No physics engine?
You cannot expect too much from a 15 people team and free to play game. Help this game to be a huge success and then everything is possible in the future.
GGG have done really excellent job and physics effects aren't really a must at this stage and it would only delay the game for the next 2 years or so. Last edited by Kokoro#6389 on Aug 14, 2011, 11:32:37 AM
|
![]() |
" You can't just slap those in. You have to pay for the rights to those engines. It's highly unlikely that such a small developer would be willing to spend what limited money they have on something so trivial. |
![]() |
" It's a free game, guy. Don't expect miracles, just fun until Diablo III comes out (for me... for now) Moderators coming soon. Genius publicity ideas have sucked me into this game.
|
![]() |
Implementing a physics engine isn't difficult.
Modifying everything you've already programmed in order to use said physics engine - different story entirely. So, yeah. |
![]() |
The Mount & Blade developers were a very small team, and they retroactively integrated a rudimentary physics system well after the core of their game was programmed. I can't imagine the feat is unthinkable.
I understand that there would be other priorities higher on the list, but it feels like a glaring omission to code a modern graphics engine without some form of physics component in 2011. Also, I would personally prefer PoE not be a free title. I would gladly purchase it, as well as pay for vanity items afterward. | |
I have watched a few 1080p gameplay footage on PoE and I must say I'm very happy the way it is physics or not.
It really has no effect on me. |
![]() |
It's pretty nice to hear that they dont have one, as I'd imagine it'd stretch the team a bit thin and effect gameplay, if that's what they spent some time to develop.
|
![]() |
Does it really matter if a skeleton falls back or to the side when you shoot a arrow throw it?
Yes it was a nice feature in TQ.. but i dont think it has that big impact. Maybe in POE ver 2.0 I am BloodBath I am hate
I am the man In the black cape Supporting Path of Exile Forever To the End of day Join the POE Xfire group for new friends! http://www.xfire.com/communities/pathofexile/ |
![]() |
The licensing fee for engines like Havok are well into the tens and hundreds of thousands (licensing fees vary, as I understand it, as the providers are willing to negotiate based on what you can afford). Unity is something like 25% of your revenue after the first 5k. For a game designed to survive off of micro transactions, this seems like a really large amount of money to dump into third party tools.
There is a reason the M&B developers made their own. As far as Physics goes - given the large amount of animation work already in game, it seems unlikely that the devs will swap in a physics engine. Furthermore, the game is at a stage where they are still trying to get the mechanics, skills and balance right and have a huge slew of things to add. I'd think that once they feel the game mechanics are working, then they might think about a physics engine. |
![]() |
" LOL This about summarizes the response's so far, I feel. I understand if for budget and time reasons they dont have one, but I wouldnt mind one im the future. This IS an action game after all... |
![]() |