea, i don't know, maybe or maybe not at some point"). "do you have the intention to do X?". i also intend to become a billionnaire, but actually committing to doing it is what matters.
Last edited by dachoppa on May 9, 2019, 3:37:16 AM
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TJL31282 wrote:
has no one asked why when fighting an elder boss, when you die you can only respawn in town and not at checkpoint (ie hideout) like every other death in game? such a colossal annoyance and waste of time


i'm pretty sure i saw this question, but the technology might not be there yet so it could not be answered. i bet they "intend" to do something about that somewhere between 3.12.0 and 3.17.0, but probably not
"

Have you guys considered allowing us to trade maps of a tier for any other map of that same tier for a small cost at an NPC?

Our current plan is to add Orbs of Horizons to the main drop pool so that it's easier to perform the transformation you want to do here.


Thats great! I hope this coming with 3.7
I wonder if they at a place in Currency Tab for it.
Don't believe the Hype!
Last edited by bruts on May 9, 2019, 4:00:26 AM
I like those answers...especially about tedium league mechanics being reworked perhaps.

Gen 3 pretty much sucked for me (except Delve and abyss) even though you guys are growing still. Way to tedious, flow interrupting, and too much time at poedb and hide for me.
Git R Dun!
QUESTION for next Q&A: Is there any plans to improve HC playerbase? Like HC exclusive mtx rewards for challenges or something else you could come up with? Lately HC has been so dead compared to SC leagues it's really not fun.
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attiGT wrote:
QUESTION for next Q&A: Is there any plans to improve HC playerbase? Like HC exclusive mtx rewards for challenges or something else you could come up with? Lately HC has been so dead compared to SC leagues it's really not fun.


DO this Chris. Those were good old days when you had separate rewards and really encouraged ppl to play both leagues. Like I have the red Sanguine Seraph armor from HC and Cerulean Seraph from SC.

Now no point in playing both with same rewards. I play SSF dont care about dead leagues or not but want more MTX.
Git R Dun!
Last edited by Aim_Deep on May 9, 2019, 4:13:14 AM
Sounds great! Keep it up :)
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I think there is a huge difficulty spike between T15-T16 Maps and Shaper Guardian bosses, to the point where I feel forced to get a character specifically designed to tackle these bosses. Do you plan on reducing the difficulty on these bosses, or maybe add an extra Map Tier to lessen the difficulty spike?

We don't plan to reduce the content of the ultimate encounters, because a lot of our top players are able to complete that content and are looking for even harder challenges. While we don't see anything wrong with players feeling encouraged to make specialised characters for certain fights, we will consider the feedback about the difficulty ramp here.


The problem is the power differential between normal players and people that spend unhealthy amounts of time on this game (or are streamers).

As long as you do not address this, and given the Q&A (specifically the first one), you really do not want to address this, you will almost certainly always have these kinds of problems.

For someone who plays this game 3-6 hours per week, the "make another character" solution simply is not an option (then again, with that amount of time investment you never see the T16 guardians anyway).
Remove Horticrafting station storage limit.
Dead Cells is a masterpiece.
I'm glad you guys are enjoying it.

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