[3.9] Zed's Dex Stacking Ranger Guide (Outdated & Mostly Legacy)

As far as build being squishy - that's why i'm considering Loreweave for some extra survivability and all of it's stats seem pretty good for this build and with conversion enchant on gloves (possibly later implicit as well even xx - xx to attacks is good from loreweave), but i'd consider crafted chest with extra curse and Blasphemy - Enfeeble for second curse to add some survivability.

Which exact fossil combo did you use on your bow?
Spoiler



Mhh for clear speed is great but for guardians or lvl 81+ areas with some hard mods this build just cries and the synth bosses just straight oneshots. Ain't worth the cost sincerely. Kinda sad was expecting better.
Last edited by RedStark on Apr 3, 2019, 5:07:28 AM
Yea, trying to work on squishiness without having ultra GG gear. I think a loreweave would help a lot, but then you'd have less life. Bow builds are squishy in general, but yea. I have done dozens of uber elders on this build, just to be clear.
Mirror Service: view-thread/2466500
Ultimate Dex Stacking Guide: view-thread/2466188
Last edited by FamilyManZed on Apr 2, 2019, 11:13:33 PM

Made neat synthed boots + few zeal essences and got myself nice boots for this build.

Still need to work on crafting proper sockets for bow and need to understand how to properly do damage with barrage, clear is good though.
Hello, maybe I'm on crack here, but what exactly is generating the Frenzy charges in the build?
"
Great_Snake wrote:
Hello, maybe I'm on crack here, but what exactly is generating the Frenzy charges in the build?


Ice Bite, also blood rage in some setups. Just know that single-target will be ass until you get a very good gear.

One thing i don't know if i like in this setup is Damage on Full Life gem since we tend to take some damage a lot so it kind of gets wasted doesn't it?
Last edited by Simsons2 on Apr 3, 2019, 7:10:39 AM
"
Yea, trying to work on squishiness without having ultra GG gear. I think a loreweave would help a lot, but then you'd have less life. Bow builds are squishy in general, but yea. I have done dozens of uber elders on this build, just to be clear.


uber elder is a piece of cake with SA and mirage .I'm talking about general end game with betrayals\rare mobs\beyonds\exiles\deep delve they just oneshot and my dps is not enough for them
Last edited by RedStark on Apr 3, 2019, 7:34:23 AM
"
Simsons2 wrote:

Made neat synthed boots + few zeal essences and got myself nice boots for this build.

Still need to work on crafting proper sockets for bow and need to understand how to properly do damage with barrage, clear is good though.

Holy... those boots are insane. Buy a dying sun, that's the biggest dps boost for you right now.

"
RedStark wrote:

uber elder is a piece of cake with SA and mirage .I'm talking about general end game with betrayals\rare mobs\beyonds\exiles\deep delve they just oneshot and my dps is not enough for them


Reduced extra damage from critical strike corruption on a chest should help with most one shots in the game. Could be on Perfect Form, Loreweave, QoTF, Farrul's... lots of options here. Also, you can switch to Raider with Avatar of the Veil and Avatar of the Chase for more dodge/evasion. I get about 10% more movespeed, 10% more evasion chance, some dodge, and a freed up flask slot for a life flask, but also lose about 5% of my damage.
Mirror Service: view-thread/2466500
Ultimate Dex Stacking Guide: view-thread/2466188
Last edited by FamilyManZed on Apr 3, 2019, 2:50:03 PM
"
Simsons2 wrote:
"
Great_Snake wrote:
Hello, maybe I'm on crack here, but what exactly is generating the Frenzy charges in the build?


Ice Bite, also blood rage in some setups. Just know that single-target will be ass until you get a very good gear.

One thing i don't know if i like in this setup is Damage on Full Life gem since we tend to take some damage a lot so it kind of gets wasted doesn't it?


Thanks for the reply. I have another question. I see he says you can use cast when damage taken as well and he has it firing Immortal Call.
Immortal Call states that it needs Endurance Charges to work, what on this build is generating Endurance Charges?

Also he has two auras listed: Hatred AND Herald of Ice, are we supposed to use one or the other? Or both? My mana ball goes down to nothing with both on.
Last edited by Great_Snake on Apr 4, 2019, 4:47:23 PM
"
Great_Snake wrote:

Thanks for the reply. I have another question. I see he says you can use cast when damage taken as well and he has it firing Immortal Call.
Immortal Call states that it needs Endurance Charges to work, what on this build is generating Endurance Charges?

Also he has two auras listed: Hatred AND Herald of Ice, are we supposed to use one other the other? Or both? My mana ball goes down to nothing with both on.


Cast when Damage Taken Support overrides the "expend" part in the immortal call gem. It goes off just fine without endurance charges.

Also two auras should work just fine. Hatred reserves 50% mana, and Herald of Ice reserves 25% mana. There may be something that is reserving mana that you are unaware of, or you have gems linked to the auras that increase the mana multiplier (making them reserve more mana).
Mirror Service: view-thread/2466500
Ultimate Dex Stacking Guide: view-thread/2466188

Report Forum Post

Report Account:

Report Type

Additional Info