[3.9] [Updated] Caustic Arrow CI Trickster - Very tanky, fast mapper, safe playstyle

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thedeathbeam wrote:
Added another gamplay video. Now it's depth 188 Beyond Delve. Here is the video:

https://streamable.com/z1sm0

I want to try to find some free time later and add also add in-depth gearing and character progression section to main build.


Is delve 188 even equiv to a red map? not very deep and doesnt really show anything just saying.


Well I mostly just wanted to have also Delve covered in vid, and that was depth I was currently at. But yes, I agree, it's not very deep.
My builds:
[3.10] Scourge Arrow Poison Prolif Pathfinder - /view-thread/2551841
[3.10] Power Siphon/Kinetic Blast Poison Assassin - /view-thread/2687562
[3.10] Elemental Hit Wandslinger Assassin - /view-thread/2784902
So I am going to play this build as starter in flashback, hopefully it will work out.
My builds:
[3.10] Scourge Arrow Poison Prolif Pathfinder - /view-thread/2551841
[3.10] Power Siphon/Kinetic Blast Poison Assassin - /view-thread/2687562
[3.10] Elemental Hit Wandslinger Assassin - /view-thread/2784902
Update:

- Added 5 leveling trees (60, 70, 80, 90, 100)
- Changed Shadow start to take chaos damage instead of dexterity
- Added budget setup for body armour links (no Solstice, no Aspect, no Watcher's Eye)
- Removed Toxic Rain tree
- Removed Budget item section (I will add section about budget replacements to guide later)

Here is updated PoB:
Pastebin (Web Preview)

Main post was already updated too.

EDIT:

Updated PoB again, replaced Bane with Storm Brand + CoH
My builds:
[3.10] Scourge Arrow Poison Prolif Pathfinder - /view-thread/2551841
[3.10] Power Siphon/Kinetic Blast Poison Assassin - /view-thread/2687562
[3.10] Elemental Hit Wandslinger Assassin - /view-thread/2784902
Last edited by thedeathbeam on May 12, 2019, 9:17:07 AM
can u explain me what's the point of pierce, pls?
I just dont get it
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core770 wrote:
can u explain me what's the point of pierce, pls?
I just dont get it


It's for clearing. CA creates caustic cloud each time it hits, so basically for each enemy pierced it will create another cloud, increasing the effective area you cover in caustic clouds in one shot.
My builds:
[3.10] Scourge Arrow Poison Prolif Pathfinder - /view-thread/2551841
[3.10] Power Siphon/Kinetic Blast Poison Assassin - /view-thread/2687562
[3.10] Elemental Hit Wandslinger Assassin - /view-thread/2784902
Last edited by thedeathbeam on May 13, 2019, 2:05:13 AM
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core770 wrote:
can u explain me what's the point of pierce, pls?
I just dont get it


Oh also, looking at your profile, you didnt saw the updated PoB with no Solstice and Aspect version. Until Aspect of Spider it's best to use Arctic Armour, and either self cast or storm brand + coh temp chains (or CWDT, I guess that works too).

Also, having cold snap in CWDT is very nice as its one of our defensive mechanics.

There is no need to run Clarity at all until Watcher's Eye, because we don't need mana regen (ascendancy + ring craft takes care of everything).

Running wither totem is also very important, it basically doubles the DPS. There is no need to add any support gems to cold snap because it is not doing a lot of damage because our tree is for general and attack chaos damage and damage over time.

Bated Breath is excellent choice before Stygian as well (if you are not missing the strength from it, I just got it on amulet).

Also, I changed Shadow start to take chaos damage nodes instead of dex nodes.
My builds:
[3.10] Scourge Arrow Poison Prolif Pathfinder - /view-thread/2551841
[3.10] Power Siphon/Kinetic Blast Poison Assassin - /view-thread/2687562
[3.10] Elemental Hit Wandslinger Assassin - /view-thread/2784902
I am currently toying with idea of running just Blink Arrow as movement skill with utility setup like:

Blink Arrow + Faster Attacks + Culling Strike + Blind

Culling Strike is basically 11% more DPS increase, and this build is pretty lacking in that area, so it might be worth. I am currently running this setup in Flashback because Phase Run just felt kind of bad with my current bad gear (e.g, my frenzies are now actually important for smooth clear, without Solstice Phase Run do not lasts that long for backtracking and I don't kill stuff fast enough with Mirage Archer so I can just run around packs with Phase Run without stopping like I could on end-game version on regular Synthesis).
My builds:
[3.10] Scourge Arrow Poison Prolif Pathfinder - /view-thread/2551841
[3.10] Power Siphon/Kinetic Blast Poison Assassin - /view-thread/2687562
[3.10] Elemental Hit Wandslinger Assassin - /view-thread/2784902
So here is WIP version with Blink Arrow (and alternative section for Flame Dash if you want less off-color):

https://pastebin.com/yc4fXNuM

I didn't updated main post yet because I am not sure if it's worth loosing Phase Run, I need to actually test it on my Synthesis character (that has decent gear, compared to my Flashback one).
My builds:
[3.10] Scourge Arrow Poison Prolif Pathfinder - /view-thread/2551841
[3.10] Power Siphon/Kinetic Blast Poison Assassin - /view-thread/2687562
[3.10] Elemental Hit Wandslinger Assassin - /view-thread/2784902
Last edited by thedeathbeam on May 14, 2019, 2:38:45 AM
So, after some testing, its not worth dropping Phase Run, it just feels too good with enough damage. But before Enhance, running 20 qual Culling Strike instead is very strong.
My builds:
[3.10] Scourge Arrow Poison Prolif Pathfinder - /view-thread/2551841
[3.10] Power Siphon/Kinetic Blast Poison Assassin - /view-thread/2687562
[3.10] Elemental Hit Wandslinger Assassin - /view-thread/2784902
Last edited by thedeathbeam on May 14, 2019, 2:20:34 PM
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thedeathbeam wrote:
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Very interesting and tanky build there. There is no doubt that Trickster is much stronger and tankier since Synthesis. I may try this build in the FB after my ED+Bane occultist reach Lv90.

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